<center>
"Sadie...
<<tf1 1.5 1 'Wakey wakey, Sadie Sadie."'>>
<<tf1 3.5 1 'You come to, but your eyes stay closed.'>>
<<tf1 3.5 1 'You could open them and see who\'s talking…'>>
<<tf1 3.5 1 'But your mind\'s in a strange fog.'>>
<<tf1 3.5 1 'You could really use more time to just think...'>>
<<tf1 3.5 1 'To think about why it\'s so hard to think.'>>
<<tf1 5 1 '<i>So do you open your eyes?</i>'>>
<<tf1 5 1 '[[Yes|Bedroom1][$timediff = setup.extratime($starttime, $bartime)]] or [[no|ShutEye1][$timediff = setup.extratime($starttime, $bartime)]]?'>>
<<set $ynt = 0 + "s">>\
<<epfresh
'[[Yes.|Bedroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|ShutEye1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[ShutEye1]]'
'y'
'25'
>></center>
<<set $gotoroom = "ShutEye1">>
<<set $timediff = 0>>
<<set $defaultNoRoom = "GameOver">>
<<set $hiddenpassage to "blue">>
<<controlcode>>
<<nobr>>
/* Starting song */
<<new_song 'softbackground' 0 .1 1>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<hintF>> /* More Context */
<<nobr>>
/* SET PRESETS (REDONE UPON RESTART)*/
<<set $choice = 0>>
<<set $follow = 0>>
<<set $brentwood = 0>>
<<set $talk = 0>>
<<set $ashdoor = 0>>
<<set $stairpressure = 5>>
<<set $shopfinal = 5>>
<<set $pinktic = 0>>
<<set $yes = 5>>
<<set $no = 5>>
<<set $pipe = 0 >>
<<set $spook = 5>>
<<set $ff1f = 5>>
<<set $crydumpster = 5>>
<<set $gun = 5>>
<<set $asher = 0>>
<<set $sticky = 5>>
<<set $whistle1 = 5>>
<<set $tellscorn = 0>>
<<set $cops = 0>>
<<set $BBhear = 0>>
<<set $bus = 0>>
<<set $points = 0>>
<<set $kayespray = 0>>
<<set $honey = 0>>
<<set $bat = 0>>
<<set $hairspray = 0>>
<<set $comicbook = 0>>
<<set $afp = 0>>
<<set $klive = 0>>
<<set $shopfinal = 0>>
<<set $voice = 0>>
<<set $gun = 0>>
<<set $AsherHandGrab = 0>>
<<set $rasher = 5>>
<<set $pipe = 0>>
<<set $gun = 0>>
<<set $bearspray = 0>>
<<set $ff1f = 0>>
<<set $rfollow = 0>>
<<set $nohairspray = 5>>
<<set $nohoney = 0>>
<<set $batfall = 0>>
<<set $yes = 0>>
<<set $no = 0>>
<<set $whistle1 = 0>>
<<set $rightstreet = 0>>
<<set $goontrafficsave = 0>>
<<set $hiddenpassage = 0>>
<<set $okaythen = 0>>
<<set $red = 0>>
<<set $symp = 0>>
<<set $sympA = 0>>
<<set $windowjam = 0>>
<<set $runoptions = 0>>
<<set $busknife = 0>>
<<if $mobile == 1>><<audio 'softbackground' play>><<set $current_song = 'softbackground'>><<else>>
<<audio 'lovebutsad' volume 0.001 play>>
<<audio 'chasewt' volume 0.001 play>>
<<audio 'thoughtchoices' volume 0.001 play>>
<<audio 'askQsRacCandle' volume 0.001 play>>
<<audio 'think_until_next' volume 0.001 play>>
<<audio 'tensesilence' volume 0.001 play>>
<<audio 'ashertheme2' volume 0.001 play>>
<<audio 'happy_ending' volume 0.001 play>>
<<audio 'move_n_hide' volume 0.001 play>>
<<audio 'tense_action1' volume 0.001 play>>
<<audio 'chase_in_traffic' volume 0.001 play>>
<<audio 'slow_build' volume 0.001 play>>
<<audio 'death' volume 0.001 play>>
<<audio 'first_thoughts' volume 0.001 play>>
<<audio 'fight_more' volume 0.001 play>>
<<audio 'intense' volume 0.001 play>>
<</if>>
<</nobr>><center><img src="images/kyepistol1.jpeg" />
<i>Yes</i>, you think, and your eyes open.
"There we go. My name's Kaye. I'm your cousin, in case you forgot.
And you probably forgot.
Hell, I bet you don't even remember the stuff we just junked up your system with."
<i>Do you remember?</i>
<<epfresh
'[[Yes.|bedroomhh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedroomhh2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroomhh2]]'
'y'
'18'
>></center>
<center>You keep your eyes shut a little longer.
Everything seems way too simplistic. Like all answers are just boiled down to…
This or that…
Yes… or no.
<i>Should I try and save someone? Yes or No?</i>
<i>Do I save myself first? Yes or No?</i>
<i>Is Sadie me? Yes or No?</i>
You can't think past <i>Yes or No</i>.
It's weird. It's disturbing.
<<tf1 7 1 '"I know you can hear me," the voice outside your head says.'>>
<<timed 9s>>\
<b>CLICK.</b>
<i>Was that a gun cocking? Yes or No?</i>
<</timed>>\
<<tf1 11 0 '"Open those damn eyes!"'>>
<<epfresh
'[[Yes.|Bedroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|ShutEye3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[ShutEye3]]'
'y'
'40'
>></center><center>
<i>No</i>, you think, and your eyes stay closed.
And it's not just hard to think.
It's hard to remember anything.
Your gut tells you, <i>your life's in immediate danger.
And that there's someone you need to save.
But who?</i>
You need more time to think.
"C'mon," the voice says, "open your eyes."
Do you?
<<tf1 9 1 '[[Yes|Bedroom1][$timediff = setup.extratime($starttime, $bartime)]] or [[no|ShutEye2][$timediff = setup.extratime($starttime, $bartime)]]?'>>
<<ep
'[[Yes.|Bedroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|ShutEye2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[ShutEye2]]'
'y'
'30'
>></center>
<center>"I'm gonna make it simple. I'll count to ten. You either open them peepers or I just shoot you and then I'll hunt down the little squirt on my own. So I ask again: will you open your eyes?"
<<nobr>>
<<timed 8s>>
<<set $seconds to 10>>
<span id="countdown"> </span>
<<silently>>
<<repeat 1.5s>>
<<set $seconds to $seconds - 1>>
<<if $seconds gt 0>>
<<replace "#countdown">>"$seconds" <</replace>>
<<else>>
<<replace "#countdown">>Too Late.<</replace>>
/* do something useful here */
<<stop>>
<</if>>
<</repeat>>
<</silently>>
<</timed>><<endnobr>>
<<tf1 6 1 'These choices seem daunting.'>>
<<tf1 7 1 'There may be a lot of ways to go.'>>
<<tf1 9 1 'But it feels like a lot of those choices…'>>
<<tf1 10 1 'Will end in death.'>>
<<tf1 12 1 'Hurry! Make a choice!'>>
<<set $ynt = "0s">>
<<epfresh
'[[Yes.|Bedroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath1]]'
'y'
'25'
>></center>
/*point system*/
<<set $points to 0>>
/* Candice's input for bar and stuff*/
<<widget "controlcode">>
<<if $backtime == 1>><<set $bt = 30>><<else>><<set $bt = 0>><</if>>
<<set $starttime to time = (new Date()).getTime()/1000;>>
<<set $bartime = parseFloat($bt) + parseFloat($bar) + parseFloat($timediff)>>
<<set $backtime = 0>>
<<set $bartimewithsec = $bartime + "s">>
<<timedprogressbar $bartime 20em>>
<</timedprogressbar>>
<<timed $bartimewithsec>> <<goto $gotoroom>><</timed>>
<</widget>>
/*alternate widget for bar with a fresh time*/
<<widget "controlfresh">>
<<if $backtime ==1>><<set $bt = 30>><<else>><<set $bt = 0>><</if>>
<<set $starttime to time = (new Date()).getTime()/1000;>>
<<set $bartime = parseFloat($bt) + parseFloat($bar)>>
<<set $backtime = 0>>
<<set $bartimewithsec = $bartime + "s">>
<<timedprogressbar $bartime 20em>>
<</timedprogressbar>>
<<timed $bartimewithsec>> <<goto $gotoroom>><</timed>>
<</widget>>
/* old time and fade widget WITH a ynt -- sped up now*/
<<widget "tf">>\
<<set _timeddelay = _args[0]*.1 + "s">>\
<<set _fadeinseconds = _args[1] + "s">> \
<<timed _timeddelay>><<fadein _fadeinseconds>>_args[2]<</fadein>><</timed>>\
<<set $ynt = _args[0] + "s">>\
<</widget>>
/* Time Fade for Game Over and Chapter Ends and specials */
<<widget "tf1">>\
<<set _timeddelay = _args[0] + "s">>\
<<set _fadeinseconds = _args[1] + "s">> \
<<timed _timeddelay>><<fadein _fadeinseconds>>_args[2]<</fadein>><</timed>>\
<<set $ynt = _args[0] + "s">>\
<</widget>>
/* GAME OVER widget*/
<<widget "gameover">>\
<<tf1 5 1 'GAME OVER'>><<new_song 'death' .5 .5 1>>
<<tf1 6.5 1 'Try again?'>>
<<timed 9s>>\
<div class="gameoverYES"><<button Yes. Intro>> <</button>></div>\
<</timed>>\
<<timed 10s>>\
<div class="gameoverNO"><<button No. Start>> <</button>></div>\
<</timed>>
<<set $gomute = 1>>
<<if $current_amb == 'traffic1'>><<audio traffic1 stop>><<else>><</if>>
<</widget>>
/* Widget for every page. HOW DO YOU SUBTRACT [[]] for _args[2]*/
<<widget ep>>
<<nobr>>
/*<div class="gameoverYES"><<button Yes. _args[0]>> <</button>></div>/*/
<div class="fixedrightyes"> _args[0] </div>
/* <div class="gameoverNO"><<button No. _args[1]>> <</button>></div>/*/
<div class="fixedrightno"> _args[1] </div>
<<if $hiddenpassage is "green">> _args[2] <<else>><</if>>
<<if _args[3] is "x">>
<<set $bar = 6 >>
<<else>> <<set $bar = _args[4]>><</if>>
<<controlcode>>
<<set $NOBRACKETroom=_args[2].substring(2, _args[2].length-2)>>
<<set $gotoroom = $NOBRACKETroom>>
/*<<timed $ynt >><<fadein 2s >>
<div class="fixedrightyes_blue"> _args[0] </div>
<div class="fixedrightno_blue"> _args[1] </div>
<</fadein>><</timed>>*/
<<set $ynt = 0 + "s">>
<<endnobr>>
<</widget>>
<<widget epfresh>>
<<nobr>>
/*<div class="gameoverYES"><<button Yes. _args[0]>> <</button>></div>/*/
<div class="fixedrightyes"> _args[0] </div>
/* <div class="gameoverNO"><<button No. Bedroom12>> <</button>></div>/*/
<div class="fixedrightno"> _args[1] </div>
<<if $hiddenpassage is "green">> _args[2] <<else>><<endif>>
<<if _args[3] is "x">>
<<set $bar = 10 >>
<<else>> <<set $bar = _args[4]>><</if>>
<<controlfresh>>
<<set $NOBRACKETroom=_args[2].substring(2, _args[2].length-2)>>
<<set $gotoroom = $NOBRACKETroom>>
/*<<if ndef $ynt>><<timed 0s>><<fadein 2s >>
<div class="fixedrightyes_blue"> _args[0] </div>
<div class="fixedrightno_blue"> _args[1] </div>
<</fadein>><</timed>>
<<else>><<timed $ynt >><<fadein 2s >>
<div class="fixedrightyes_blue"> _args[0] </div>
<div class="fixedrightno_blue"> _args[1] </div>
<</fadein>><</timed>>
<</if>>*/
<<set $ynt = 0 + "s">>
<<set $timediff = 0>>
<<endnobr>>
<</widget>>
/* END OF CHAPTER ONE */
<<widget "win">>\
<<nobr>><<if ndef _args[1]>><<new_song 'happy_ending' .5 .5 1>>
<<elseif _args[1] == 1>><<new_song 'lovebutsad' .5 .5 1>>
<</if>><<if $current_amb == 'traffic1'>><<audio 'traffic1' stop>><<else>><</if>><</nobr>>
<<set $wintime1 = _args[0]>>\
<<set $wintime2 = parseFloat(_args[0]) + parseFloat(1.5)>>\
<<set $wintime3 = parseFloat(_args[0]) + parseFloat(3.5) + "s">>\
<<set $wintime4 = parseFloat(_args[0]) + parseFloat(4.5) + "s">>\
<<set $wintime5 = parseFloat(_args[0]) + parseFloat(5.5) + "s">>\
<<tf1 $wintime1 1 'END OF CHAPTER ONE'>>
<<tf1 $wintime2 1 'Play again?'>>
<<timed $wintime3>>\
<div class="gameoverYES"><<button Yes. Intro>> <</button>></div>\
<</timed>>\
<<timed $wintime4>>\
<div class="gameoverNO"><<button No. Start>> <</button>></div>\
<</timed>>
<<timed $wintime3>>
<<nobr>>
<div style="text-align: left;">
<<set $TokenTotal = 0>>
/* <div class="medfont1">Moral Paradigm: <<if $points < -4>>Ruthless.<</if>><<if $points > -5 && $points < 5>>Conflicted.<</if>><<if $points > 4 && $points <11>>Noble.<</if>><<if $points > 9>>Idealist.<</if>></div> */
<div class = "largefont">Tokens:</div>
<<if $TokenK == 1>>
<img src="images/TokenK.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Kaye</div>
<</if>>
<<if $TokenAsh == 1>>
<img src="images/TokenAsh.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Asher</div>
<</if>>
<<if $TokenN == 1>>
<img src="images/TokenN.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Neighbor</div>
<</if>>
<<if $TokenA == 1>>
<img src="images/TokenA.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Albert</div>
<</if>>
<<if $TokenBB == 1>>
<img src="images/TokenBB.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Bri Bri</div>
<</if>>
<<if $TokenV == 1>>
<img src="images/TokenV.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Vince</div>
<</if>>
<<if $afp > 3>>
<img src="images/TokenSB.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Sibling Bond</div>
<</if>>
<<if $TokenL == 1>>
<img src="images/TokenL.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Loner</div>
<</if>>
<<if $TokenBT == 1>>
<img src="images/TokenBT.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Bad Traffic</div>
<</if>>
<<if $TokenSK == 1>>
<img src="images/TokenSK.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Shoppe Keeper</div>
<</if>>
<<if $TokenR == 1>>
<img src="images/TokenR.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Raccoons!</div>
<</if>>
<<if $TokenT == 1>>
<img src="images/TokenT.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Tsuki</div>
<</if>>
<<if $TokenD == 1>>
<img src="images/TokenD.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Dumpster Dive</div>
<</if>>
<<if $TokenDD == 1>>
<img src="images/TokenDD.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Dessert Desert</div>
<</if>>
<<if $TokenCC == 1>>
<img src="images/TokenCC.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Cool Candle</div>
<</if>>
<<if $TokenBS == 1>>
<img src="images/TokenBS.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Bear Spray</div>
<</if>>
<<if $TokenHB == 1>>
<img src="images/TokenHB.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Honey</div>
<</if>>
<<if $TokenHS == 1>>
<img src="images/TokenHS.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Hairspray</div>
<</if>>
<<if $TokenAG == 1>>
<img src="images/TokenAG.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Aroma</div>
<</if>>
<<if $TokenKL == 1>>
<img src="images/TokenKL.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Kind Lady</div>
<</if>>
<<if $TokenHeart == 1>>
<img src="images/TokenHeart.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">♡</div>
<</if>>
<<if $TokenBus == 1>>
<img src="images/TokenBus.png" width="102" height="102">
<<set $TokenTotal ++>>
<<else>>
<div style="display: inline-block; width: 100px; height: 100px; background-color: lightgray; border: 1px solid #fff; vertical-align: top;">Bus Fight</div>
<</if>>
</div>
<</nobr>>You found:
$TokenTotal of the 22 Game Tokens.
<b>Replay game to unlock other tokens.</b>
CREDITS:
Created, Designed and Written by: Scott Gunnison Miller
IMAGES GENERATED THROUGH MIDJOURNEY
MUSIC CREDIT:
"Cinematic Action Percussion Trailer" by Gregor Quendel
"Cinematic Cello Arpeggio Trailer" by Gregor Quendel
"Cinematic Modern Orchestral Trailer" by Gregor Quendel
"Cinematic Cello Arpeggio Trailer" by Gregor Quendel
"Cinematic Suspense Trailer" by Gregor Quendel
"Cinematic Sentimental Lullaby Trailer" by Gregor Quendel
https://gregor-quendel.itch.io/cinematic-trailer-music-collection
"A Way To Heaven" by Kathrin Klimek
"Classical Doku" by Kathrin Klimek
"Strong Intention" by Kathrin Klimek
https://freemusicarchive.org/music/kathrin-klimek/cinema-masterful-film-music-vol-1
"Run" by Kai Engel
https://freemusicarchive.org/music/Kai_Engel/The_Run
"Quickening" by Jim Halliday (malictus music)
"Ambient Dream" by Jim Halliday (malictus music)
"Dark Awakening" by Jim Halliday (malictus music)
"Forest Heartbeat" by Jim Halliday (malictus music)
https://freemusicarchive.org/music/malictusmusic/discography
"Forgotten Memories" by Mayra Gandra
https://mayragandra.itch.io/freeemotionalpianomusic
"Dark Atmosphere to Synth" by Tim Beek
"Surveillance" by Tim Beek
https://timbeek.itch.io/dystopian
<<print State.passages>>
<</timed>>
<</widget>>
/* RUN WITH TSUKI BARKS */
<<widget "redrush1">>
<<nobr>>
<<set $rushoption = random (1,16)>>
<<if $mobile == 1>>
<<if $rushoption == 1>><div class="rushmobile">KEEP RUNNING!</div>
<<elseif $rushoption == 2>><div class="rushmobile">Now or never, Sade.</div>
<<elseif $rushoption == 3>><div class="rushmobile">WE HAVE TO GO FASTER!</div>
<<elseif $rushoption == 4>><div class="rushmobile">BE QUICK, SADIE!</div>
<<elseif $rushoption == 5>><div class="rushmobile">DON'T STOP! </div>
<<elseif $rushoption == 6>><div class="rushmobile">FASTER!</div>
<<elseif $rushoption == 7>><div class="rushmobile">C'MON, C'MON!</div>
<<elseif $rushoption == 8>><div class="rushmobile">WE DON'T HAVE TIME, SADIE!</div>
<<elseif $rushoption == 9>><div class="rushmobile">He's gaining.</div>
<<elseif $rushoption == 11>><div class="rushmobile">Just pick something.</div>
<<elseif $rushoption == 13>><div class="rushmobile">We have to keep moving.</div>
<<elseif $rushoption == 14>><div class="rushmobile">We can't let up.</div>
<<elseif $rushoption == 15>><div class="rushmobile">Please, Sadie.</div>
<<elseif $rushoption == 16>><div class="rushmobile">Don't think. JUST PICK!</div>
<<elseif $rushoption == 10>><div class="rushmobile">No dawdling.</div>
<<elseif $rushoption == 12>><div class="rushmobile">HURRY!</div>
<<else>>
<</if>>
<<else>>
<<if $rushoption == 1>><div class="rushfont_UL">KEEP RUNNING!</div>
<<elseif $rushoption == 2>><div class="rushfont_UR">Now or never, Sade.</div>
<<elseif $rushoption == 3>><div class="rushfont_BL">WE HAVE TO GO FASTER!</div>
<<elseif $rushoption == 4>><div class="rushfont_BR">BE QUICK, SADIE!</div>
<<elseif $rushoption == 5>><div class="rushfont_UL">DON'T STOP! </div>
<<elseif $rushoption == 6>><div class="rushfont_UR">FASTER!</div>
<<elseif $rushoption == 7>><div class="rushfont_BL">C'MON, C'MON!</div>
<<elseif $rushoption == 8>><div class="rushfont_BR">WE DON'T HAVE TIME, SADIE!</div>
<<elseif $rushoption == 9>><div class="rushfont_UL">He's gaining.</div>
<<elseif $rushoption == 11>><div class="rushfont_UR">Just pick something.</div>
<<elseif $rushoption == 13>><div class="rushfont_BL">We have to keep moving.</div>
<<elseif $rushoption == 14>><div class="rushfont_BR">We can't let up.</div>
<<elseif $rushoption == 15>><div class="rushfont_UL">Please, Sadie.</div>
<<elseif $rushoption == 16>><div class="rushfont_UR">Don't think. JUST PICK!</div>
<<elseif $rushoption == 10>><div class="rushfont_BL">No dawdling.</div>
<<elseif $rushoption == 12>><div class="rushfont_BR">HURRY!</div>
<<else>>
<</if>>
<</if>>
<</nobr>>
<</widget>>
/*HINTS*/
<<widget hintA>><<if $hintA == 0>><div class="hint1">HINT: Sometimes answering quickly
buys you more time to decide
your next YES/NO choice.</div><<set $hintA = 1>><<else>><</if>>
<</widget>>
<<widget hintB>><<if $hintB <= 5>><div class="hint1">HINT: When more than two routes come up,
you <i><b>sometimes</b></i> you can cycle
through them by clicking 'NO'.
Time's still ticking away though.</div><<set $hintB += 1>><<else>><</if>>
<</widget>>
<<widget hintC>><<if $hintC == 0>><div class="hint1">HINT: Each time you select yes or no,
you say that word out loud.
Anything from a mutter to a scream.</div><<set $hintC = 1>><<else>><</if>>
<</widget>>
<<widget hintD>><<if $hintD == 0>><div class="hint1">HINT: Not selecting 'YES' or 'NO' is an option as well.
A lot of times, it makes things worse
but in a few instances, it's your very best option.</div><<set $hintD = 1>><<else>><</if>>
<</widget>>
<<widget hintE>><<if $hintE == 0>><div class="hint1">HINT: Sometimes prompts don't fit
with a 'YES' or a 'NO' response.
In those instances, just try your best guess.</div><<set $hintE = 1>><<else>><</if>>
<</widget>>
<<widget hintF>><<if $hintF == 0>><div class="hint1">HINT: For more context, keep your
eyes closed a little longer.</div><<set $hintF = 1>><<else>><</if>>
<</widget>>
/* Token Presets */
<<set $TokenCC = 0>>
<<set $TokenDD = 0>>
<<set $TokenD = 0>>
<<set $TokenT = 0>>
<<set $TokenR = 0>>
<<set $TokenSK = 0>>
<<set $TokenBT = 0>>
<<set $TokenL = 0>>
<<set $TokenSB = 0>>
<<set $TokenV = 0>>
<<set $TokenBB = 0>>
<<set $TokenA = 0>>
<<set $TokenN = 0>>
<<set $TokenAsh = 0>>ga
<<set $TokenK = 0>>
<<set $hintA = 0>>
<<set $hintB = 0>>
<<set $hintC = 0>>
<<set $hintD = 0>>
<<set $hintE = 0>>
<<set $hintF = 0>>
/* New song widget with arugments -- 'track' volume seconds */
<<widget new_song>>
<<nobr>>
<<if $mobile == 1>>
<<audio $current_song stop>>
<<set $current_song = _args[0]>>
<<audio $current_song loop play>>
<<set _songplaying = 1>>
<<set $exceptionplay = 1>>
<<else>>
<<audio $current_song volume _args[1] fadeoverto _args[3] 0>>
<<set $current_song = _args[0]>>
<<audio $current_song volume 0 fadeoverto _args[3] _args[2]>>
<<audio $current_song loop play>>
<<set _songplaying = 1>>
<<set $exceptionplay = 1>><</if>>
<<endnobr>><</widget>>
/* New ambiance widget with arugments -- track volume seconds */
<<widget new_amb>>
<<nobr>>
<<if $mobile == 1>>
<<audio $current_amb stop>>
<<set $current_amb = _args[0]>>
<<audio $current_amb play>>
<<else>>
<<audio $current_amb volume _args[1] fadeoverto _args[3] 0>>
<<set $current_amb = _args[0]>>
<<audio $current_amb volume 0 fadeoverto _args[3] _args[2]>>
<<audio $current_amb loop play>>
<</if>>
<<endnobr>><</widget>>
/*For one off sound effects */
/* <<audio "track" volume 0.5 play>> */
/* Sounds */
/*<<cacheaudio "bang1" "sounds/531861__superphat__scifiheavyblastershot.wav">>
<<cacheaudio "bang2" "sounds/182271__martian__gun-for-lui.wav">>*/
<<cacheaudio "bang3" "sounds/558194__claiber7901__powerful-shot-02.wav">>
<<cacheaudio "bang4" "sounds/558194__claiber7901__powerful-shot-02.wav">>
<<cacheaudio "bang5" "sounds/558194__claiber7901__powerful-shot-02.wav">>
<<cacheaudio "bang6" "sounds/558194__claiber7901__powerful-shot-02.wav">>
<<cacheaudio "bang7" "sounds/558194__claiber7901__powerful-shot-02.wav">>
<<cacheaudio "bang8" "sounds/558194__claiber7901__powerful-shot-02.wav">>
<<cacheaudio "thud" "sounds/512241__neospica__muffled-thud.wav">>
/*<<cacheaudio "city1" "sounds/580527__tosha73__big-city-noise-15072021.wav">>
<<cacheaudio "peds1" "sounds/165807__inchadney__city-traffic.wav">>
<<cacheaudio "traffic" "sounds/58244__robinhood76__00239-motorway-heavy-traffic-1.wav">>*/
/*<<cacheaudio "raccoons" "sounds/616622__trp__120827-raccoon-bark-screech-yelp-squeal-backyard-toronto.wav">>
<<cacheaudio "humming1" "sounds/405207__drotzruhn__female-humming.wav">>
<<cacheaudio "humming2" "sounds/648210__sapereaudio__humming-girl.wav">>
<<cacheaudio "driving1" "sounds/537272__jrmeyer__driving-39ab2e44-4c54-4747-8000-dc6d17df184b.wav">>*/
/* Music */
<<cacheaudio "first_thoughts" "music/malictusmusicQuickening.mp3">> /*trying to figure it all out*/
<<cacheaudio "softbackground" "music/Dark.mp3">> /*for when you want quiet but not too quiet*/
<<waitforaudio>>
/* These are our practice widgets.*/
<<widget "practicewidget1">>
<<set $varToSet to $args[0]>>
<<switch $varToSet>>
<<case "red" >>
<<set $red to 10>>
<<case "blue" >>
<<set $blue to 10>>
<</switch>>
<</widget>>
<<widget "practicewidget2">>
/* Code goes here. For example... */
<<set _Total = _args[0] + 2 + 10>>
Your total is: _Total<br>
<</widget>><center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 2s>>\
You have died without ever opening your eyes.
<</timed>>\
<<gameover>></center>
<center>
/*<div class="medfontred">Welcome To</div>*/
<div style="position: absolute; top: 255px; left: 50%; transform: translateX(-50%);"><div class="largefontred">YES/NO/DIE</div>A game about choices, unknowns, and limited time.
[[CLICK TO PLAY GAME|Intro]]
<div class="startYES"><<button Yes. Intro>> <</button>></div></div>
<<nobr>><<if $intro == 1>>
[[Learn about YES/NO/DIE|readme]]
[[GameMechanics|GameMechanics]]
<<else>><</if>>
<div class="fixedleft"><<button 'LEARN ABOUT GAME' readme>><</button>></div>
/*<div class="fixedrightX"><<button 'GAME MECHANICS' GameMechanics>><</button>></div>*/
<<set $hiddenpassage to "red">>
<div id="white-space1"></div>
<div style="position: absolute; z-index: -1; top: 8px; left: calc(50% - 264px);">
<img src="images/Cool3.png" width="528" height="352">
</div><</nobr>></center>
<<nobr>><div style="position: absolute; z-index: -2; font-size: 75%; top: 185px; left: 50%; transform: translateX(-50%); width: 400px;">(Game is loading........... Please don't start until these words disappear behind the title image. It may take a minute or so.)</div><</nobr>>
<<nobr>>
/*<<waitforaudio>>*/
<<if ndef $audio>><<masteraudio volume 0>><<elseif $audio == 0>><<masteraudio volume .2>><<elseif $audio == 1>><<masteraudio volume 0>><</if>>
<<if ndef $current_song>><<elseif $current_song is 'first_thoughts'>><<audio $current_song loop play>>
<<else>><<if $mobile == 1>><<audio $current_song stop>><<else>><<audio $current_song fadeoverto .5 0>><</if>> /*was <<audio $current_song volume .5 fadeoverto .5 0>> */
<</if>>
<<set $current_song = 'first_thoughts'>>
<<if $mobile == 1>>
<<audio $current_song loop play>>
<<else>>
<<audio $current_song loop fadeoverto 1 .4>>/* was <<audio $current_song volume 0 fadeoverto 1 .4>> */
/* Vol 1 TimeX Vol2 */
<</if>>
/* cut by including loop in previow statement -- see old here: <<audio $current_song loop play>> */
/* <<if $mobile !== 1>>
<div class="fixedleftmobile"><<button 'CLICK IF USING MOBILE DEVICE'>>
<<set $mobile = 1>><<goto 'Start'>>
<</button>>
</div>
<<elseif $mobile == 1>>
<div class="fixedleftmobile"><<button 'CLICK IF *NOT* ON MOBILE DEVICE'>>
<<set $mobile = 0>><<goto 'Start'>>
<</button>>
</div>
<</if>> */
<<set $exceptionplay = 1>>
<</nobr>>
<span class="whitesmoke">.</span>
<<nobr>>
<<cacheaudio "traffic1" "sounds/439218__bkowshik__evening-traffic-at-jp-nagar.mp3">>
<<cacheaudio "lovebutsad" "music/Forgotten Memories.mp3">> /*ending*/
<<cacheaudio "chasewt" "music/GregorQuendel03.mp3">> /*chase with Tsuki*/
<<cacheaudio "thoughtchoices" "music/GregorQuendel5.mp3">> /*thoughtful decisions*/
<<cacheaudio "askQsRacCandle" "music/GregorQuendel6.mp3">> /*ask questions*/
<<cacheaudio "think_until_next" "music/GregorQuendel10.mp3">> /*going until next bad moment*/
<<cacheaudio "tensesilence" "music/GregorQuendel14.mp3">> /*when you need to be silent*/
/*<<cacheaudio "ashertheme1" "music/GregorQuendel17.mp3">> */ /*sweet maybe Asher*/
<<cacheaudio "ashertheme2" "music/GregorQuendel20.mp3">> /*sweet maybe Asher*/
/*<<cacheaudio "opening" "music/GregorQuendel01.mp3">>*/ /*piano only of opening*/
<<cacheaudio "happy_ending" "music/Heaven.mp3">> /*for good endings*/
<<cacheaudio "move_n_hide" "music/KathrinDoku.mp3">> /*tense decisions, moving through crowd*/
<<cacheaudio "tense_action1" "music/KathrinIntention.mp3">> /*tense, TRAFFIC or chase, or fight*/
<<cacheaudio "chase_in_traffic" "music/KaiRun.mp3">> /*high intensity starts at 1:44*/
<<cacheaudio "slow_build" "music/malictusmusicDream.mp3">> /*great for opening and or discovery*/
<<cacheaudio "death" "music/malictusmusicAwakening.mp3">> /*for when you die*/
<<cacheaudio "fight_more" "music/malictusmusicHeartbeat.mp3">> /*Raccoons and fights and big bads */
<<cacheaudio "intense" "music/Surveillance.mp3">> /*for moving about and in concern*/
<<if $current_amb == 'traffic1'>><<audio traffic1 stop>><<else>><</if>>
<<set $current_amb = 'traffic1'>>
<</nobr>> <<if ndef $prestart>><<else>>\
<<nobr>>
<<if $backcount is undefined>>
<<set $backcount = 0>>
<</if>>
<<set $curpas to passage()>>
<<if ndef $audio>>
<div class="fixedleftaudio"><<button 'AUDIO ON'>>
<<set $audio = 0>><<if $mobile == 1>><<masteraudio unmute>><<else>><<masteraudio volume .2>><</if>>
<<audio $current_song play>><<goto $curpas>>
<</button>>
</div>
<<elseif $audio == 0>>
<div class="fixedleftaudio"><<button "AUDIO OFF">>
<<set $audio = 1>><<if $mobile == 1>><<masteraudio mute>><<else>><<masteraudio volume 0>><</if>>
<<audio $current_song stop>><<goto $curpas>>
<</button>>
</div>
<<elseif $audio == 1>>
<div class="fixedleftaudio"><<button 'AUDIO ON'>>
<<set $audio = 0>><<if $mobile == 1>><<masteraudio unmute>><<else>><<masteraudio volume .2>><</if>>
<<audio $current_song play>><<goto $curpas>>
<</button>>
</div>
<</if>>
/*BELOW IS CLEAR 6-29-23*/
<<if $audio == 1>><<masteraudio mute>>
<<elseif $audio == 0>><<masteraudio unmute>>
<<elseif ndef $audio>><<masteraudio mute>>
<</if>>
<</nobr>> <</if>>\
<<if $prestart == 1>><<set $prestart = 0>><<else>>\
/* OLD FOOGER */
<div id="white-space"></div><<if passage() is "Start">><<elseif passage() is "readme">><<else>><div class="fixedleft"><<button RESTART Start>><</button>></div><</if>>\
/* <div class="fixedrepassagetitle">PASSAGE NAME:<<print passage()>>
POINTS: <<print $points>></div>\ */
<<if $hiddenpassage == "blue">><div class="fixedrestart"><<back 'Undo.'>> </div><<else>><</if>>
<<set $hiddenpassage to "blue">>
<<nobr>>
/*<<if passage() is "Start">><<elseif $gomute == 1>><<set $gomute == 0>><<else>><<audio "death" stop>><</if>>*/
<<if passage() is "Start">><<else>><</if>>
<<if $exceptionplay == 1>>
<<set $exceptionplay = 0>>
<<else>>
<<if $mobile == 1>>
<<if $current_song == 'softbackground'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<elseif $current_song == 'lovebutsad'>>
<<audio $current_song play>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'chasewt'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'thoughtchoices'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'askQsRacCandle'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'think_until_next'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'ashertheme2'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'tensesilence'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'happy_ending'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'move_n_hide'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
/*<<elseif $current_song == 'tense_action1'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>*/
<<elseif $current_song == 'chase_in_traffic'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>>
<<elseif $current_song == 'slow_build'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'death'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'fight_more'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'intense'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'first_thoughts' stop>>
<<audio 'fight_more' stop>>
<<audio 'softbackground' stop>>
<<elseif $current_song == 'first_thoughts'>>
<<audio $current_song play>>
<<audio 'lovebutsad' stop>>
<<audio 'chasewt' stop>>
<<audio 'thoughtchoices' stop>>
<<audio 'askQsRacCandle' stop>>
<<audio 'think_until_next' stop>>
<<audio 'tensesilence' stop>>
<<audio 'ashertheme2' stop>>
<<audio 'happy_ending' stop>>
<<audio 'move_n_hide' stop>>
<<audio 'tense_action1' stop>>
<<audio 'chase_in_traffic' stop>>
<<audio 'slow_build' stop>>
<<audio 'death' stop>>
<<audio 'fight_more' stop>>
<<audio 'intense' stop>>
<<audio 'softbackground' stop>>
<</if>>
<<else>>
<<if $current_song == 'softbackground'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<elseif $current_song == 'lovebutsad'>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'chasewt'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'thoughtchoices'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'askQsRacCandle'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'think_until_next'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'ashertheme2'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'tensesilence'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'happy_ending'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'move_n_hide'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
/*<<elseif $current_song == 'tense_action1'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>*/
<<elseif $current_song == 'chase_in_traffic'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>>
<<elseif $current_song == 'slow_build'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'death'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'fight_more'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'intense'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'first_thoughts' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<<elseif $current_song == 'first_thoughts'>>
<<audio 'lovebutsad' fadeoverto 3 0>>
<<audio 'chasewt' fadeoverto 3 0>>
<<audio 'thoughtchoices' fadeoverto 3 0>>
<<audio 'askQsRacCandle' fadeoverto 3 0>>
<<audio 'think_until_next' fadeoverto 3 0>>
<<audio 'tensesilence' fadeoverto 3 0>>
<<audio 'ashertheme2' fadeoverto 3 0>>
<<audio 'happy_ending' fadeoverto 3 0>>
<<audio 'move_n_hide' fadeoverto 3 0>>
<<audio 'tense_action1' fadeoverto 3 0>>
<<audio 'chase_in_traffic' fadeoverto 3 0>>
<<audio 'slow_build' fadeoverto 3 0>>
<<audio 'death' fadeoverto 3 0>>
<<audio 'fight_more' fadeoverto 3 0>>
<<audio 'intense' fadeoverto 3 0>>
<<audio 'softbackground' fadeoverto 3 0>>
<</if>> /*IF is for all the audio options */
<</if>> /*IF is for mobile or not*/
<</if>> /*IF is for if it's an exception */
<</nobr>><</if>><center><img src="images/kyepistol1.jpeg" />
"Good. I don't wanna hurt <i>you</i>. I just want to know where the squirt is.
<<tf 3 1 'Is he here? In your \'little hideout\' apartment?"'>>
<<ep
'[[Yes.|Bedroom6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroomYN]]'
'y'
'13'
>></center>
<center><img src="images/kyepistol1.jpeg" />
"You sure about that, Cousin?
I'm kinda in a hurry."
<<ep
'[[Yes.|Bedroom8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bedroom10]]'
'y'
'14'
>></center><center><img src="images/kyepistol1.jpeg" />
"It's a simple <i>yes</i> or <i>no</i>."
<<ep
'[[Yes.|Bedroom2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroom5]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"I don't have time for this. Speak up or die."
<<ep
'[[Yes.|Bedroom2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'x'
'0'
>></center><center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 2s>>You have died without any idea of what is going on.<</timed>>
<<gameover>></center><center><img src="images/kyepistol1.jpeg" />
<<tf1 0 1 '"Yes'>>
<<tf1 1 1 'or no."'>>
<<ep
'[[Yes.|Bedroom6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"Yes, you're going to be helpful?
<<tf 2 1 'Or <i>yes</i> like ya not gonna help at all?'>>
<<tf 4 1 'So basically a <i>no</i> then in that situation."'>>
<<ep
'[[Yes.|Bedroom2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|wantdeath1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[wantdeath1]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"No, you're not sure?
<<tf 2 1 'Or <i>no</i> you\'re just gonna be unhelpful?'>>
<<tf 4 1 'Which I guess means you want to die. Is that what you want?"'>>
<<ep
'[[Yes.|wantdeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|youwillhelp1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[wantdeath2]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"I get that you don't want to talk, Cousin, but I'm not here to do persuading.
<<tf 3 1 'If you don\'t say anything, I\'ll just have to kill you. Sorry, but--"'>>
<<tf1 3 .1 '<b>THUD.</b><<audio thud volume .7 play>>'>>
<<tf1 4.5 1 'The noise comes from the next room over.'>>
<<tf1 6 1 '"You hear that?"'>>
<<epfresh
'[[Yes.|Bedroom12hhh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom12hhh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bedroom12hhh]]'
'y'
'13'
>></center>
<center><img src="images/kyepistol1.jpeg" />
"Where then?...
<<tf1 3 1 'Where?"'>>
<<epfresh
'[[Yes.|bedroom11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedroom11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroom11]]'
'x'
'0'
>></center>
<<set $points -= 1>>
<<hintE>> /* Do your best. */<center><img src="images/kyepistol1.jpeg" />
"Alright, you wanna die then?"
<<ep
'[[Yes.|wantdeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|youwillhelp1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[wantdeath2]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"Fuck me."
<<epfresh
'[[Yes.|BangDeath3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"So you are going to cooperate now?"
<<ep
'[[Yes.|Bedroom2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'x'
'0'
>></center><center><img src="images/kyepistol1.jpeg" />
"That was rhetorical, smart ass."
<<epfresh
'[[Yes.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'y'
'4'
>></center><center><img src="images/kyepistol2.jpeg" />
You grab the honey just as Kaye comes back.
"Looks like the noise came from the next room. It was little Asher, wasn't it?"
<<epfresh
'[[Yes.|Bed13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed14a]]'
'y'
'12'
>></center>
<<set $honey = 1>><center><img src="images/kyepistol2.jpeg"/>
"Yes," you say. Every 'yes' and 'no' you seem to utter out loud.
"That's the spirit, Cousin," Kaye replies. "I knew you could be as cold, calculating, and ruthless as your pops, despite all your holier-than-thou shit. Now take me over to where that noise came from and let's see how much of the Big Bad Badger you really got in you."
<<epfresh
'[[Yes.|Bed15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed16]]'
'y'
'15'
>></center>
<<set $points -= 2>><center><img src="images/kyeleaving1.jpeg" />
"If there's no sibling competition, maybe he's <i>got no choice</i> but to pick you, if you get my meaning.
<<tf 4 1 'Look, I won\'t say it was you, Sadie, if you give the squirt up. Promise.'>>
<<tf 7.5 1 'So why don\'t you and I go check on that noise?"'>>
<<epfresh
'[[Yes.|Bed15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed14b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed16]]'
'y'
'20'
>></center><center><img src="images/khallway1.jpeg" />
You get up and walk into the hallway.
"Don't go so slow now.
<<tf 3 1 'Keep ya butt moving."'>>
<<epfresh
'[[Yes.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|PreBang2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[PreBang2]]'
'x'
'0'
>></center>
<<set $choice = 1>>
<<set $points -= 2>>
<center><img src="images/kyeleaving1.jpeg" />
"Fine, be that way, but you'll come around, I bet. You see, these drugs we got you on, they may be used for interrogations, but I think they clarify things, you know? Helps people see who they really are. You gets what I'm saying?"
<<epfresh
'[[Yes.|Bed18b1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18a1]]'
'y'
'25'
>></center>
<<set $points += 1>><center><img src="images/kyeleaving1.jpeg" />
"I didn't ask ya anything."
<<epfresh
'[[Yes.|BedAlone1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone1]]'
'y'
'4'
>></center>
<<hintC>>
<<hintC>> /*Say out loud.*/
<center><img src="images/emptyroom1.jpeg" />
<<if $hairspray == 2 && $honey == 1>>
He's gone. Do you peek into the hallway?
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone2]]'
'y'
'13'
>>
<<elseif $hairspray == 1 && $honey == 1>>
He's gone. Do you peek into the hallway?
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone2]]'
'y'
'10'
>>
<<elseif $hairspray == 2 && $honey == 0>>
He's gone. Do you take advantage of your moment alone and grab the honey squeezer bear?
<<epfresh
'[[Yes.|aloneHoney][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|aloneTimeToGo][$timediff = setup.extratime($starttime, $bartime)]]'
'[[aloneTimeToGo]]'
'y'
'13'
>>
<<elseif $hairspray == 1 && $honey == 0>>
He's gone. Do you take advantage of your moment alone and grab the honey squeezer bear?
<<epfresh
'[[Yes.|aloneHoney][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|aloneTimeToGo][$timediff = setup.extratime($starttime, $bartime)]]'
'[[aloneTimeToGo]]'
'y'
'13'
>>
<<elseif $hairspray == 0 && $honey == 0>>
He's gone. Do you take advantage of your moment alone and grab the honey squeezer bear?
<<epfresh
'[[Yes.|aloneHoney2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|aloneHairsray2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[aloneHairsray2]]'
'y'
'13'
>>
<<else>>
He's gone. Do you take advantage of your moment alone and grab the hairspray bottle?
<<epfresh
'[[Yes.|aloneHairspray][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|aloneHairsray2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[aloneHairsray2]]'
'y'
'13'
>>
<</if>>
</center>
<<hintC>> /*Say out loud.*/<center><img src="images/emptyroom1.jpeg" />
You wait. Then you hear a scuffle and a kid crying.
<<tf 3 1 'Do you go into the hallway now?'>>
<<tf1 4.5 1 'You hear:'>>
<<tf1 5 1 '"Stop.'>>
<<tf1 6 1 'Please.'>>
<<tf1 7 1 'Don\'t hurt me.'>>
<<tf1 9 1 'Please."'>>
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone3]]'
'y'
'14'
>></center>
<<set $symp = 1>>
<<set $sympA = 1>>
<center><<if $brentwood == 1>><img src="images/hallway1.jpeg" /><<else>><img src="images/emptyroom1.jpeg" /><</if>>
<b>BANG<<audio bang3 volume .2 play>>!</b>
The shot echoes through the apartment and the crying stops.
<<epfresh
'[[Yes.|PreBang1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|PreBang1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[PreBang1]]'
'y'
'7'
>></center>
<center><img src="images/kyepistol2.jpeg" />
Kaye returns.
<<tf 1.5 1 '"Found him without you. Now it\'s your turn."'>>
<<epfresh
'[[Yes.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'y'
'7'
>></center><center><img src="images/jonny1.jpeg" />
You walk in and see Kaye yanking a little boy out from underneath the bed.
"Looky looky. Here's our little Asher."
<<epfresh
'[[Yes.|bedx4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx4]]'
'y'
'9'
>></center>
<<set $follow = 1>>
<<if $symp == 1>><<set $points += 1>><<else>><<set $points += 2>><</if>>
<<set $symp = 0>>
<<nobr>> /* */
<<new_song 'intense' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/hallway1.jpeg" />
You see there's another bedroom and also the front door to the apartment. Do you go out the front door?
<<if $stairpressure == 1>>
<<ep
'[[Yes.|stairwell1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone3]]'
'y'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|stairwell1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone3]]'
'x'
'0'
>>
<</if>>
</center>
<<set $points += 1>><center><img src="images/hallway1.jpeg" />
"You hear a scuffle and a kid crying in the bedroom.
<<tf 3 1 'Do you go toward the noise?'>>
<<tf 4 1 '"No.'>>
<<tf 4.5 1 'Please.'>>
<<tf 5 1 'No.'>>
<<tf 6 1 'Get away! Get away!"'>>
<<epfresh
'[[Yes.|kidroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone3]]'
'y'
'7'
>></center>
<<set $brentwood = 1>>
<<set $symp = 1>>
<<set $sympA = 1>><center><img src="images/hallway1.jpeg" />
Do you follow Kaye into the other bedroom?
<<ep
'[[Yes.|kidroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway4]]'
'x'
'0'
>></center>
<<hintB>> /*Cycle W/No *//* 0 */
<center><img src="images/topstairs1.jpeg" />
You're on the 2nd floor. There are some other rooms here and a stairway down to the lobby.
Do you go down the stairs?
<<if $stairpressure == 1>>
<<ep
'[[Yes.|Stairs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|Stairs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'26'
>><</if>>
</center>
<<if $sympA == 1>><<set $points -= 3>><</if>>
<<set $symp = 0>>
<<set $sympA = 0>>
<<hintE>> /* Do your best. */
<<nobr>> /* */
<<new_song 'think_until_next' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/hallway1.jpeg" />
Do you go out the entrance to the apartment?
<<ep
'[[Yes.|stairwell1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway5]]'
'x'
'5'
>></center><center><img src="images/kyeleaving1.jpeg" />
"Anyway, I'm going to go check the next room. You stay put or...
<<tf1 3 1 'You know, I\'ll kill you."'>>
<<epfresh
'[[Yes.|Bed17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone1]]'
'x'
'0'
>></center><center><img src="images/kyepistol2.jpeg" />
"Shit. I don't have time for this."
<<epfresh
'[[Yes.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'y'
'4'
>></center><center><img src="images/kyepistol1.jpeg" />
"Oh that's right. You can only talk in Yeses and Noses.
<<tf 3 1 'I mean not with your nose or whatever a \'Yeses\' is. You just can only say \'yes\' or \'no\' when you\'re on Dis-o-Dat."'>>
<<tf 7.5 1 'He says this as he leaves the room and checks out the hall.'>>
<<ep
'[[Yes.|hallwayx1ahh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1ahh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1ahh]]'
'y'
'6'
>></center>
<<set $honeyhairrun = 1>><center><img src="images/kyepistol1.jpeg" />
"I get that you're hesitant. But I'm done with all my fancy persuading. And if you remember anything about me, you know what I'll do to you next."
<<tf1 3 .1 '<b>Thud.</b><<audio thud volume .7 play>>'>>
<<tf1 4.5 1 'It\'s a sound from the next room over.'>>
<<tf1 6 1 '"You hear that?"'>>
<<if $honeyhairrun == 1>><<epfresh
'[[Yes.|BedroomALT1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedroomALT1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedroomALT1]]'
'y'
'15'
>><<else>>
<<epfresh
'[[Yes.|Bedroom12hhh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom12hhh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bedroom12hhh]]'
'y'
'15'
>><</if>></center>
<<set $points += 1>><center><img src="images/hallway1.jpeg" />
<<if $choice == 1>>He pushes you into the hallway so you can "show him where the Asher is," even though you don't know where or even who that is.
In the hallway, you see another bedroom and the front door to the apartment.
Do you make a run for the apartment exit?<<elseif $choice == 2>> Do you make a run for the apartment exit?<<elseif $choice == 4>> Do you make a run for the apartment exit?<<else>>Do you go to the bedroom where you think the <b>THUD</b> came from?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|apexit1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'18'
>>
<<set $choice = 3>>
<<elseif $choice == 3>>
<<ep
'[[Yes.|bedx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'0'
>>
<<set $choice = 2>>
<<elseif $choice ==2>>
<<ep
'[[Yes.|apexit1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==4>>
<<epfresh
'[[Yes.|apexit1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'15'
>>
<<set $choice = 3>>
<</if>>
</center>
<<hintB>> /*Cycle W/No */<center><img src="images/hallwayexit1.jpeg" />
You open the door.
"Stop or I'll shoot!"
<<epfresh
'[[Yes.|apexit2f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|apexit3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit3]]'
'y'
'7'
>></center>
<<set $choice = 1>>
<center><img src="images/bedx1.jpeg" />
You enter the room.
"This really where he's hiding?" asks Kaye.
<<ep
'[[Yes.|bedx2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx2a]]'
'x'
'0'
>></center>
<<hintB>> /*Cycle W/No */
<<set $hintB = 6>><center><img src="images/khallway1.jpeg" />
"I'm so sick of this indecisive shit."
<<ep
'[[Yes.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath2]]'
'x'
'0'
>></center><center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<tf1 2 1 'You died just as you step out of the apartment.'>>
<<gameover>></center><center><img src="images/bedx1.jpeg" />
He looks around anyway and then underneath the bed, we hear...
<<tf 3 1 '<b>Sniff sniff.</b>'>>
<<tf 4 1 '"That\'s Little Asher underneath the bed, isn\'t it?"'>>
<<ep
'[[Yes.|bedx3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx3]]'
'x'
'0'
>></center><center><img src="images/jonny1.jpeg" />
"Looky looky, here's our cookie."
He pulls out a boy from underneath the bed - <i>Asher</i>.
<<epfresh
'[[Yes.|bedx4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx4]]'
'y'
'10'
>></center><center><img src="images/bataroma.jpeg" />
You see a comic book and a wooden bat on the floor and think maybe you could attack him with <i>one</i> one of those things. So how about the comic book? Do you pick that up and throw it at Kaye?
<<if $honey == 1>>
<<epfresh
'[[Yes.|bedxcb1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx6c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx6c]]'
'y'
'13'
>><<else>>
<<epfresh
'[[Yes.|bedxcb1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx6a]]'
'y'
'12'
>><</if>>
</center>
/* bedx5 */
<center><img src="images/bedx1.jpeg" />
<<if $honey == 1>>You quickly drop the honey bear and pick up the bat.<<else>>You pick up the bat and--<</if>>
<b>SMASH!</b>
You hit him hard and he falls down unconscious.
<<if $nohoney == 1>>You look at the ground. At the comic book. It's called “Aroma Girl: The Woman Who Can Smell Your Worst Fear”? <i>Who would ever read a hero comic about smelling powers?</i> you half wonder.
Do you pick it up?
<<epfresh
'[[Yes.|bedx5c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx5d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx5d]]'
'y'
'15'
>>
<<else>>You realize you dropped the honey bear. It's like you can only hold two things at once. Do you pick the honey bear back up?
<<epfresh
'[[Yes.|bedx5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx5b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx5b]]'
'y'
'15'
>>
<</if>>
</center>
<<set $TokenK = 1>>
<<set $bat = 1>>
<<set $honey = 0>>
<<set $points -= 2>>
<<set $afp -=2>>
<center><img src="images/khallway1.jpeg" />
<<if $follow == 1>>"Hey there, li'l Boy Of The Badger."<<else>>"Hey Little Man, if it makes you feel better: your sister took me right to ya."<</if>>
You want to hit him with the bat now?
<<epfresh
'[[Yes.|bedx5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx7]]'
'y'
'8'
>></center><center><img src="images/kyepistol2.jpeg" />
He points the gun at the kid.
"Alright. Time to clock out."
<<if $hairspray == 1 || $hairspray == 2>>
How about now? Maybe get him with the hairspray now?
<<tf 4 1 'Do you use the hairspray?'>>
<<ep
'[[Yes.|bedxhs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx8]]'
'y'
'8'
>>
<<else>>
How about now? Do you use that bat now?
<<epfresh
'[[Yes.|bedx5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx8]]'
'y'
'8'
>>
<</if>>
</center><center><img src="images/k1kill1.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>!</b>
<<tf1 1 1 'Kaye shoots the kid. Then he looks at you.'>>
<<timed 3s>><b>BANG<<audio bang4 volume .2 play>>!</b><</timed>>
<<timed 4s>>You die very unheroically.<</timed>>
<<gameover>></center><center><img src="images/boyx1.jpeg" />
Asher stands up. Also traumatized.
"He gave you one of those pills, didn't he?"
<<epfresh
'[[Yes.|bedx10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx10]]'
'y'
'14'
>></center>
<<hintE>> /* Do your best. */<center><img src="images/boyx1.jpeg" />
"The kind Dad sells?"
<<epfresh
'[[Yes.|bedx11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx12]]'
'x'
'0'
>></center><center><img src="images/boyx1.jpeg" />
"It's like it's really hard to remember anything and stuff is either 'this way' or 'that way'. Like everything's just <i>too simple</i>."
<<epfresh
'[[Yes.|bedx14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx16]]'
'y'
'10'
>></center>
<<set $choice = 1>>
<center><img src="images/boyx1.jpeg" />
"This drug messes with your memory. Makes it hard to think. Stuff is just 'this way' or 'that way'? Like everything is way too simple. Does it feel like that's happening to you?"
<<epfresh
'[[Yes.|bedx14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx16]]'
'y'
'12'
>></center>
<<set $choice = 1>>
<<set $talk = 1>>
<center><img src="images/boyx1.jpeg" />
<<if $choice == 1>>"I knew it. We need to go." There are only two exits -- the door or the window.
"Should we go out this way?" Asher asks as he opens the window.<<elseif $choice == 2>>"Or out the front door."<<elseif $choice == 4>>There are only two exits -- the door or the window.
"Should we go out this way?" Asher asks as he opens the window.<<else>>"Window?"<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|Window1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx15]]'
'y'
'19'
>>
<<set $choice = 2>>
<<elseif $choice == 4>>
<<epfresh
'[[Yes.|Window1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx15]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|FrontDoor1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx15]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|Window1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx15]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<hintB>> /*Cycle W/No */
<center><img src="images/boyledge1.jpeg" />
"Ok. Let's go."
<<epfresh
'[[Yes.|Window2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window2]]'
'y'
'3.5'
>></center>
<<hintB>> /*Cycle W/No */
<<set $hintB = 6>><center><img src="images/boyledge1.jpeg" />
"Fine, we're going out the window. Follow me."
<<epfresh
'[[Yes.|Window2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window2]]'
'y'
'3.5'
>></center>
<<hintB>> /*Cycle W/No */
<<set $hintB = 6>>/* 0 */
<center><img src="images/topstairs1.jpeg" />
You leave the window open, but race out the front door of the apartment. Do you go down the stairs?
<<epfresh
'[[Yes.|Stairs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'22'
>></center>
<<set $ashdoor = 1>>
<<set $stairpressure = 0>>
<<hintB>> /*Cycle W/No */
<<set $hintB = 6>>
<<nobr>> /* Stairwell */
<<new_song 'think_until_next' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/boyx1.jpeg" />
"You sure, Sadie? Tell me what my name is?"
<<epfresh
'[[Yes.|bedx17a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx17a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx17a]]'
'x'
'0'
>></center><center><img src="images/alleygoon3.jpeg" />
You notice Kaye's holding his gun still. Do you try and take it from him?
<<epfresh
'[[Yes.|bedx14b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx14c]]'
'x'
'0'
>></center>
<<set $choice = 4>><center><img src="images/boyledge2.jpeg" />
You go out on the building's ledge. "Boy, we sure are up high," observes Asher.
<<epfresh
'[[Yes.|Window3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window3]]'
'x'
'0'
>></center>
<<nobr>> /* On Ledge */
<<new_song 'move_n_hide' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/boyledge3.jpeg" />
You run on the ledge some.
"I think I see Uncle Caleb's guys down there," Asher says. "Do you see them?"
<<epfresh
'[[Yes.|Window4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window4]]'
'x'
'0'
>></center><center><img src="images/kledge.jpeg" />
Kaye <<if $kayespray == 1>>(who can see better now)<<else>>(who must've regained consciousness)<</if>> sticks his bloody head out the apartment window.
"Hey, where the hell ya pissants going!"
You turn around and see up ahead that you can maybe run around the edge of the building but that there is also a window that looks cracked open. Asher asks, "Do we run?"
<<epfresh
'[[Yes.|Window5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath4]]'
'y'
'23'
>></center><center><img src="images/bus1.jpeg" />
<<if $bus == 1>>Or do you jump on the bus below?<<else>>Before you get to the window or the ledge corner, you look down and see...
there's a bus below!
Do you try and jump on it?<</if>>
<<ep
'[[Yes.|prebus1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath4]]'
'y'
'0'
>></center><center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<tf1 2 1 'Kaye shoots you and you fall off the ledge, dying instantly when you hit the pavement.'>>
<<timed 4s>><img src="images/deadstreet.jpeg" /><</timed>>
<<gameover>></center>
/*Window 7*/
<center><img src="images/kledge2.jpeg" />
You run on around the corner, but Kaye is gaining too fast.
"He's coming!" Asher whispers. "What are we going to do?"
<<if $bat == 1>>Will you hit him with your bat?
<<elseif $honey == 1>>Will you squirt honey on him as comes around the corner?
<<else>>Will you shove him hard when he turns the corner?
<</if>>
<<epfresh
'[[Yes.|Window8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window7xa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window9]]'
'y'
'15'
>></center>
/* 8*/
<center><img src="images/kfall.jpeg" />
He comes around the corner. <<if $comicbook == 1>>You throw the comic book at him and surprise him. He flails and is about to fall. Do you grab him?
<<elseif $hairspray == 1 || $hairspray == 2>>You spray him and he flails. He's about to fall. Do you try and save him?<<set $hairspray = .1>><<set $TokenHS = 1>>
<<elseif $hairspray == 1 || $hairspray == 2>> You spray him and he flails. He's about to fall. Do you try and save him?<<set $hairspray -= 1>>
<<else>>You scream “YES” and surprise him. He's about to fall. Do you try and save him?
<</if>>
<<epfresh
'[[Yes.|Window8s1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window8n1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window8n1]]'
'x'
'0'
>></center>
<center><img src="images/konledge.jpeg" />
"I hate you freakin' brats so much!"
<<ep
'[[Yes.|BangDeath4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BangDeath4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath4]]'
'x'
'0'
>></center><center><img src="images/boyonledge.jpeg" />
Asher grabs your hand and you go down the fire escape.
"C'mon. More of Uncle Caleb's dudes are coming!"
<<epfresh
'[[Yes.|Window12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Street1]]'
'y'
'8'
>></center>
<<set $choice = 1>><center><img src="images/boyonledge2.jpeg" />
"Stop saying 'Yes' and 'No' all the time! It's getting really annoying!"
<<epfresh
'[[Yes.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Street1]]'
'x'
'0'
>></center>
<<set $choice = 1>><center><img src="images/alleyshop.jpeg" />
<<if $choice == 1>>You run outside into the city. Asher immediately pulls you toward a candle shop next to an alley. "Should we hide in the alley?" he asks.<<elseif $choice == 2>> "What about that shop?"<<else>>"Okay, the alley then?"<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|alley1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose1]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|candleshop1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|alley1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<hintD>> /*Say nothing?*/
<<nobr>> /* raccoon tense */
<<new_song 'fight_more' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/raccoonalley1.jpeg" />
You run into the alley and see a few raccoons.
Asher asks: "Do we keep going with all those scary raccoons there?"
<<epfresh
'[[Yes.|raccoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon3]]'
'y'
'12'
>></center>
<<set $choice = 1>><center><img src="images/2streetgoon1.jpeg" />
"Well hello, little Pinchers."
You turn around and see two big scary goons.
<<epfresh
'[[Yes.|boychoose2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|boychoose3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose2]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
You walk and the shopkeeper says: "Can I help you?" Behind her is a vintage poster of the superhero "Aroma Girl: The Girl Who Could Smell Fear."
<<epfresh
'[[Yes.|shop2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop4]]'
'x'
'0'
>></center>
<<hintD>> /*Say nothing?*/
<<if $mobile == 1>><<else>><<new_amb 'traffic1' .2 .05 4>><</if>><center><img src="images/shop3.jpeg" />
Clerk: "Okay, with what?"
Asher: "She's having trouble talking. But yeah, can you help us?"
Clerk: "So the little kid's doing the talking?"
<<epfresh
'[[Yes.|shop5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop7]]'
'x'
'0'
>></center>
<<nobr>> /* Candle Shop*/
<<new_song 'askQsRacCandle' 1 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/shop3.jpeg" />
"Well, we do have a wide variety of killer cool scents at this candle store. So..."
<<epfresh
'[[Yes.|candleshop2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop2]]'
'y'
'12'
>></center>
<<nobr>> /* Candle Shop*/
<<new_song 'askQsRacCandle' 1 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/shop10.jpeg" />
Asher grabs your hand and just pulls you through the shop to a back door as the clerk yells: "We don't have a bathroom back there!"
<<ep
'[[Yes.|shoprun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun6]]'
'y'
'4'
>></center>
<<nobr>> /* Candle Shop*/
<<new_song 'askQsRacCandle' 1 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/shop3.jpeg" />
Clerk: "All right, kid, what do you want?"
<<epfresh
'[[Yes.|Shop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Shop7]]'
'y'
'9'
>></center>
<<set $choice = 1>>
<<hintD>> /*Say nothing?*/
<center><img src="images/shop3.jpeg" />
Clerk: "What's wrong with your weirdo sister?"
<<epfresh
'[[Yes.|shopinsult1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopinsult1]]'
'y'
'6'
>></center>
<<set $choice = 1>><center><img src="images/shop3.jpeg" />
Clerk: "C'mon, lady. Tell me something."
<<epfresh
'[[Yes.|Shop7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop6]]'
'y'
'4'
>></center>
<<set $choice = 1>><center><img src="images/shop10.jpeg" />
<<if $choice == 1>>Asher turns to you and whispers: "Do we ask for a gun or something?"<<elseif $choice == 2>> "How 'bout a hiding place?"<<else>>"Okay... then we ask for the gun?"<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|shopgun][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun]]'
'y'
'8'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|shophide][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|shopgun][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<hintD>> /*Say nothing?*/<center><img src="images/shop5.jpeg" />
Asher: "Do you have a... gun we can borrow?"
<<tf 3 1 'Clerk: "You think I\'m going to give you a gun?'>>
<<tf 5 1 'Oh, look at that candle shop, they must hand out freebee firearms to little boys who come in off the street.'>>
<<tf 8 1 'NO! I don\'t have a gun.'>>
<<tf 9.5 1 'I do have bear spray, though.'>>
<<tf 11 1 'But I\'m keeping that for whatever you\'re afraid will come after you through that door."'>>
<<epfresh
'[[Yes.|shop6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop6a]]'
'y'
'19'
>>
</center><center><img src="images/shop5.jpeg" />
Asher: "Is there somewhere we can hide here?"
Clerk: "What is this? Some sort of game you guys are playing? Because I don't want no funny business. I've got Bear Spray I'm not afraid to use it."
<<ep
'[[Yes.|shop1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop2a]]'
'x'
'0'
>>
</center><center><img src="images/bearspray.jpeg" />
Asher: "Forget those ideas, then." As Asher goes to the clerk, you then notice that there is a can of Bear Spray behind the counter.
<<tf 3 1 'Do you have a backdoor out of here?"'>>
<<tf 4.5 1 'Clerk: "How do you think we get a cross breeze? Wait, are you running from something?"'>>
<<epfresh
'[[Yes.|shoprun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun3x]]'
'y'
'14'
>></center>
<center><img src="images/shop3.jpeg" />
Asher: "Yeah, we got some problems."
Clerk: "Then get outta my hair."
<<timed 6s>>
GO! OUT THE BACK!
<</timed>>
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>></center>
<<set $TokenSK = 1>><center><img src="images/shop3.jpeg" />
"Then you gotta buy something. No freebies here."
<<ep
'[[Yes.|shoprun31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun32][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun32]]'
'x'
'0'
>></center><center><img src="images/shop10.jpeg" />
Asher pulls you out the back.
<<epfresh
'[[Yes.|shoprun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun6]]'
'y'
'6'
>></center>
<<set $TokenSK = 1>><center><img src="images/alleyboy3.jpeg" />
You run into a back alley.
"I think we lost 'em."
<<set $shopfinal = 0>>
<<epfresh
'[[Yes.|alley2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley2]]'
'x'
'0'
>></center>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<if $mobile == 1>><<else>><<new_amb 'traffic1' .05 .1 4>>
<center><img src="images/alleyboy3.jpeg" />
"I need you to tell me something."
<<epfresh
'[[Yes.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley4]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"No no no... I think we did. And I'm not going anywhere until you tell me something."
<<epfresh
'[[Yes.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley4]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"Back at the apartment, did you tell that guy, Kaye, where I was? Did you tell him where I was hiding?"
<<epfresh
'[[Yes.|alley6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley7]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"I don't believe you. You really think Dad'll just put you in charge if you let me die?"
<<epfresh
'[[Yes.|alley8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley9]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"Why would you do that? You think if I'm dead, you'll just become Dad's new special heir?"
<<epfresh
'[[Yes.|alley8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley9]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"Did you tell him that I was in my room, under the bed?"
<<epfresh
'[[Yes.|alley5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley6]]'
'x'
'8></center><center><img src="images/alleyboy3.jpeg" />
"Why? You always said you don't want that. Right?...
<<tf 4 1 'Right?"'>>
<<ep
'[[Yes.|alley10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley10]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"Then why? Do you even love me?"
<<epfresh
'[[Yes.|alley21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11b]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"You were scared. I get it."
<<ep
'[[Yes.|alley11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"Can I ask...
<<tf 2 1 'Can I just ask...'>>
<<tf 4 1 'Do you love me more than Dad?"'>>
<<if $afp > 0>>
<<if $shopfinal == 1>>
<<epfresh
'[[Yes.|asherleaves1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleysave1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleysave1]]'
'x'
'0'
>>
<<else>>
<<ep
'[[Yes.|alley13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleysave1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleysave1]]'
'x'
'0'
>><</if>>
<<else>>
<<if $shopfinal == 1>>
<<epfresh
'[[Yes.|asherleaves1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>>
<<else>>
<<ep
'[[Yes.|alley13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>><</if>><</if>>
</center>
<<set $TokenAsh = 1>>
<center><img src="images/alleygoon4.jpeg" />
Asher runs into Caleb's guy.
<<tf 4 1 '"There you are, squirt." Do you charge Caleb\'s guy with your <<if $bat == 1>>bat?<<elseif $pipe == 1>>pipe?<<elseif $hairspray == 1 || $hairspray == 2>>hairspray?<<elseif $comicbook == 1>>comic book?<<elseif $honey == 1>>honey bear?<<else>>bare hands<</if>>'>>
<<epfresh
'[[Yes.|alley16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|goon2getsjump1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump1]]'
'y'
'8'
>></center>
<<set $choice = 1>><center><img src="images/alleygoon6.jpeg" />
"Oh shit. I hear them coming. Caleb's guys are coming."
<<epfresh
'[[Yes.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley15]]'
'x'
'0'
>></center>
<<set $choice = 1>>
<<set $points += 1>>
<<set $afp += 1>>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><<set $bat = 1>><center><img src="images/alleyboy3.jpeg" />
<<if $bearspray == 1 || $bat == 1 || $pipe == 1 || $gun == 1 || $hairspray > .9>>
<<if $choice == 1>>"Do we charge them with your <<if $bearspray == 1>><<elseif $pipe == 1>>pipe<<elseif $bat == 1>>bat<<elseif $gun == 1>>gun<<else>>hairspray<</if>>?"<<elseif $choice == 2>>"Or we hide in the dumpster."<<else>>"Or charge them with <<if $pipe == 1>>pipe<<elseif $bat == 1>>bat<<elseif $gun == 1>>gun<<else>>hairspray<</if>>?"<</if>>
<<if $choice == 1>>
<<if $bearspray == 1>>
<<epfresh
'[[Yes.|charge1bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'15'
>>
<<elseif $bat == 1 || $pipe == 1>>
<<epfresh
'[[Yes.|charge1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'15'
>>
<<elseif $gun == 1>>
<<epfresh
'[[Yes.|charge1gun][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'15'
>>
<<else>>
<<epfresh
'[[Yes.|charge1hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'15'
>>
<</if>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|dumbpster1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<if $bearspray == 1>>
<<ep
'[[Yes.|charge1bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<<elseif $bat == 1 || $pipe == 1>>
<<ep
'[[Yes.|charge1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<<elseif $gun == 1>>
<<ep
'[[Yes.|charge1gun][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<<else>>
<<ep
'[[Yes.|charge1hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<</if>>
<<set $choice = 2>>
<</if>>
<<else>>
“What are we going to do?” Asher asks. You don't have many good options or weapons. But you do see a dumpster. It's the only hope you can think of. Do you hide in it?
<<epfresh
'[[Yes.|dumbpster1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|goon2getsjump][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'15'
>>
<</if>>
/*
<center><img src="images/alleyboy3.jpeg" />
<<if $choice == 1>>"Do we charge them with your <<if $pipe == 1>>pipe<<else>>bat<</if>>?"<<elseif $choice == 2>>"Or we hide in the dumpster."<<else>>"Or charge them with ."<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|charge1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|dumbpster1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|charge1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
*/
/*
<<if $pipe == 1>>pipe<<else>>bat<</if>>
*/
<center><img src="images/dumpsterboy1.jpeg" />
You jump in the dumpster.
Asher whispers: "Be quiet. Say nothing."
<<tf 5 1 'You hear footsteps outside the dumpster.'>>
<<tf 7 1 'You hear laughter outside the dumpster.'>>
<<tf 9 1 'The footsteps crunch away.'>>
<<epfresh
'[[Yes.|dumpster2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpster3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpster4]]'
'y'
'12'
>></center>
<center><img src="images/alleygoon4.jpeg" />
Caleb's man comes around the corner.
"There you are, squirt."
<<epfresh
'[[Yes.|goon2getsjump1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|goon2getsjump1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump1]]'
'y'
'6'
>></center><center><img src="images/alleygoon2.jpeg" />
His bullets miss. And your <<if $pipe == 1>>pipe<<else>>bat<</if>> connects. He falls hard to the ground.
<<tf 4 1 '<img src="images/alleygoon3.jpeg">'>>
<<tf 5 1 'His gun clanks on the concrete.'>>
<<epfresh
'[[Yes.|charge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge3]]'
'y'
'8'
>></center>
<<set $choice = 1>><center><img src="images/alleyboy3.jpeg" />
<<if $choice == 1>>"Another one of Uncle Caleb's guys is coming. Do we run?"<<elseif $choice == 2>> "Or grab the gun and shoot him?"<<else>>"Or we run?"<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|alleyrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|alleygun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|alleyrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center><center><img src="images/alleygoon4.jpeg" />
<b>BANG<<audio bang3 volume .2 play>> BANG</b><<timed .8s>><<audio bang5 volume .2 play>><</timed>>
Asher falls to the ground from the gunshot. Do you charge the guy who shot him?
<<epfresh
'[[Yes.|alleydeath1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleydeath1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleydeath1]]'
'x'
'0'
>></center><center><img src="images/alleygoon3.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! CRUNCH!</b>
You hit the goon and he falls. But you fall too. Shot.
<<tf 4 1 '<img src="images/deadstreet.jpeg">'>>
<<epfresh
'[[Yes.|alley17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley17]]'
'y'
'8'
>></center><center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 2s>>\
You get shot in the head and die instantly.
<</timed>>\
<<timed 4s>>\<img src="images/deadstreet.jpeg" /><</timed>>\
<<gameover>></center>
<center><img src="images/alleyboy3.jpeg" />
"Sadie...
<<tf 1 1 'Sadie...'>>
<<tf 3 1 'Sadie...'>>
<<tf 4 1 'Should I run?"'>>
<<epfresh
'[[Yes.|alley18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleydeath19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleydeath19]]'
'y'
'8'
>></center>
<<set $choice = 1>><center><img src="images/boyrun2.jpeg" />
Asher cries. Runs away.
<<if $shopfinal == 1>>
<<epfresh
'[[Yes.|asherleaves2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves2]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|alley12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley12]]'
'y'
'4'
>><</if>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>><center><img src="images/boyrun1.jpeg" />
You watch Asher run away... as you die.
<<gameover>>
</center><center>
You watch Asher get shot... as you die.
<<gameover>>
</center><center><img src="images/alleygoon2.jpeg" />
You rush the goon and take him by surprise.
<b>BAM BAM SMASH!</b>
<<epfresh
'[[Yes.|charge2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge2]]'
'y'
'12'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>><center><img src="images/alleygoon5.jpeg" />
You run. "Hey!" yells a goon.
<<timed 4s>><b>BANG<<audio bang3 volume .2 play>>!</b><</timed>>
<<timed 4.3s>><b>BANG<<audio bang4 volume .2 play>>!</b><</timed>>
<<epfresh
'[[Yes.|alleyrun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun2]]'
'y'
'6'
>></center>
<<set $points += 2>>
<<set $afp += 2>><center><img src="images/alleygoon5.jpeg" />
You grab the gun, but then the other goon comes running around the corner.
"HEY!"
Do you shoot at him?
<<epfresh
'[[Yes.|alleygun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleygun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleygun3]]'
'y'
'10'
>></center>
<<set $points -= 2>>
<<set $afp -= 2>><center><img src="images/deadstreet.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>!</b>
You fall to the ground. Someone shot you.
<<epfresh
'[[Yes.|alley17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley17]]'
'y'
'6'
>></center><center><img src="images/boyhide1.jpeg" />
The bullets miss you. You hide.
<<if $alleyspecial1 == 1>>You hear the goons get together. "Oh crap, Bri Bri! Those twigs did that to you? Geez." "I'm telling you, this risk/reward is way too disproportional."<<else>>You hear Caleb's goon as he looks at his friend.
"Oh crap, Bri Bri! Those twigs did that to you? Geez." <</if>>
<<tf 7 1 'You then get spotted.'>>
<<tf 8.5 1 'Do you keep running?'>>
<<epfresh
'[[Yes.|alleyrun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun3]]'
'y'
'13'
>></center><center><img src="images/boyhide1.jpeg" />
You run away and hear: "This ain't worth it, man. We should never have gone after his family. Never."
<<ep
'[[Yes.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun5a]]'
'x'
'0'
>></center><center><img src="images/boyhide1.jpeg" />
<<if $alleyspecial1 == 1>>They look in your direction one says: "Tell your dad we're sorry. Tell him I didn't mean to get involved like this. Please... Don't have him kill us." And they run away
<<else>>He looks at you a second longer and says: "Tell your dad I'm sorry. Tell him I didn't mean to get involved like this. Please... Don't have him kill me." And he runs away.<</if>>
<<ep
'[[Yes.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun5a]]'
'y'
'10'
>></center><center><img src="images/alleygoon5.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>> <<timed 1s>>BANG<<audio bang5 volume .2 play>>!<</timed>></b>
<<tf 3 1 'You hit him. He crumbles to the ground.'>>
<<if $afp >0>>
<<epfresh
'[[Yes.|alleygun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleygun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleygun4]]'
'y'
'6'
>>
<<else>>
<<epfresh
'[[Yes.|charge8hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge8hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge8hs]]'
'y'
'10'
>>
<</if>>
</center>
<<set $alleyspecial2 = 1>>
<center><img src="images/alleyboy3.jpeg" />
<<if $asher == 1>>"You keep killing people. I'm so scared of you.
<<tf 4 1 'I guess we got to get out of here."'>>
<<elseif $asher == 0>>"I'm so scared of you.
<<tf 3 1 'I guess we got to get out of here."'>>
<<else>>"You killed him. I can't believe you killed him...
<<tf 4 1 'Let\'s get outta here"'>> <</if>>
<<epfresh
'[[Yes.|alleygun6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleygun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleygun7]]'
'y'
'8'
>></center><center><img src="images/alleygoon5.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang5 volume .2 play>>!<</timed>> <<timed 1s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
<<tf 2 1 'He shoots you. You fall.'>>
<<epfresh
'[[Yes.|alleydeath19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleydeath19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleydeath19]]'
'y'
'8'
>></center>
<center><img src="images/boygirlrun1.jpeg" />
You and Asher run off. You lived...
<<tf 3 1 'for today.'>>
<<win 5>> </center><center><img src="images/boygirlrun1.jpeg" />
Asher grabs your hand, pulls you away.
<<ep
'[[Yes.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun5a]]'
'x'
'0'
>></center><center><img src="images/dumpsterboy1.jpeg" />
The footsteps stop.
"Did you hear that? Someone just said 'yes'...
<<tf 4 1 'from the dumpster."'>>
<<ep
'[[Yes.|dumpster5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpster5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpster5]]'
'y'
'10'
>></center>
<center><img src="images/dumpsterboy1.jpeg" />
The footsteps stop.
"Did you hear that? Someone just said 'no'...
<<tf 4 1 'from the dumpster."'>>
<<ep
'[[Yes.|dumpster5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpster5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpster5]]'
'y'
'10'
>></center>
<center><img src="images/dumpsterboy2.jpeg" />
The footsteps walk away. "They're gone."
<<ep
'[[Yes.|dumpster6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpster6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpster6]]'
'y'
'5'
>></center>
<<set $TokenD = 1>>
<<set $TokenSB = 1>>
<center><img src="images/dumpstergoon.jpeg" />
"Would ya look at that. They even threw themselves away for us."
<<ep
'[[Yes.|dumpsterdead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsterdead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsterdead1]]'
'y'
'8'
>></center><center><img src="images/dumpstergoon.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
You're dead.
<<tf1 2 1 'Dumpster dead.'>>
<<gameover>>
</center><center><img src="images/boygirlrun1.jpeg" />
Asher grabs your hand and pulls you out. You stink... but you lived...
<<tf1 4 1 'for today.'>>
<<tf1 6 1 'Asher grabs your hand and the two of you run off.'>>
<<win 9>> </center>
<center><img src="images/alleyboy3.jpeg" /><<set $points += 1>><<set $afp += 1>>
"Promise.
<<tf 1 1 'Like a promise Dad\'s guys give him."'>>
<<if $afp > 0>>
<<epfresh
'[[Yes.|alley22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleysave1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleysave1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|alley22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>>
<</if>>
</center>
<<set $TokenAsh = 1>>
<center><img src="images/alleyboy3.jpeg" /><<set $points -= 1>><<set $afp -= 1>>
"'No'? Are you joking?"
<<if $afp > 0>>
<<epfresh
'[[Yes.|alley21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleysave1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|alley21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>>
<</if>>
</center>
<<set $TokenAsh = 1>>
<center><img src="images/alleyboy3.jpeg" /><<set $points += 1>><<set $afp += 1>>
"And...
<<tf 1 1 'and...'>>
<<tf 3 1 'you love me way more than Dad, right?"'>>
<<if $afp > 0>>
<<if $shopfinal == 1>>
<<epfresh
'[[Yes.|asherleaves1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleysave1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleysave1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|alley13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleysave1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleysave1]]'
'x'
'0'
>><</if>>
<<else>>
<<if $shopfinal == 1>>
<<epfresh
'[[Yes.|asherleaves1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|alley13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley11A]]'
'x'
'0'
>><</if>><</if>>
</center>
<center><img src="images/shop10.jpeg" />
Asher: "We don't have any money."
Clerk: "Then what do ya got?"
<<ep
'[[Yes.|shoprun33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun33]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
"Just get a scented candle. We got pumpkin, garlic mist, unicorn rose."
<<ep
'[[Yes.|shoprun31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun40][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun40]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
"Get the hell out of here, street freaks! I'm done with this crap."
She holds up a can of Bear Spray and you backtrack out the front.
<<tf 7 1 '"You too, Teddy B. Get gone." Poor Asher is kicked out after you.'>>
<<tf 10 1 ' Asher: "She kinda turned into a meanie, huh?"'>>
<<epfresh
'[[Yes.|shoprun41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun41]]'
'y'
'17'
>></center>
<<nobr>> /* Stairwell */
<<new_song 'think_until_next' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/*Shoprun33*/
<center><img src="images/shop10.jpeg" />
Asher huddles with you and you go through your pockets. You have...
<<tf 3 1 'A GIFT CARD TO RED LOBSTER'>>
<<tf 5 1 'AN ANTIQUE RING'>>
<<tf 6.5 1 'A TICKET TO P!NK'>>
<<tf 8 1 'A FLASH DRIVE WITH THE PHRASE "BLACKMAIL AND ZELDA STUFF" WRITTEN ON IT.'>>
<<if $comicbook == 1>><<tf 9 1 'And a comic book about “Aroma Girl: The heroine who could smell your worst fear”'>>
<<tf 10 1 'Do you offer her the comic book?'>>
<</if>>
<<if $comicbook == 1>>
<<epfresh
'[[Yes.|shoprun34a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun34]]'
'y'
'16'
>>
<<else>>
<<epfresh
'[[Yes.|shoprun34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun34]]'
'y'
'16'
>>
<</if>>
</center>
<center><img src="images/shop10.jpeg" />
"Do we use the Red Lobster Card?"
<<ep
'[[Yes.|shoprun35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun36][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun36]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
<<if $pinktic == 1>>"Sorry, nope. I'm just not into her music. I like TOOL. But I will take the flash drive. You want to give me that?"<<else>>"Sorry, nope. I want the flash drive. You want to give me that?" <</if>>
<<ep
'[[Yes.|shoprun43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun40][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun40]]'
'x'
'0'
>></center><center><img src="images/shop10.jpeg" />
"Do we use Mom's ring?"
<<ep
'[[Yes.|shoprun37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun38]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
"Okay, that's a pretty nice ring. I'll take it. Here's some Unicorn-Flavored Candles.
Now get outta my hair. Back's that way."
<<epfresh
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'y'
'10'
>></center><center><img src="images/shop10.jpeg" />
"Do we use the P!NK tickets? It could be her last tour!"
<<set $pinktic = 1>>
<<ep
'[[Yes.|shoprun35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun39][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun39]]'
'x'
'0'
>></center><center><img src="images/shop10.jpeg" />
"Then the flash drive?"
<<ep
'[[Yes.|shoprun43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun40][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun40]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
You hand over your flash drive. The clerk takes it. "Oh, it's a 'blackmail' thing? I thought it was a Zelda thing?"
<<tf 5 1 'Asher: "Zelda\'s our mom."'>>
<<tf 6.5 1 'Clerk: "That who you gonna blackmail?"'>>
<<tf 8 1 'Asher: "No. Our Dad. Uncle Caleb. Dad\'s mistress...'>>
<<tf 9.5 1 'Maybe Mom\'s hairdresser."'>>
<<tf 11 1 'Asher looks at you and asks: "Sadie, who else am I forgetting on our Blackmail List?"'>>
<<epfresh
'[[Yes.|shoprun44][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun44][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun44]]'
'y'
'20'
>></center><center><img src="images/2streetgoon1.jpeg" />
Outside, now two scary men smile at you and Asher.
"Well hello, little Pinchers."
<<epfresh
'[[Yes.|boychoose2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|boychoose3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose2]]'
'x'
'0'
>></center>
<center><img src="images/shop3.jpeg" />
Clerk: "Hold on, who's your family? And don't answer just yes or no!"
<<epfresh
'[[Yes.|shoprun51][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun51][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun50]]'
'y'
'8'
>></center><center><img src="images/shop3.jpeg" />
Clerk: "I told you not to answer yes or no. What is with your sister?"
<<tf 3 1 'Asher: "Our dad\'s Jodie Pincher, right Sadie?"'>>
<<ep
'[[Yes.|shoprun52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun52]]'
'y'
'8'
>></center><center><img src="images/shop10.jpeg" />
Asher: "Our dad's Jodie Pincher, right Sadie?"
<<ep
'[[Yes.|shoprun52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun52]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
She hands back the flash drive.
"Fine, go out the back. It's that way. I never saw you, okay?"
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>></center>
<<set $TokenSK = 1>><center><img src="images/shop3.jpeg" />
Clerk: "She really has a weird way of communicating, doesn't she?"
<<ep
'[[Yes.|shoprun3x1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun3x1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun3x1]]'
'x'
'0'
>></center><center><img src="images/shop10.jpeg" />
"She's um... on drugs Dad makes.
<<tf 2.5 1 'They're really weird drugs."'>>
<<ep
'[[Yes.|shoprun3x2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun3x3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun3x2]]'
'x'
'0'
>></center>
<center><img src="images/shop3.jpeg" />
"I believe it. grabs your hand, pulls you Now get Little Miss Fizzle Brains outta here, will ya? Back's that way."
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
"Sure honey. Get Little Miss Fizzle Brains outta here, will ya. Back's that way."
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>></center><center><img src="images/2streetgoon2.jpeg" />
You swing. You miss.
<<tf 2 1 '<b>SMACK!</b>'>>
<<tf 3 1 'They hit you hard<<if $bat == 1>>, take the bat<<elseif $pipe == 1>>, take the pipe<<elseif $hairspray == 1 || $hairspray == 2>>, take the hairspray<<elseif $comicbook == 1>>, take the comic book<<elseif $honey == 1>>, take the honey bear<</if>>, and grab you both by the throat. Then they throw you into their SUV.'>>
<<ep
'[[Yes.|streetgoon3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon3]]'
'x'
'0'
>></center><center><img src="images/2streetgoon1.jpeg" />
They take the bat away from you. Then grab you and Asher and force you into their SUV.
<<ep
'[[Yes.|streetgoon3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon3]]'
'x'
'0'
>></center><center><img src="images/streetwoman.jpeg" />
"Are you ok with all this, young lady?"
<<ep
'[[Yes.|streetgoon4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon4a]]'
'x'
'0'
>></center><center><img src="images/streetwoman2.jpeg" />
You get shoved in the car and she says, "I'm sorry,"
<<tf 3 1 '...as they drive you away.'>>
<<epfresh
'[[Yes.|streetgoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon5]]'
'y'
'7'
>></center>
<<set $TokenKL = 1>>
<center><img src="images/SUVgoons.jpeg" />
<<if $klive == 1>>"These little Pincher punks are dangerous."<<else>>"These little snakes killed Kaye."<</if>>
<<ep
'[[Yes.|SUV1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV3]]'
'y'
'5'
>></center>
<center><img src="images/SUVgoons.jpeg" />
<<if $klive == 1>>"No joke. Just like their pops."<<else>>"May that asshole rest in peace... or torment and, I guess, not rest at all then.""<</if>>
<<ep
'[[Yes.|SUV4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV6]]'
'y'
'6'
>>
<<set $yes = 1>>
<<set $no = 0>>
</center><center><img src="images/SUVgoons.jpeg" />
<<if $klive == 1>>"No joke. Just like their pops."<<else>>"May that asshole rest in peace... or torment and, I guess, not rest at all then."<</if>>
<<ep
'[[Yes.|SUV4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV6]]'
'y'
'6'
>>
<<set $yes = 0>>
<<set $no = 1>>
</center>
<center><img src="images/SUVgoons.jpeg" />
<<if $klive == 1>>"No joke. Just like their pops."<<else>>"May that asshole rest in peace... or torment and, I guess, not rest at all then.""<</if>>
<<ep
'[[Yes.|SUV4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV6]]'
'y'
'6'
>>
<<set $yes = 0>>
<<set $no = 0>>
</center>
<center><img src="images/SUVgoons.jpeg" />
"Alright, let's finish the job."
<<ep
'[[Yes.|SUV7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV9]]'
'y'
'5'
>>
<<set $yes = 1>>
</center><center><img src="images/SUVgoons.jpeg" />
"Alright, let's finish the job."
<<ep
'[[Yes.|SUV7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV9]]'
'y'
'5'
>>
<<set $no = 1>>
</center><center><img src="images/SUVgoons.jpeg" />
"Alright, let's finish the job."
<<ep
'[[Yes.|SUV7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV9]]'
'y'
'5'
>>
</center><center><img src="images/SUVgoons.jpeg" />
"Where we gonna take 'em? Dessert?"
<<epfresh
'[[Yes.|SUV16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV18]]'
'y'
'4'
>>
<<set $yes = 1>>
</center>
<center><img src="images/SUVgoons.jpeg" />
"Where we gonna take 'em? Dessert?"
<<epfresh
'[[Yes.|SUV16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV18]]'
'y'
'4'
>>
<<set $no = 1>>
</center><center><img src="images/SUVgoons.jpeg" />
"Where we gonna take 'em? Dessert?"
<<epfresh
'[[Yes.|SUV16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV18]]'
'y'
'4'
>>
</center><center><img src="images/SUVgoons.jpeg" />
"'Dessert?' Did you just say 'Dessert'? That's an after-dinner treat, idiot!"
<<epfresh
'[[Yes.|SUV22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV24]]'
'y'
'7'
>>
<<set $yes = 1>>
</center>
<center><img src="images/SUVgoons.jpeg" />
"'Dessert?' Did you just say 'Dessert'? That's an after-dinner treat, idiot!"
<<epfresh
'[[Yes.|SUV22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV24]]'
'y'
'7'
>>
<<set $no = 1>>
</center>
<center><img src="images/SUVgoons.jpeg" />
"'Dessert?' Did you just say 'Dessert'? That's an after-dinner treat, idiot!"
<<epfresh
'[[Yes.|SUV22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV24]]'
'y'
'7'
>>
</center><center><img src="images/SUVgoons.jpeg" />
"And... a hot place where you can bury people."
<<epfresh
'[[Yes.|SUV34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV34a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV36]]'
'y'
'5'
>>
<<set $yes = 1>>
</center><center><img src="images/SUVgoons.jpeg" />
"And... a hot place where you can bury people."
<<epfresh
'[[Yes.|SUV34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV34a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV36]]'
'y'
'5'
>>
<<set $no = 1>>
</center><center><img src="images/SUVgoons.jpeg" />
"And... a hot place where you can bury people."
<<epfresh
'[[Yes.|SUV34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV34a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV36]]'
'y'
'5'
>>
</center><center><img src="images/SUVgoons.jpeg" />
<<set $yes = 1>>
"That's'desert'! DEZ - ERT! Not DIZ - ERT!
<<if $yes == 1 and $no == 1>>And if you mumble 'Yes' or 'no' one more freakin' time back there, you whiny little bitch, I'm gonna blow your snakey head off right here.<<elseif $yes == 1 and $no == 0 >> And if you say 'Yes' one more freakin' time back there, you whiny little bitch, I'm gonna blow your snakey head off right here.<<elseif $yes == 0 and $no == 1 >> And if you say 'No' one more freakin' time back there, you whiny little bitch, I'm gonna blow your snakey head off right here.<<else>><</if>>"
<<if $yes == 1 and $no == 1>>
<<epfresh
'[[Yes.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'9'
>>
<<elseif $yes == 1 and $no == 0 >>
<<epfresh
'[[Yes.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'9'
>>
<<elseif $yes == 0 and $no == 1 >>
<<epfresh
'[[Yes.|SUV37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'9'
>>
<</if>>
</center><center><img src="images/SUVgoons.jpeg" />
<<set $yes = 1>>
"That's'desert'! DEZ - ERT! Not DIZ - ERT!"
<<epfresh
'[[Yes.|SUV37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'10'
>></center><center><b>BANG<<audio bang3 volume .2 play>></b>
Ya dead.
He shot you because you couldn't stop yourself from saying "yes" or "no."
<<gameover>>
<<tf1 11 1 'Don\'t feel bad for saying "yes" or "no." Sometimes it\'s hard not to express your opinions, even when your life is on the line.'>>
</center><center><img src="images/SUVgoons.jpeg" />
Suddenly Asher pokes one of Caleb's goons in the eye, and quickly rolls out the car door.
<<epfresh
'[[Yes.|SUVrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun1]]'
'x'
'0'
>>
</center>
<<set $choice = 1>>
<center><img src="images/SUVgoons.jpeg" />
<<set $no = 1>>
"That's'desert'! DEZ - ERT! Not DIZ - ERT!
<<if $yes == 1 and $no == 1>>And if you mumble 'Yes' or 'no' one more freakin' time back there, you whiny little bitch, I'm gonna blow your snakey head off right here.<<elseif $yes == 1 and $no == 0 >> And if you say 'Yes' one more freakin' time back there, you whiny little bitch, I'm gonna blow your snakey head off right here.<<elseif $yes == 0 and $no == 1 >> And if you say 'No' one more freakin' time back there, you whiny little bitch, I'm gonna blow your snakey head off right here.<<else>><</if>>"
<<if $yes == 1 and $no == 1>>
<<epfresh
'[[Yes.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'12'
>>
<<elseif $yes == 1 and $no == 0 >>
<<epfresh
'[[Yes.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'12'
>>
<<elseif $yes == 0 and $no == 1 >>
<<epfresh
'[[Yes.|SUV37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUV35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUV37]]'
'y'
'12'
>>
<</if>>
</center><center><img src="images/SUVgoons.jpeg" />
<<if $choice == 1>>The car stops. The goon with the poked eye gets out and chases Asher.
Do you bolt out the other back door?<<elseif $choice == 2>>Do you try to poke the other goon's eye out then?<<else>>So then do you try to run out of the car?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|SUVrun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun2]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|SUVrun1aa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun2]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|SUVrun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun2]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center><center><img src="images/busystreet.jpeg" />
You race out into the street. Cars are flying by everywhere!
<<epfresh
'[[Yes.|SUVrun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun4]]'
'y'
'6'
>>
</center>
<<nobr>>
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'chase_in_traffic'>>
<<audio $current_song time 103 volume 0 fadeoverto 2 .5>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<if $mobile == 1>><<audio $current_amb play>><<else>><<new_amb 'traffic1' .2 .4 4>><</if>>
<<endnobr>><center><img src="images/SUVgoons1.jpeg" />
The goon sighs and says:
"This is such a crappy day."
<<epfresh
'[[Yes.|SUVrunDead][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrunDead][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrunDead]]'
'y'
'7'
>>
</center><center><b>BANG<<audio bang3 volume .2 play>></b>
He shot you in the head.
You died just sitting there, without even trying.
<<gameover>></center><center><img src="images/busystreet1.jpeg" />
A semi barrels toward you. Do you jump out of the way?
<<epfresh
'[[Yes.|SUVrun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Deadtruck][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Deadtruck]]'
'x'
'0'
>>
</center>
<<set $choice = 1>>
<center><img src="images/busystreet1.jpeg" />
<<if $choice == 1>>You leap out of the way as the truck honks at you. You see Asher running. Do you go after him?<<elseif $choice == 2>>Do you run and hide?<<else>>Do you go after Asher then?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|SUVrun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun7]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|SUVrun5aa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun7]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|SUVrun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun7]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<center><img src="images/busystreet1.jpeg" />
<b>CRASH!</b>
The Semi smashes into you. You die instantly.
<<gameover>></center><center><img src="images/busystreet3.jpeg" />
One of the goons is still chasing Asher too. Do you try to keep out of sight even though it'll slow you down?
<<ep
'[[Yes.|SUVrun9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun10]]'
'y'
'8'
>>
</center>
<<set $TokenDD = 1>>
<<set $TokenV = 1>>
<<set $TokenBB = 1>><center><img src="images/busystreeA.jpeg" />
The other henchman gets out of the car and spots you.
<<epfresh
'[[Yes.|SUVrun8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun8]]'
'y'
'7'
>>
</center><center><img src="images/busystreet.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! CRASH! </b>
He shoots you in the stomach. And then a Honda Civic hits you. You die slowly in traffic.
<<gameover>></center><center><img src="images/busystreetA.jpeg" />
You see Caleb's goon racing through traffic. He pulls out his gun on Asher. He's getting ready to fire.
<<tf 5 1 'Do you try and push him and save Asher?'>>
<<ep
'[[Yes.|SUVrun9a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun10a]]'
'x'
'0'
>>
</center><center><img src="images/boyrun1.jpeg" />
You get ahead of the goon and catch up to Asher. He's running down an alley.
<<ep
'[[Yes.|SUVrun11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun11]]'
'x'
'0'
>>
</center><center><img src="images/alleyboy3.jpeg" />
You catch up and pull Asher into hiding.
"You came!"
<<ep
'[[Yes.|SUVrun12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun12]]'
'x'
'0'
>>
</center><center><img src="images/alleyboy3.jpeg" />
"Can you really only say 'No' and 'Yes'?"
<<ep
'[[Yes.|SUVrun13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun13]]'
'x'
'0'
>>
</center><center><img src="images/alleyboy3.jpeg" />
He hands you a pipe he found<<if $bat == 0>> and you put down the bat<</if>>. "For the bad dudes.
<<tf 4 1 'I need you to tell me something."'>>
<<ep
'[[Yes.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley4]]'
'x'
'0'
>>
</center>
<<set $pipe = 1 >>
<<set $bat = 0>>
<<set $shopfinal = 2>>
<<set $TokenBT = 1>>
<center><img src="images/busystreet4.jpeg" />
You push Caleb's goon and he is nailed by a Porsche!
Do you run out into traffic and pull him out before he's hit by another car?
<<epfresh
'[[Yes.|SUVrun7as][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7ad][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun7ad]]'
'x'
'0'
>>
</center>
<<set $choice = 1>>
<<set $points -= 1>>
<<set $afp -= 1>>
<center><img src="images/alleygoon4.jpeg" />
Caleb's goon spits. "This job sucks."
<<epfresh
'[[Yes.|goon2getsjump1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|goon2getsjump1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[goon2getsjump1]]'
'y'
'6'
>></center>
<center><img src="images/alleyboy3.jpeg" />
<<if $choice == 1>>Do you run?<<elseif $choice == 2>>Or grab the goon's gun?<<else>>"Or run?"<</if>>
<<if $goontrafficsave == 1>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|busystreet20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'8'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|busystreet21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|busystreet20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
<<else>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|busystreet20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'20'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|busystreet21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|busystreet20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyshot1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
<</if>>
</center><center><img src="images/alleyboy3.jpeg" />
You catch up with Asher and hide. "Those guys were scary," says Asher.
<<ep
'[[Yes.|alleyA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyA]]'
'x'
'0'
>>
</center><center><img src="images/alleyboy3.jpeg" />
You pick up the gun and then run. Soon you catch up with Asher and hide. "Those guys were scary," says Asher.
<<ep
'[[Yes.|alleyA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyA]]'
'x'
'0'
>>
</center>
<<set $gun = 1>>
<<set $points -= 1>>
<<set $afp -= 1>>
<center><img src="images/alleyboy3.jpeg" />
"You think the other guy is coming after us?"
Just then you hear the goon as he looks at his buddy: "Oh crap, Bri Bri! Those twigs did that to you?" He then looks at you.
<<tf 7.5 1 'Do you run away?'>>
<<ep
'[[Yes.|alleyrun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun4]]'
'y'
'12'
>>
</center>
<<set $TokenBT = 1>>
<center><img src="images/boygirlrun1.jpeg" />
Asher looks at you: "Ok. I think we're in the clear. But we still need to get to a safe place, right?"
<<epfresh
'[[Yes.|alleyrun6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun6a]]'
'y'
'12'
>></center><<set $TokenAsh = 1>>
<center><img src="images/boygirlrun1.jpeg" />
<<if $asher == 1>>"What are you talking about? Of course we do. You aren't thinking about going back to Dad, are you? We can't!" <<elseif $asher == 0>>"What are you talking about? Of course we do. You aren't thinking about going back to Dad, are you? We can't!" <<else>>"What are you talking about? Of course we do. Do you want to go back to Dad?"<</if>>
"What are you talking about? Of course we do. Do you want to go back to Dad?"
<<ep
'[[Yes.|alleyrun9a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun9a]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
<<if $asher == 1>>"NO! He's the reason Uncle Caleb wants to kill us." <<elseif $asher == 0>> "No! No! No! He's the reason Uncle Caleb wants to kill us."<<else>>"Sadie, no no no! He is the reason all these guys want to kill us."<</if>>
<<ep
'[[Yes.|alleyrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun10a]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
"What about Tsuki? She's like a samurai badass."
<<ep
'[[Yes.|alleyrun11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun11a]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
"Do you even remember who Tsuki is?"
<<ep
'[[Yes.|alleyrun13a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun13ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun13ab]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
"Of course you do. Love conquers even Dad's weird brain drugs."
<<ep
'[[Yes.|alleyrun14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun14a]]'
'x'
'0'
>></center><center><img src="images/alleyboy3.jpeg" />
"C'mon, I think I know where to find her."
<<ep
'[[Yes.|alleygun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleygun6aa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleygun6ab]]'
'x'
'0'
>></center>
<<set $TokenSB = 1>>
<center><img src="images/boygirlrun1.jpeg" />
"You're gonna like her. Trust me, you guys like really like each other."
<<ep
'[[Yes.|alleyrun14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun14a]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
<<if $asher == 1>>"I'm not going to Dad. I can't. You can't. Is going to Dad what you're thinking?" <<elseif $asher == 0>> "I won't let us go to Dad. I won't let you go to him! Holy cow. Are you thinking of going back to him?"<<else>>"Do we go to Dad?"<</if>>
<<ep
'[[Yes.|alleyrun9a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun9a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun9a1]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
You grab Asher's hand and run off.
<<ep
'[[Yes.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun5a]]'
'x'
'0'
>></center><center><img src="images/shop5.jpeg" />
"Fine, there's a candle closet you can slouch into.
<<tf 3 1 'It\'s full of our BBQ candles.'>>
<<tf 4 1 'It\'s for people who want their home to smell like meat is burning."'>>
<<epfresh
'[[Yes.|shop1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop2b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop2b]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
Clerk: "You're in trouble, aren't you?"
<<ep
'[[Yes.|shop3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop4a]]'
'x'
'0'
>>
</center>
<center><img src="images/shop3.jpeg" />
Clerk: "You can run out the back then, but get out of my hair. It's messed up enough as it is."
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>>
</center>
<<set $TokenSK = 1>><center><img src="images/shop5.jpeg" />
Clerk: "Why is your big sis so weird?"
<<ep
'[[Yes.|shoprun3x1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun3x1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun3x1]]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
"Get the hell out of here!"
<<ep
'[[Yes.|shop7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop7a]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
"Asher pulls you out the front door."
<<ep
'[[Yes.|shoprun41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun41]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
"Last warning. Or I will use my bear spray on you! If you really want, you can go out the back, but get out of here!"
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop7a]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
"Cool. They're $10 for $10."
<<ep
'[[Yes.|shop4b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop4b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop4b]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
"You sure? Burnt meat is a very underrated scent."
<<ep
'[[Yes.|shop3b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop3b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop3b]]'
'x'
'0'
>>
</center><center><img src="images/closet1.jpeg" />
Asher grabs your hand and drags you to the closet. It smells like burntness in there.
<<ep
'[[Yes.|shop5c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop5c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop5c]]'
'x'
'0'
>>
</center>
<<nobr>> /* tensesilence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/shop10.jpeg" />
"We don't have any money."
<<ep
'[[Yes.|shop5b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop5b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop5b]]'
'x'
'0'
>>
</center><center><img src="images/shop5.jpeg" />
"Then why'd she say she wanted them, little dude? Closet's that way, weirdos."
<<ep
'[[Yes.|shop3b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop3b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop3b]]'
'x'
'0'
>>
</center><center><img src="images/closet1.jpeg" />
<b>You hear two goons enter the store.</b>
Asher: "Uncle Caleb's guys. Don't say anything."
<<set $spook = 0>>
<<epfresh
'[[Yes.|shop1c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop1c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop1c]]'
'x'
'0'
>>
</center><center><img src="images/closet2.jpeg" />
<<if $klive == 1>>"Any word from Kaye? You really think he fell out the window?"
"Maybe. The window was open and he was gone, that's all I know."
<<epfresh
'[[Yes.|shopcon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA1]]'
'y'
'9'
>>
<<else>>
"I can't believe those little punks just killed Kaye like that."
<<epfresh
'[[Yes.|shopcon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA1]]'
'y'
'4'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'yes.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA1]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'no.'"
<<if $spook == 1>>"You hear something? I swear I just heard like a peep of a 'no.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA1]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
<<if $klive == 1>>"We better hurry. Cops are bound to show up."<<else>>"We better hurry before the cops see his body and pop up."<</if>>
<<epfresh
'[[Yes.|shopcon11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA2]]'
'y'
'6'
>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'yes.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA2]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'no.'"
<<if $spook == 1>>"You hear something? I swear I just heard like a peep of a 'no.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA2]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
<<if $klive == 1>>"If he did fall, it's sad. Though it's not like Kaye's a descent guy."<<else>>"It's sad, but it's not like he was a descent guy."<</if>>
<<epfresh
'[[Yes.|shopcon12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA3]]'
'y'
'6'
>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'yes.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA3]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'no.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA3]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
"You mean 'decent.'"
"I mean what I said."
"What you said was 'descent'. That's like going down hard."
<<epfresh
'[[Yes.|shopcon15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon25][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA6]]'
'y'
'7'
>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'yes.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA6]]'
'x'
'0'
>><</if>>
</center>
<center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'no.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA6]]'
'x'
'0'
>><</if>>
</center>
<center><img src="images/closet2.jpeg" />
"Oh, well I guess he had a decent death."
"Man, you <i>are</i> killing me. You're still not doing it right. Decent' and 'descent' are different words."
"Just because you change it up with your weird accents doesn't make 'em different words."
<<epfresh
'[[Yes.|shopcon1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA11]]'
'y'
'14'
>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'yes.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA11]]'
'x'
'0'
>><</if>>
</center>
<center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'no.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA11]]'
'x'
'0'
>><</if>>
</center>
<center><img src="images/closet2.jpeg" />
"It's not an accent thing. Bri Bri, we're from the same town."
<<epfresh
'[[Yes.|shopcon1e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopcon2e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA15]]'
'y'
'4'
>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'yes.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA15]]'
'x'
'0'
>><</if>>
</center><center><img src="images/closet2.jpeg" />
"You hear something? I swear I just heard like a peep of a 'no.'"
Asher silently puts his finger over his lips. <b>Shhhhhhh.</b>
<<if $spook == 1>>
<<set $spook = 1>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconA15]]'
'x'
'0'
>><</if>>
</center>
<center><img src="images/closet2.jpeg" />
Suddenly there are <b>SIRENS</b> wailing in the distance.
"Damn it. We gots to bolt."
And Caleb's guys hustle out of there.
<<epfresh
'[[Yes.|shopconfree1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree1]]'
'y'
'6'
>>
</center><center><img src="images/shop11.jpeg" />
<b>SIRENS</b> still going, the clerk opens the closet.
"Who the hell were they?"
<<epfresh
'[[Yes.|shopconfree2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree3a]]'
'x'
'0'
>>
</center>
<<set $TokenSK = 1>><center> "It's coming from the closet." And the doors swing open.
<<tf 3 1 '<img src="images/closet3.jpeg" />'>>
<<tf 3 1 '"There you little punks are."'>>
<<epfresh
'[[Yes.|closetdie2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|closetdie2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[closetdie2]]'
'y'
'7'
>>
</center><center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 1s>>\
You hear the Clerk scream and then you die.
<</timed>>\
<<timed 4s>>\<img src="images/deadstreet.jpeg" /><</timed>>\
<<gameover>></center>
<center><img src="images/shop3.jpeg" />
"What do you mean 'yes'? What is wrong with her??"
<<epfresh
'[[Yes.|shopconfree4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree4]]'
'x'
'0'
>>
</center><center><img src="images/shop3.jpeg" />
"What do you mean 'no'? What is wrong with her??"
<<epfresh
'[[Yes.|shopconfree4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree4]]'
'x'
'0'
>>
</center><center><img src="images/shop10.jpeg" />
"Just stop talking, Sadie. She's um... on drugs Dad makes.
<<tf 2.5 1 'They\'re really weird drugs."'>>
<<epfresh
'[[Yes.|shopconfree6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree6]]'
'x'
'0'
>>
</center><center><img src="images/shop10.jpeg" />
"Sorry. My sister's um... on drugs Dad makes.
<<tf 2.5 1 'They\'re really weird drugs."'>>
<<epfresh
'[[Yes.|shopconfree6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree6]]'
'x'
'0'
>>
</center><center><img src="images/shop9.jpeg" />
"Weird drugs, huh?"
<<epfresh
'[[Yes.|shopconfree7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree7]]'
'x'
'0'
>>
</center><center><img src="images/shop9.jpeg" />
"Whatever. You can go out the back. But you were never here. And if you were, tell everyone you bought a bunch of my famous BBQ-scented candles, because they rock. Understood?"
<<epfresh
'[[Yes.|shopconfree8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree8]]'
'y'
'12'
>>
</center><center><img src="images/shop9.jpeg" />
"Thank you. People will definitely dig those candles once the word gets out. Who doesn't love the aroma of burnt poultry."
<<epfresh
'[[Yes.|shopconfree10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree10]]'
'y'
'12'
>>
</center><center><img src="images/shop9.jpeg" />
"GET OUT OF MY HAIR, JERKS! It's messy enough as it is."
<<epfresh
'[[Yes.|shopconfree10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree10]]'
'x'
'0'
>>
</center><center><img src="images/shop10.jpeg" />
Asher pulls you out the back.
<<set $shopfinal = 1>>
<<epfresh
'[[Yes.|shopconfree11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree11]]'
'x'
'0'
>>
</center><center><img src="images/alleyboy3.jpeg" />
"I think we lost 'em all for now."
<<set $shopfinal = 1>>
<<epfresh
'[[Yes.|shopconfree12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopconfree13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopconfree12]]'
'x'
'0'
>>
</center>
<<set $TokenV = 1>>
<<set $TokenBB = 1>>
<center><img src="images/alleyboy3.jpeg" />
"I need you to tell me something."
<<epfresh
'[[Yes.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley4]]'
'x'
'0'
>></center>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/alleyboy3.jpeg" />
"No no no... I think we did. And I'm not going anywhere until you tell me something."
<<epfresh
'[[Yes.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley4]]'
'x'
'0'
>>
</center>
<<nobr>>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/alleyboy1.jpeg" />
He puts his hand out.
"I love you...
<<tf 2.5 1 'I love you more than I hate Dad."'>>
<<tf 3.5 1 'Do you hold his hand?'>>
<<ep
'[[Yes.|asherleavesB1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleavesB2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleavesB2]]'
'x'
'0'
>></center>
<<set $TokenAsh = 1>>
<<set $points += 1>>
<<set $afp += 1>><center><img src="images/boyrun2.jpeg" />
"I'm scared of you!" he yells as he goes around the corner.
<<tf 2.5 1 'Do you go after him?'>>
<<epfresh
'[[Yes.|asherleaves4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves5s][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves10]]'
'x'
'0'
>></center>
<<set $ff1f = 1>>
<<nobr>> /* Asher Run */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'slow_build'>>
<<audio $current_song time 36 volume 0 fadeoverto 2 .3>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>><center><img src="images/boyrun2.jpeg" />
You race after him around the corner, but now he's running through the super busy street.
<<tf 3 1 'Do you dare run through traffic too?'>>
<<ep
'[[Yes.|asherleaves8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves5a]]'
'x'
'0'
>></center>
<<set $ff1f = 0>>
<<set $choice = 1>>
<<set $points += 1>>
<<set $afp += 1>>
<center><img src="images/busystreet1.jpeg" />
You step into traffic and a semi barrels toward you.
Do you jump back?
<<ep
'[[Yes.|asherleaves9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Deadtruck][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Deadtruck]]'
'x'
'0'
>></center>
<<set $points += 1>>
<<set $afp += 1>><center><img src="images/boyrun1.jpeg" />
You dive out of the way.
But...
Asher is gone.
<<ep
'[[Yes.|asherleaves10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves10]]'
'x'
'0'
>></center>
<<set $TokenBT = 1>><center><img src="images/alone1.jpeg" />
<<set $TokenL = 1>><<if $ff1f == 1>>Well then, he's gone.<<else>><</if>>
And now you are alone...
with barely a clue of...
where you are...
what is going on...
or who you are.
<<win 7>> </center>
<center><img src="images/alone1.jpeg" />
<<set $TokenL = 1>>Say 'No' all you want, but Asher is long gone.
And now you are alone with barely a clue of...
where you are...
what is going on...
or who you are.
<<win 7>> </center>
<center><img src="images/alleyboy1.jpeg" />
You grab his hand. He squeezes yours.
<<tf 1.5 1 'Do you hug him?'>>
<<tf 2.5 1 'He really could use a hug.'>>
<<ep
'[[Yes.|asherleavesB3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleavesB2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleavesB2]]'
'x'
'0'
>></center><center><img src="images/alleyboy1.jpeg" />
He hugs you.
<<tf 1.5 1 '"Let\'s go find Tsuki.'>>
<<tf 2.5 1 'She\'s a samurai badass."'>>
<<ep
'[[Yes.|alleyrun11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun11a]]'
'x'
'0'
>></center><center><img src="images/shop10.jpeg" />
Asher: "She's just had a rough last 3 days."
<<epfresh
'[[Yes.|shop5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop5]]'
'y'
'4'
>></center>
<<set $choice = 1>><center><img src="images/shop3.jpeg" />
Clerk: "Yes, that's it? Yes?"
<<epfresh
'[[Yes.|Shop7c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop6]]'
'y'
'4'
>></center>
<<set $choice = 1>><center><img src="images/shop3.jpeg" />
Clerk: "No, that's it? You just going to say 'no'?"
<<epfresh
'[[Yes.|Shop7c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Shop7c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop6]]'
'y'
'5'
>></center>
<<set $choice = 1>><center><img src="images/shop3.jpeg" />
Clerk: "Don't mess with me.
<<tf 2 1 'What do you want?"'>>
<<epfresh
'[[Yes.|shop6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop6]]'
'y'
'4'
>></center>
<<set $choice = 1>><center><img src="images/shop10.jpeg" />
Asher gets upset: "You're a weirdo and a...
<<tf 3 1 'mean candle-shop person!"'>>
<<epfresh
'[[Yes.|shopinsult2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shopinsult3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shopinsult2]]'
'y'
'7'
>></center>
<<set $choice = 1>><center><img src="images/shop3.jpeg" />
Clerk: "Yeah, well this weirdo wants you to get out of her shoppe, right now!
<<tf 3.3 1 'And it\'s a shoppe with two Ps and E, jerks!"'>>
She holds up a can of pepper spray and you and Asher backtrack out the front.
<<tf 7 1 ' Asher: "We probably shoulda been nicer, huh?"'>>
<<epfresh
'[[Yes.|shoprun41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun41]]'
'y'
'11'
>></center><center><img src="images/shop10.jpeg" />
Asher: "I'm sorry. You're not a weirdo. You just own a candle shoppe.
<<tf 4 1 'Can you just please help us?"'>>
<<epfresh
'[[Yes.|shop5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shop5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shop5]]'
'y'
'8'
>></center>
<<set $choice = 1>>/* 2 First Question */
<center><img src="images/shop3.jpeg" />
"I'm getting a sparky vibe from you, but let's start simple. How do you feel about the sensation of...
<<tf 4 1 'Vanilla."'>>
<<epfresh
'[[Yes.|candleshop4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop5]]'
'y'
'12'
>></center>/*3 First Question */
<center><img src="images/shop3.jpeg" />
"Hold up hold up. Just hear me out. How do you feel about the sensation of...
<<tf 4 1 'Vanilla."'>>
<<epfresh
'[[Yes.|candleshop4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop5]]'
'y'
'12'
>></center>/*4 Yes on Vanilla */
<center><img src="images/shop3.jpeg" />
"And Coca-Cola, you like that?"
<<epfresh
'[[Yes.|candleshop6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop6]]'
'y'
'12'
>></center>
<<set $d2 = 'Cream'>>
/*5 No on Vanilla */
<center><img src="images/shop3.jpeg" />
"Hmm... Then what about Rainbow Sherbet?"
<<epfresh
'[[Yes.|candleshop6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop7]]'
'y'
'12'
>></center>
<<set $d2 = 'Energy'>>/*6 y on coco cola, y on sherbert*/
<center><img src="images/shop3.jpeg" />
"I bet you like Ol' Saint Nick a lot too."
<<epfresh
'[[Yes.|candleshop8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop9]]'
'y'
'12'
>></center>
<<set $d3 = 'Burst'>>/*7 no on coco cola, no on sherbert*/
<center><img src="images/shop3.jpeg" />
"Then what about grunge?
<<tf 2 1 'The music?'>>
<<tf 3 1 'The phenomenon?"'>>
<<epfresh
'[[Yes.|candleshop9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop8]]'
'y'
'12'
>></center>
<<set $d3 = 'Salt'>>/*8 y on santa clause, no on grunge music */
<center><img src="images/shop3.jpeg" />
"This is outside the box, but what's your feeling about Flo from Progressive Insurance?"
<<epfresh
'[[Yes.|candleshop10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop11]]'
'y'
'12'
>></center>
<<set $d5 = 'Jingle'>>/*9 yes on grunge music, no on Sant Clause*/
<center><img src="images/shop3.jpeg" />
"Alright, I see you as someone who likes a little mayhem then, right?"
<<epfresh
'[[Yes.|candleshop11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop10]]'
'y'
'12'
>></center>
<<set $d5 = 'Nirvana'>>/*10 n on Mayhem, y on flo */
<center><img src="images/shop3.jpeg" />
"Ok, one more: a green cliff with crisp ocean breezes?
<<tf 3.5 1 'Picture it. Feel it."'>>
<<epfresh
'[[Yes.|candleshop13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop13]]'
'y'
'12'
>></center>
<<set $d4 = 'crash'>>/*11 y on Mayhem, no on flo */
<center><img src="images/shop3.jpeg" />
"Now picture sandy dunes. How does that settle with your essence?"
<<epfresh
'[[Yes.|candleshop12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop12]]'
'y'
'12'
>></center>
<<set $d4 = 'smile'>>/*12 all */
<center><img src="images/shop3.jpeg" />
"And then, imagine there's a few snowflakes drifting down, touching your skin, and your ears just sting a little from the frost. Do you embrace that tinge of pain?"
<<epfresh
'[[Yes.|candleshop14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop15]]'
'y'
'12'
>></center>
<<set $d6 = 'Cactus Sap'>>/*13 all */
<center><img src="images/shop3.jpeg" />
"And then, imagine there's a few snowflakes drifting down, touching your skin, and your ears just sting a little from frost. Do you embrace that tinge of pain?"
<<epfresh
'[[Yes.|candleshop14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop15]]'
'y'
'12'
>></center>
<<set $d6 = 'Bluff Drops'>>/*14 yes on snow, */
<<set $d1 = 'Chill' >>\
<center><img src="images/shop3.jpeg" />
"I knew you'd love a little of winter's dust. This is my candlelight vision for you:</center>
<<tf 4.5 1 '$d1'>> <<tf 5.2 1 '$d2'>> <<tf 6 1 '$d3'>> <<tf 7 1 'with a $d4 hint of'>> <<tf 8.2 1 '$d5'>> <<tf 9.2 1 '$d6!'>>
<center><<tf 10.5 1 'What do you think?"'>>
</center>
<<epfresh
'[[Yes.|candleshop16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop17]]'
'y'
'15'
>>/*15 no on snow, */
<<set $d1 = 'Dry' >>\
<center><img src="images/shop3.jpeg" />
"Okay, you're a tough little nut for a candle gal to crack, but how about this scent:</center>
<<tf 4.5 1 '$d1'>> <<tf 5.2 1 '$d2'>> <<tf 6 1 '$d3'>> <<tf 7 1 'with a $d4 hint of'>> <<tf 8.2 1 '$d5'>> <<tf 9.2 1 '$d6!'>>
<center><<tf 10.5 1 'What do you think?"'>>
</center>
<<epfresh
'[[Yes.|candleshop16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop17]]'
'y'
'15'
>><center><img src="images/shop3.jpeg" />
"Aromarific! How long can you stay so I can blend it for you?"
<<epfresh
'[[Yes.|candleshop18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop18]]'
'y'
'12'
>></center><center><img src="images/shop10.jpeg" />
"What my sister means to say is we like it but we don't have any money."
<<epfresh
'[[Yes.|candleshop31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop31]]'
'y'
'12'
>></center><center><img src="images/shop10.jpeg" />
"We need to go. We're in a hurry. And we don't have any money."
<<epfresh
'[[Yes.|candleshop31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop31]]'
'y'
'12'
>></center><center><img src="images/shop3.jpeg" />
"That's okay, you can pay when you pick it up. What's your name."
<<epfresh
'[[Yes.|candleshop33a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop33b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop33]]'
'y'
'12'
>></center><center><img src="images/shop10.jpeg" />
"Her name's Sadie Pincher. Jodie Pincher's our dad."
<<epfresh
'[[Yes.|candleshop21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop21]]'
'y'
'12'
>></center>
<<set $TokenCC = 1>>
<center><img src="images/shop3.jpeg" />
"As in <i>the</i> Jodie Pincher.
<<tf 3 1 'The Badger?"'>>
<<epfresh
'[[Yes.|candleshop22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop22]]'
'y'
'12'
>></center><center><img src="images/shop10.jpeg" />
"Just please tells us a way out of here."
<<epfresh
'[[Yes.|candleshop23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop23]]'
'y'
'12'
>></center>
<<set $TokenSK = 1>><center><img src="images/shop3.jpeg" />
"Your name's...'Yass'? Oooh, I think I should name a candle flavor after you." <<epfresh
'[[Yes.|candleshop33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop33]]'
'y'
'12'
>></center><center><img src="images/shop3.jpeg" />
"Your name's...'Know'? Interesting and deep." <<epfresh
'[[Yes.|candleshop33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|candleshop33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[candleshop33]]'
'y'
'12'
>></center><center><img src="images/shop3.jpeg" />
"There's a way out the back. Just don't bring any of those bad vibes back. I don't want to be involved in the Badger's business."
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun4z][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>></center><center><img src="images/shop3.jpeg" />
"Seriously, please. Leave me and my candle business out of this!"
<<ep
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'x'
'0'
>></center>/* 3 */
<center><img src="images/raccoons6.jpeg" />
You lead Asher past the raccoons, but then you see more.
Now do you turn around?
<<epfresh
'[[Yes.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon5]]'
'x'
'0'
>></center>
<<set $choice1 = 1>>
/* 2 */
<center><img src="images/raccoons3.jpeg" />
<<if $choice == 1>>"Then we go back."<<elseif $choice == 2>> "Ok, so let's keep running past the raccoons."<<else>>"I'll go back if you want to go back. I'm following you."<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon4a]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|raccoon3b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon4a]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon4a]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<set $choice1 = 1>>/* 3 */
<center><img src="images/raccoons6.jpeg" />
Asher pulls you past the raccoons, but then you see more.
Now do you turn around?
<<epfresh
'[[Yes.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon5]]'
'x'
'0'
>></center>
<<set $choice1 = 1>>
/* 3a */
<center><img src="images/2streetgoon1.jpeg" />
You quickly try to sneak past them, and as soon as Asher whispers, "That's definitely Uncle Caleb's guys," the men spot you!
"Hey! Pincher babies!"
Quick! Do you try and get them with your<<if $bat == 1>>bat?<<elseif $pipe == 1>>pipe?<<elseif $hairspray == 1 || $hairspray == 2>>hairspray?<<elseif $comicbook == 1>>comic book?<<elseif $honey == 1>>honey bear?<<else>>-- oh no! We don't got anything!<</if>>
<<epfresh
'[[Yes.|streetgoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon2]]'
'y'
'12'
>></center>/* 5 */
<center><img src="images/raccoons14.jpeg" />
You and Asher go even further down the alley. But now Raccoons are coming from all sides.
<<tf 3 1 '"This is a pretty creepy alley, huh?"'>>
<<epfresh
'[[Yes.|raccoon6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon7]]'
'y'
'12'
>></center>/* 4a */
<center><img src="images/raccoons6.jpeg" />
Asher pulls you past the raccoons, but then you see more. "Do we turn around and go back?" Asher asks.
<<epfresh
'[[Yes.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon5]]'
'y'
'12'
>></center>
<<set $choice1 = 1>>
/* 3b */
<center><img src="images/raccoons6.jpeg" />
You run past the raccoons, but then you see more. "Do we turn around?" Asher asks.
<<epfresh
'[[Yes.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon5]]'
'y'
'12'
>></center>
<<set $choice1 = 1>>
/* 6 */
<center><img src="images/raccoonsangry.jpeg" />
"Oh great. There's more."
<<epfresh
'[[Yes.|raccoon8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon8]]'
'x'
'0'
>></center>
/* 7 */
<center><img src="images/raccoonsangry.jpeg" />
'"Are you sure it's not creepy?"
<<epfresh
'[[Yes.|raccoon8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon8]]'
'x'
'0'
>></center>/* 8 */
<center><img src="images/Raccoons8.jpeg" />
"Do you think they want to eat us?" Asher asks.
<<epfresh
'[[Yes.|raccoon9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon10]]'
'x'
'0'
>></center>/* 9 */
<center><img src="images/raccoonsangry.jpeg" />
"But they're so cute."
<<epfresh
'[[Yes.|raccoon11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon11]]'
'x'
'0'
>></center>
/* 10 */
<center><img src="images/Raccoons3a.jpeg" />
Asher bravely steps forward and offers to pet one of the raccoons.
<<epfresh
'[[Yes.|raccoonA2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonA3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonA2]]'
'x'
'0'
>></center>/* 11 */
<center><img src="images/raccoonsangry.jpeg" />
He looks at <<if $bat == 1>>your bat<<elseif $pipe == 1>>your pipe<<elseif $hairspray == 1 || $hairspray == 2>>your hairspray<<else>>you<</if>>. "Are you going to hurt them?"
<<epfresh
'[[Yes.|raccoon12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon13]]'
'x'
'0'
>></center>
/* 12 */
<center><img src="images/raccoonsangry.jpeg" />
You raise up your bat and swing. They scurry out of the way. Do you swing again?
<<epfresh
'[[Yes.|raccoon14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon13]]'
'x'
'0'
>></center>
<<set $points -= 3>>
<<set $afp -= 3>>/* 13 */
<center><img src="images/raccoongirl3.jpeg" />
You step back. Waiting for the worst when...
<<tf 2.5 1 'A girl comes out of the trash. "Who are you?" the woman asks.'>>
<<epfresh
'[[Yes.|raccoonA1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonA1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonA1c]]'
'x'
'0'
>></center>
<<nobr>> /* Candle Shop */
<<new_song 'askQsRacCandle' 1 .5 6>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 14 */
<center><img src="images/raccoonscary2.jpeg" />
You swing again and kill one of the little ones.
"NO!"
<<epfresh
'[[Yes.|raccoon15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon15]]'
'x'
'0'
>></center>
<<set $points -= 3>>
<<set $afp -= 3>>/* 15 */
<center><img src="images/raccoonscary4.jpeg" />
A raccoon jumps on your face. And claws at you.
<<epfresh
'[[Yes.|raccoon16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon16]]'
'x'
'0'
>></center>/* 16 */
<center><img src="images/raccoonscary5.jpeg" />
Another raccoon bites you.
<<epfresh
'[[Yes.|raccoon17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon17]]'
'x'
'0'
>></center>/* 17 */
<center><img src="images/raccoonscary3.jpeg" />
Raccoons consume you. You can't see Asher.
<<tf1 3 1 'And you die.'>>
<<gameover>></center>
/* A1a */
<center><img src="images/raccoongirl3.jpeg" />
"Weird name, 'Yes.'"
Do you attack her?
<<epfresh
'[[Yes.|raccoon20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon21]]'
'x'
'0'
>></center>/* A1b */
<center><img src="images/raccoongirl3.jpeg" />
"Weird name, 'No.'"
Do you attack her?
<<epfresh
'[[Yes.|raccoon20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon21]]'
'x'
'0'
>></center>/* A1c */
<center><img src="images/raccoongirl3.jpeg" />
Do you attack her?
<<epfresh
'[[Yes.|raccoon20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon21]]'
'x'
'0'
>></center>/* A2 */
<center><img src="images/Raccoons3a.jpeg" />
He pets one of the big ones and it snuggles back. "They're friendly," Asher says, "and they really stink."
<<epfresh
'[[Yes.|raccoon13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon13]]'
'x'
'0'
>></center>/* A3 */
<center><img src="images/Raccoons3a.jpeg" />
Asher runs back to you.
<<epfresh
'[[Yes.|raccoon13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon13]]'
'x'
'0'
>></center>/* 20 */
<center><img src="images/raccoongirl3.jpeg" />
You swing and miss her, but hit a small baby raccoon.
"NO!"
<<epfresh
'[[Yes.|raccoon15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon15]]'
'x'
'0'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>/* 21 */
<center><img src="images/raccoongirl2.jpeg" />
"Hi. I'm a grad student at SEP University. I'm in Feral Studies. Do you know what that means?"
<<epfresh
'[[Yes.|raccoon22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon22a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon22a]]'
'x'
'0'
>></center>/* 22 */
<center><img src="images/raccoongirl2.jpeg" />
"Cool. Most people don't. I'm studying the native raccoon population. I'm really trying to get into the way they think, communicate, and how they pick garbage to eat."
<<epfresh
'[[Yes.|raccoon24][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon25][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon26]]'
'y'
'12'
>></center>/* 24 */
<center><img src="images/raccoongirl2.jpeg" />
"It's amazing. I can even communicate with them. I think at least."
<<epfresh
'[[Yes.|raccoon26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon26]]'
'x'
'0'
>></center>/* 25 */
<center><img src="images/raccoongirl2.jpeg" />
"Yes way! I can even talk with them... in a way."
<<epfresh
'[[Yes.|raccoon26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon26]]'
'x'
'0'
>></center>/* 26 */
<center><img src="images/raccoongirl2.jpeg" />
The raccoons talk to the girl. She turns to Asher.
"They like you little dude, but not your sister."
<<epfresh
'[[Yes.|raccoon27][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon27][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon27]]'
'x'
'0'
>></center>/* 27 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
<<if $honey == 1>> Asher says, "Be nice to her. She's had a rough day."
Raccoon Girl: "Procyon lotors can relate to rough days."
Asher looks to you. Do you give them the honey bear as a peace offering?
<<epfresh
'[[Yes.|raccoon29hb][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon29]]'
'y'
'14'
>>
<<else>>Asher: "Be nice to her. She's had a rough day."
Raccoon Girl: "Procyon lotors can relate to rough days."
She screeches, but in a kind way, to the raccoons behind her.
<<epfresh
'[[Yes.|raccoon29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon29]]'
'y'
'14'
>>
<</if>>
</center>
/* 29 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Asher: "You really can talk to them."
One of the raccoons peeks around the edge of the alley and starts to chatter something to the others.
<<epfresh
'[[Yes.|raccoon40][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon40][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon40]]'
'y'
'15'
>></center>/* 40 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Raccoon Girl looks at you: "Someone is coming. Big hairy men. Are they coming for you guys?"
<<ep
'[[Yes.|raccoon41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon42][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon42]]'
'x'
'0'
>></center>/* 41 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Asher: "We're really sorry, but yeah, we're in trouble and these guys are bad news bears."
<<ep
'[[Yes.|raccoon42a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon42a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon42a]]'
'x'
'0'
>></center>/* 42 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Asher: "Actually there really is someone after us. These guys are bad news bears."
<<ep
'[[Yes.|raccoon42a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon42a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon42a]]'
'x'
'0'
>></center>/* 42a */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Suddenly the entire Raccoon posse starts chattering.
Raccoon Girl: "They really don't like bears. It's why they migrated into the city. That, and there's better junk pizza here."
<<ep
'[[Yes.|raccoon42b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon42b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon42b]]'
'y'
'12'
>></center>/* 42b */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Asher: "We should go, Sadie."
<<ep
'[[Yes.|raccoon43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon43]]'
'x'
'0'
>></center>
/* 43 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
"Let me help you," the raccoon girl says. "All you need to do is hide in the dumpster."
<<ep
'[[Yes.|raccoon44][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon45][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon44]]'
'x'
'0'
>></center>/* 44 */
<center><img src="images/emptyalley1.jpeg" />
You and Asher get inside the dumpster and wait.
"Sadie?" Asher asks.
<<ep
'[[Yes.|raccoonLove2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove3]]'
'x'
'0'
>></center>
<<nobr>> /* tensesilence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 45 */
<center><img src="images/RaccoonGirlAsher1.jpeg" />
Raccoon Girl: "Please. My friends like your brother and they know how to handle bear problems. Believe me. Now hide in the dumpster."
<<ep
'[[Yes.|raccoon44][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon46][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon44]]'
'y'
'10'
>></center>/* 46 */
<center><img src="images/goonkill1.jpeg" />
You refuse to go in the dumpster, and around the corner come Caleb's goons.
<<epfresh
'[[Yes.|raccoon47][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon47][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon47]]'
'x'
'0'
>></center>/* 47 */
<center><img src="images/goonkill1.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
You're hit in the chest and fall.
<<tf 3 1 '"Sadie!" you hear Asher whimper.'>>
<<ep
'[[Yes.|raccoon48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon48]]'
'x'
'0'
>></center>/* 48 */
<center><img src="images/raccoonscary4.jpeg" />
The raccoons attack the goons, and you watch them tear the goons to shreds as you die.
<<gameover>>
</center>/* 2 */
<center><img src="images/dumpsterboy1.jpeg" />
"I need you to tell me something."
<<epfresh
'[[Yes.|raccoonLove4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove4]]'
'x'
'0'
>></center>/* 3 */
<center><img src="images/dumpsterboy1.jpeg" />
"Seriously. I need you to tell me something."
<<epfresh
'[[Yes.|raccoonLove4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove4]]'
'x'
'0'
>></center>/* 4 */
<center><img src="images/dumpsterboy1.jpeg" />
"Back at the apartment, did you tell that guy, Kaye, where I was? Did you tell him where I was hiding?"
<<epfresh
'[[Yes.|raccoonLove6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove7]]'
'y'
'12'
>></center>/* 6 */
<center><img src="images/dumpsterboy1.jpeg" />
"Why would you do that? You think if I'm dead, you'll just become Dad's new special heir?"
<<epfresh
'[[Yes.|raccoonLove8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove9]]'
'x'
'0'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>/* 5 */
<center><img src="images/dumpsterboy1.jpeg" />
"I don't believe you. You really think Dad'll just put you in charge if you let me die?"
<<epfresh
'[[Yes.|raccoonLove8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove9]]'
'x'
'0'
>></center>/* 7 */
<center><img src="images/dumpsterboy1.jpeg" />
"Did you tell him that I was in my room, under the bed?"
<<epfresh
'[[Yes.|raccoonLove5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove6]]'
'x'
'0'
>></center>/* 8 */
<center><img src="images/dumpsterboy1.jpeg" />
"Why? You always said you don't want that. Right?...
<<tf 4 1 'Right?"'>>
<<ep
'[[Yes.|raccoonLove10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove10a]]'
'x'
'0'
>></center>/* 9 */
<center><img src="images/dumpsterboy1.jpeg" />
"Then why? Do you even love me?"
<<epfresh
'[[Yes.|raccoonLove21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11b]]'
'x'
'0'
>></center>/* 10 */
<center><img src="images/dumpsterboy1.jpeg" />
"You're scared and on weird drugs. I get it."
<<ep
'[[Yes.|raccoonLove11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11]]'
'x'
'0'
>></center>/* 21 */
<center><img src="images/dumpsterboy1.jpeg" />
"Promise.
<<tf 1 1 'Like a promise Dad\'s guys give him."'>>
<<epfresh
'[[Yes.|raccoonLove22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11A]]'
'x'
'0'
>></center>/* 11b */
<center><img src="images/dumpsterboy1.jpeg" />
"'No'? Are you joking?"
<<epfresh
'[[Yes.|raccoonLove21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11A]]'
'x'
'0'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>/* 11 */
<center><img src="images/dumpsterboy1.jpeg" />
"But can I ask...
<<tf 2 1 'Can I just ask...'>>
<<tf 4 1 'Do you love me more than Dad?"'>>
<<ep
'[[Yes.|raccoonLove13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11A]]'
'x'
'0'
>>
</center><<set $TokenAsh = 1>>
<center><img src="images/boysmile1.jpeg" />
Asher smiles and holds your hand.
Do you smile back?
<<epfresh
'[[Yes.|raccoonLove13a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove13b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove13a]]'
'y'
'4'
>>
</center><<set $TokenAsh = 1>>
/* 11A */
<center><img src="images/dumpsterboyCRY.jpeg" />
Asher cries. As we hear Caleb's guys walking outside the dumpster.
<<epfresh
'[[Yes.|raccoonLove13ca][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove13ca][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove13ca]]'
'y'
'7'
>>
</center>
<<set $points -= 2>>
<<set $afp -= 2>>
<<nobr>> /* tensesilence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 22 */
<center><img src="images/dumpsterboy1.jpeg" />
"And...
<<tf 1 1 'and...'>>
<<tf 3 1 'you love me way more than Dad, right?"'>>
<<epfresh
'[[Yes.|raccoonLove13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11A][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11A]]'
'x'
'0'
>>
</center>
<center><img src="images/boyhug2.jpeg" />
Asher hugs you. And you hear...
Caleb's guys walking outside the dumpster.
<<epfresh
'[[Yes.|raccoonLove13c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove13c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove13c]]'
'y'
'7'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>
<<nobr>> /* tensesilence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/boyhug2.jpeg" />
You hear...
Caleb's guys walking outside the dumpster.
<<epfresh
'[[Yes.|raccoonLove13c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove13c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove13c]]'
'y'
'6'
>>
</center>
<<nobr>> /* tensesilence */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 1 */
<center><img src="images/dumpsterboy1.jpeg" />
Asher whispers: "Be quiet. Don't even say 'Yes' or 'No.'"
Outside the dumpster, you hear the goons:
<<tf1 6 1 '"Do you think these kids are like demon children? I mean the way they just handled Kaye like that."'>>
<<tf1 11 1 '"Well, they are children of the Badger."'>>
<<tf1 13 1 '"Hey... you hear that? I think something\'s watching us."'>>
<<tf1 16 1 '"Yeah. In the shadows."'>>
<<tf1 18 1 '"You think it\'s the demon kids?"'>>
<<epfresh
'[[Yes.|dumpsilent2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent4]]'
'y'
'23'
>></center>
<<set $crydumpster = 2>><center><img src="images/dumpsterboy1.jpeg" />
The footsteps stop.
"Did you hear that? Someone just said 'yes'...
<<tf 4 1 'from the dumpster."'>>
<<ep
'[[Yes.|dumpsilent5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent5]]'
'y'
'10'
>></center>/* 3 */
<center><img src="images/dumpsterboy1.jpeg" />
The footsteps stop.
"Did you hear that? Someone just said 'no'...
<<tf 4 1 'from the dumpster."'>>
<<ep
'[[Yes.|dumpsilent5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent5]]'
'y'
'10'
>></center>/* 4 */
<center><img src="images/dumpsterboy2.jpeg" />
"Crap! Is that a rat? Or a dog?" you hear.
<<epfresh
'[[Yes.|dumpsilent6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6a]]'
'y'
'7'
>></center>\
<<set $TokenR = 1>>/* 5 */
<<set $TokenR = 1>>
<center><img src="images/dumpstergoon.jpeg" />
"Would ya look at that. Not scary now, are you, Demon Kids?"
<<ep
'[[Yes.|dumpsterdead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsterdead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsterdead1]]'
'y'
'8'
>></center>
<center><img src="images/dumpsterboy2.jpeg" />
Suddenly you hear <b>screeches</b> and <b>squeals!</b>
Do you poke your head out now?
<<ep
'[[Yes.|dumpsilent6b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent8]]'
'y'
'5'
>></center>\<center><img src="images/dumpsterboy2.jpeg" />
You hear a goon scream:
"Holy ass ticks, Bri Bri! They're everywhere!"
"Run!! Run!!"
<<epfresh
'[[Yes.|dumpsilent6da][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6da][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6da]]'
'y'
'6'
>></center>\<center><img src="images/dumpsterboy2.jpeg" />
You then hear the raccoons chattering and clamoring.
<<tf 3 1 '"Get away from me, you slimy fur wad!" a goon screams.'>>
<<tf 7 1 'Asher goes to peek. Do you let him?'>>
<<ep
'[[Yes.|dumpsilent6b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6b]]'
'y'
'10'
>></center>\<center><img src="images/raccoonscary4.jpeg" />
You look out and see the goons being attacked from all sides as one goon says: "Holy ass ticks! They're everywhere!"
<<epfresh
'[[Yes.|dumpsilent6c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6c]]'
'y'
'9'
>></center>\<center><img src="images/raccoonscary4.jpeg" />
The goons yell "Run!! Run!!" but it's too late.
<<tf 3.5 1 'The raccoons overtake them. It is a gross and hideous sight.'>>
<<ep
'[[Yes.|dumpsilent6d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6d]]'
'y'
'10'
>></center>\/* 6d */
<center><img src="images/RaccoonGirl1.jpeg" />
Raccoon Girl comes out of the shadows. Smiles at you.
<<tf 2.5 1 '"Well that\'s been taken care of."'>>
<<if $crydumpster == 1>>
<<epfresh
'[[Yes.|dumpsilent6dc][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6dc][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6dc]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|dumpsilent6db][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6db][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6db]]'
'y'
'12'
>><</if>>
</center>/* 6da */
<center>And then...
<<tf1 1.5 1 '...the Dumpster opens.'>>
<<tf1 1.5 1 '<img src="images/RaccoonGirl1.jpeg" />'>>
<<tf1 5 1 '"They\'re gone," she says.'>>
<<tf1 8 1 'And she\'s right. There are blood stains on the pavement and raccoons chewing, but no sign of the goons."'>>
<<if $crydumpster == 1>>
<<epfresh
'[[Yes.|dumpsilent6dc][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6dc][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6dc]]'
'y'
'14'
>>
<<else>>
<<epfresh
'[[Yes.|dumpsilent6db][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent6db][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent6db]]'
'y'
'14'
>>
<</if>>
</center><center><img src="images/dumpsterboy1.jpeg" />
Asher continues to weep silently. He puts a finger over his lips.
<b>shhh</b>
Outside the dumpster, you hear the goons:
<<tf1 6 1 '"Do you think these kids are like demon children? I mean the way they just handled Kaye like that."'>>
<<tf1 11 1 '"Well, they are children of the Badger."'>>
<<tf1 13 1 '"Hey... you hear that? I think something\'s watching us."'>>
<<tf1 16 1 '"Yeah. In the shadows."'>>
<<tf1 18 1 '"You think it\'s the demon kids?"'>>
<<epfresh
'[[Yes.|dumpsilent2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent4]]'
'y'
'23'
>></center>
<<if $afp < 1>>
<<set $crydumpster = 1>>
<</if>>/* 6dc */
<center><img src="images/boyrun2.jpeg" />
Asher jumps out of the dumpster and runs away.
<<epfresh
'[[Yes.|asherleaves2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves2]]'
'x'
'0'
>>
</center>
<<set $TokenD = 1>>
<<nobr>> /* Asher Run */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'slow_build'>>
<<audio $current_song time 36 volume 0 fadeoverto 2 .3>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>>/* 6db */
<center><img src="images/RaccoonGirl1.jpeg" />
"So do you guys need some help? Kinda looks like you do."
<<epfresh
'[[Yes.|dumpsilent61][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent62][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent63]]'
'x'
'0'
>></center>
<<set $TokenD = 1>><<set $TokenAsh = 1>>
/* 61 */
<center><img src="images/RaccoonGirl1.jpeg" />
"I know a place we can hide you. And trust me, my friends can get you plenty of food. You want to know how good the grub is?"
<<epfresh
'[[Yes.|dumpsilent64][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent65][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent65]]'
'x'
'0'
>></center>
/* 62 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Okay, well good luck out there."
<<epfresh
'[[Yes.|dumpsilent62a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent62a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent62a]]'
'x'
'0'
>></center>
<<set $TokenSB = 1>>
/* 63 */
<center><img src="images/alleyboy1.jpeg" />
"Yeah. We need help. We need a place to hide."
<<epfresh
'[[Yes.|dumpsilent63a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent62][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent63a]]'
'x'
'0'
>></center>/* 64 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Way better than college food, I'll tell you that."
<<epfresh
'[[Yes.|dumpsilent66][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent66][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent66]]'
'x'
'0'
>></center>/* 65 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Let's just say I hope you like Del Taco. I bet you'll even be able to speak raccoon pretty fast too."
<<epfresh
'[[Yes.|dumpsilent65a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent65b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent65a]]'
'x'
'0'
>></center>
<<set $TokenSB = 1>>
/* 62a */
<center><img src="images/boygirlrun1.jpeg" />
Asher takes your hand and the two of you run off.
<<tf1 3 1 'Anyway, you lived for today.'>>
<<tf1 4 1 '"Sadie, you stink" Asher adds.'>>
<<win 5.5>> </center>/* 63a */
<center><img src="images/RaccoonGirl1.jpeg" />
"Okay then. We can certainly hide you for sure. You're going to love the food too. They don't cook, but they know how to concoct some really great sauces. You want to know how good it is?"
<<epfresh
'[[Yes.|dumpsilent64][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent65][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent65]]'
'y'
'12'
>></center>/* 66 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Is your sister alright?"
<<epfresh
'[[Yes.|dumpsilent67][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent67][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent67]]'
'x'
'0'
>></center>/* 65a */
<center><img src="images/raccoon3a.jpeg" />
"Wait until you meet Ol' Snarl Face. He'll tickle your ear when you sleep."
<<tf1 3 1 'Welp. You lived for today.'>>
<<tf1 4 1 '"Sadie, you stink," Asher adds.'>>
<<win 5>> </center>/* 65b */
<center><img src="images/raccoon3a.jpeg" />
"Trust me, you will."
<<tf 3 1 'Welp. You lived for today.'>>
<<tf 4 1 '"Sadie, you stink" Asher adds.'>>
<<win 5>> </center>/* 67 */
<center><img src="images/alleyboy1.jpeg" />
"She's on this drug our dad sells."
<<epfresh
'[[Yes.|dumpsilent68][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent68][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent68]]'
'x'
'0'
>></center>/* 68 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Is it Binirize? I've heard of that."
<<epfresh
'[[Yes.|dumpsilent69][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent69][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent69]]'
'x'
'0'
>></center>/* 69 */
<center><img src="images/alleyboy1.jpeg" />
"They usually call it 'Dis-o-Dat,' but yeah."
<<epfresh
'[[Yes.|dumpsilent70][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent70][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent70]]'
'x'
'0'
>></center>
/* 70 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Well, you want to hide out with us?"
<<epfresh
'[[Yes.|dumpsilent75][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent72][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent72]]'
'x'
'0'
>></center>
<<set $TokenSB = 1>>
/* 75 */
<center><img src="images/Raccoons3a.jpeg" />
"Excellent. You'll love living with these guys. Wait until you meet Ol' Snarl Face. He'll tickle your ear when you sleep."
<<tf1 5 1 'Anyway, you lived for today.'>>
<<tf1 7 1 '"Sadie, you stink," Asher adds.'>>
<<win 8.5>> </center>/* 72 */
<center><img src="images/alleyboy1.jpeg" />
Ash takes your hand. "We'll take our chances on our own, I guess."
<<epfresh
'[[Yes.|dumpsilent73][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent74][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent73]]'
'x'
'0'
>></center>
/* 73 */
<center><img src="images/RaccoonGirl1.jpeg" />
"Well good luck. If you ever want to help out with some cool thesis research, let me know."
<<tf1 3 1 '<img src="images/boygirlrun1.jpeg"/>'>>
<<tf1 3 1 'Asher grabs your hand and you walk away. You stink... but you lived...'>>
<<tf1 6 1 'for today.'>>
<<win 7>> </center>/* 74 */
<center><img src="images/alleyboy1.jpeg" />
"Never mind, we'll go with you."
<<epfresh
'[[Yes.|dumpsilent75][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|dumpsilent75][$timediff = setup.extratime($starttime, $bartime)]]'
'[[dumpsilent75]]'
'y'
'3'
>></center><center><img src="images/2streetgoon1.jpeg" />
Goon: "Why don't you be good little puppies and get in the car."
Asher: "No. It's Uncle Caleb's guys. Get 'em with the <<if $bat == 1>>bat<<elseif $pipe == 1>>pipe<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $comicbook == 1>>comic book<<elseif $honey == 1>>honey bear<<else>>-- oh no! We don't got anything<</if>>."
<<epfresh
'[[Yes.|streetgoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon2]]'
'y'
'10'
>></center><center><img src="images/2streetgoon1.jpeg" />
Goon 1: "'No'? Oh, I'm sorry, I didn't know you weren't the children of the most notorious mob boss in the city."
Goon 2: "Do we look like the type of professionals who don't do our research?"
Goon 1: "Especially when our research only involves looking at a couple pictures?"
<<ep
'[[Yes.|boychoose4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|boychoose5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose6]]'
'y'
'14'
>></center><center><img src="images/2streetgoon1.jpeg" />
Goon 1: "Well that's where you're wrong. Cuz we're really good at looking at pictures. Now get in the car."
Asher: "No. It's Uncle Caleb's guys. Get 'em with the <<if $bat == 1>>bat<<elseif $pipe == 1>>pipe<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $comicbook == 1>>comic book<<elseif $honey == 1>>honey bear<<else>>-- oh no! We don't got anything<</if>>."
<<epfresh
'[[Yes.|streetgoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon2]]'
'y'
'12'
>></center><center><img src="images/2streetgoon1.jpeg" />
Goon 1: "Exactly. We're really good at looking at pictures. Now get in the car."
Asher: "No. It's Uncle Caleb's guys. Hit 'em with the bat."
<<ep
'[[Yes.|streetgoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon2]]'
'x'
'0'
>></center><center><img src="images/2streetgoon1.jpeg" />
Goon 2: "Believe me, we're really good at looking at pictures. Now get in the car."
Asher: "No. It's Uncle Caleb's guys. Hit 'em with the <<if $bat == 1>>bat<<elseif $pipe == 1>>pipe<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $comicbook == 1>>comic book<<elseif $honey == 1>>honey bear<<else>>-- oh no! We don't got anything<</if>>."
<<ep
'[[Yes.|streetgoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon2]]'
'x'
'0'
>></center><center><img src="images/boyonledge.jpeg" />
<<if $bus == 1>>Or do you go to the apartment window?<<else>>Asher says: "There's an open apartment window. Should we go in?"<</if>>
<<ep
'[[Yes.|Window7aX][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window7ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath4]]'
'y'
'0'
>></center>/* 1 */
<center><img src="images/ladyroom.jpeg" />
You crawl in, smell acrylic paint, and see that there really is only one other room and the apartment door. And then you hear someone in the other room.
"Who is that humming?" Asher asks. "Do we say hi to her?"
<<epfresh
'[[Yes.|Lady2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady2]]'
'y'
'14'
>>
</center><<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 2 */
<center><img src="images/lady1.jpeg" />
You look and see a lady painting in the next room.
"Hi," Asher says.
<<epfresh
'[[Yes.|Lady4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady4]]'
'x'
'0'
>>
</center>
<<hintD>> /*Say nothing?*//* 3 */
<center><img src="images/lady1.jpeg" />
You look and see a lady painting in the next room.
"Who is there?" she asks.
<<epfresh
'[[Yes.|Lady4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady4]]'
'x'
'0'
>>
</center>
<<hintD>> /*Say nothing?*//* 4 */
<center><img src="images/lady1.jpeg" />
She looks peculiarly at you as she utters,
"Are you... looking for Albert?"
<<epfresh
'[[Yes.|Lady5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady5]]'
'x'
'0'
>>
</center>/* 5 */
<center><img src="images/lady1.jpeg" />
"Well he's not here, and he's never coming back!!"
<<epfresh
'[[Yes.|Lady7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady7]]'
'x'
'0'
>>
</center>/* 6 */
<center><img src="images/lady1.jpeg" />
<<if $ashdoor == 1>>"Then why are you sneaking in here like this?"<<else>>"Then why are you sneaking in through the window!"<</if>>
<<epfresh
'[[Yes.|Lady7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady7]]'
'x'
'0'
>>
</center>/* 7 */
<center><img src="images/ladyboy1.jpeg" />
Asher points to the window! "It's Kaye!!"
<<epfresh
'[[Yes.|Lady9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady9]]'
'x'
'0'
>>
</center><<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 9 */
<center><img src="images/kledge2.jpeg" />
Do you run?
<<epfresh
'[[Yes.|LadyRun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady11]]'
'x'
'0'
>>
</center>
/* 10dead */
<center><img src="images/kledge.jpeg" />
You lunge for the door and this time--
<b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 2s>>\
Sorry, but you just died. Kaye's face is the last thing you see.
<</timed>>\
<<gameover>></center>/* 11 */
<center><img src="images/konledge.jpeg" />
<<if $bat == 1>>Do you hit him with the bat?<<elseif $hairspray == 1 || $hairspray == 2>>Do you attack him with your hairspray?<<else>>Do you try and push him out the window?<</if>>
<<epfresh
'[[Yes.|Lady12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady12a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady13dead]]'
'x'
'0'
>>
</center>
/* 12 */
<center><img src="images/kledge.jpeg" />
<<if $bat == 1>>You swing at Kaye and miss!
<<set $points -= 1>>
<<set $afp -= 1>>
<<elseif $hairspray == 1 || $hairspray == 2>>You spray the hair product at Kaye and it gets him just a little in the eyes.<<set $TokenHS = 1>><<set $hairspray -= 1>>
<<else>>You lunge at Kaye as <b>BANG<<audio bang3 volume .2 play>>!</b> a bullet whizzes by you.<</if>>
The action has thrown Kaye off balance and he begins to fall backward. Do you reach to save him?
<<epfresh
'[[Yes.|Lady12d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady12e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady12e]]'
'y'
'10'
>>
</center>
/* 13dead */
<center><img src="images/kledge.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 2s>>\
You die. Kaye's face is the last thing you see.
<</timed>>\
<<gameover>></center>/* 15 */
<center><img src="images/lady3.jpeg" />
The lady emerges from the painting room.
<<tf1 3 .1 '" I\'m calling the cops." You turn to see the woman there, having witnessed everything.'>>
<<epfresh
'[[Yes.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady16]]'
'y'
'11'
>>
</center>
/* 16 */
<center><img src="images/lady1.jpeg" />
"How dangerous was he?"
<<epfresh
'[[Yes.|Lady17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady17]]'
'y'
'5'
>>
</center>/* 17 */
<center><img src="images/lady2.jpeg" />
"Was he one of Albert's friends? <<if $klive ==1>>Did you do something to Albert<<else>>Did you kill Albert too<</if>>?"
<<epfresh
'[[Yes.|Lady18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady18]]'
'x'
'0'
>>
</center>
<<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 18 */
<center><img src="images/ladyboy1.jpeg" />
"Who is Albert?" Asher asks.
<<epfresh
'[[Yes.|Lady19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady19]]'
'y'
'5'
>>
</center>/* 19 */
<center><img src="images/lady2.jpeg" />
"Like you don't know, Little Miss Albert's Mistress."
<<epfresh
'[[Yes.|Lady21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady21]]'
'x'
'0'
>>
</center>/* 21 */
<center><img src="images/lady2.jpeg" />
"Oh my god, I just realized: Did Albert leave you too?"
<<epfresh
'[[Yes.|Lady22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady22a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady22]]'
'x'
'0'
>>
</center>/* 22 */
<center><img src="images/lady2.jpeg" />
"I'm so sorry. Albert can be so cruel with all his dreams and taking care of his grandma.
Do you have his number, by the way? I lost it...
<<tf1 3 1 'somehow."'>>
<<epfresh
'[[Yes.|Lady27a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady27][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady27]]'
'x'
'0'
>>
</center>/* 22a */
<center><img src="images/lady2.jpeg" />
"Do not trust him. He is a wicked man who only thinks about his dreams and taking care of his grandma.
Do you have his number, by the way? I lost it...
<<tf1 3 1 'somehow."'>>
<<epfresh
'[[Yes.|Lady27a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady27][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady27]]'
'y'
'10'
>>
</center>/* 27 */
<center><img src="images/ladyboy1.jpeg" />
"No, we don't have his number. Or know who 'Albert' is. My sister is on that weird drug called 'Dis-o-Dat.'"
<<ep
'[[Yes.|Lady28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady28]]'
'x'
'0'
>>
</center>/* 28 */
<center><img src="images/lady3.jpeg" />
"Shh, sweetie. The adults are talking.
<<tf 3 1 'About Albert.'>>
<<tf 4 1 'Come, let me show you my painting."'>>
<<tf 6 1 'She takes you into the next room.'>>
<<epfresh
'[[Yes.|Lady29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady29]]'
'x'
'0'
>>
</center>/* 29 */
<center><img src="images/albert1.jpeg" />
"Do you like it?"
<<epfresh
'[[Yes.|Lady30][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady31]]'
'x'
'0'
>>
</center>
<<set $TokenA = 1>>/* 30 */
<center><img src="images/albert1.jpeg" />
"I hate it. What do you like about it?"
<<epfresh
'[[Yes.|Lady30a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30a]]'
'x'
'0'
>>
</center>/* 31 */
<center><img src="images/albert1.jpeg" />
"I love it. I love him...
<<tf1 2 1 'Will you help me break his heart?"'
<<epfresh
'[[Yes.|Lady36][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady37]]'
'x'
'0'
>>
</center>
<<set $TokenA = 1>>/* 30a */
<center><img src="images/albert1.jpeg" />
"Can you tell he belongs in Hell?"
<<epfresh
'[[Yes.|Lady30b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30c]]'
'x'
'0'
>>
</center>/* 30b */
<center><img src="images/albert1.jpeg" />
"I hope I haven't doomed him. If I did, do you think a part of him still loves me?"
<<epfresh
'[[Yes.|Lady30d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e]]'
'x'
'0'
>>
</center>/* 30c */
<center><img src="images/albert1.jpeg" />
"Well he does... unless he's waiting for me in Heaven. Could he still love me?"
<<epfresh
'[[Yes.|Lady30d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e]]'
'x'
'0'
>>
</center>/* 30d */
<center><img src="images/albert1.jpeg" />
"I'll never love him."
<<epfresh
'[[Yes.|Lady30f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30f]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* 30e */
<center><img src="images/lady2.jpeg" />
"Do you think he loves you?"
<<epfresh
'[[Yes.|Lady30e1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e1]]'
'x'
'0'
>>
</center>/* 30f */
<center><img src="images/albert1.jpeg" />
"I could though if I wanted to."
<<epfresh
'[[Yes.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady301]]'
'x'
'0'
>>
</center>/* 30g */
<center><img src="images/albert1.jpeg" />
"I suppose if eternity went on forever."
<<epfresh
'[[Yes.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady301]]'
'x'
'0'
>>
</center>/* 30e1 */
<center><img src="images/lady2.jpeg" />
"Have you kissed him?"
<<epfresh
'[[Yes.|Lady30e2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e2]]'
'x'
'0'
>>
</center>/* 301 */
<center><img src="images/ladyboy1.jpeg" />
"So um... can you help us?" Asher finally asks.
<<epfresh
'[[Yes.|Lady302][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady302][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady302]]'
'x'
'0'
>>
</center>/* 30e2 */
<center><img src="images/lady2.jpeg" />
"What do his lips taste like then?"
<<epfresh
'[[Yes.|Lady30e3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e4]]'
'x'
'0'
>>
</center>/* 30e2a */
<center><img src="images/lady2.jpeg" />
"Well then he could never have truly loved you."
<<epfresh
'[[Yes.|Lady30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e6]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* 30e3a */
<center><img src="images/lady2.jpeg" />
"Wrong! They don't taste like 'yass!' Whatever that is!"
<<epfresh
'[[Yes.|Lady30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e6]]'
'x'
'0'
>>
</center>/* 30e3 */
<center><img src="images/lady2.jpeg" />
"Wrong! They don't taste like 'naugh!' Whatever that is!"
<<epfresh
'[[Yes.|Lady30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e6]]'
'x'
'0'
>>
</center>/* 30e4 */
<center><img src="images/lady2.jpeg" />
"Your lips couldn't handle his, I bet."
<<epfresh
'[[Yes.|Lady30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady30e5]]'
'x'
'0'
>>
</center>/* 30e5 */
<center><img src="images/lady2.jpeg" />
"God, I miss his lips."<<epfresh
'[[Yes.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady301]]'
'x'
'0'
>>
</center>/* 30e6 */
<center><img src="images/lady2.jpeg" />
"Maybe if he had a gun to his head, he would kiss you. Is that why you killed him? Because he wouldn't kiss you?"
<<epfresh
'[[Yes.|Lady48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady301]]'
'x'
'0'
>>
</center>/* 48 */
<center><img src="images/lady4.jpeg" />
"Tell me, did he say anything when you murdered him? Did he mention me?"
<<epfresh
'[[Yes.|Lady49][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady50][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady49]]'
'x'
'0'
>>
</center>/* 302 */
<center><img src="images/lady3.jpeg" />
"First, if you truly killed Albert, tell me, how did he die?"
<<epfresh
'[[Yes.|Lady303][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady304][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady303]]'
'x'
'0'
>>
</center>/* 303 */
<center><img src="images/lady3.jpeg" />
"And..."
<<epfresh
'[[Yes.|Lady304][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady304][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady304]]'
'x'
'0'
>>
</center>/* 304 */
<center><img src="images/lady3.jpeg" />
"Just tell me, did he scream?"
<<epfresh
'[[Yes.|Lady305][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady305][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady305]]'
'x'
'0'
>>
</center>/* 305 */
<center><img src="images/lady3.jpeg" />
"Oh, I wish I could have been there. Did he mention me?"
<<epfresh
'[[Yes.|Lady53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady53]]'
'x'
'0'
>>
</center>/* 53 */
<center><img src="images/ladydoor1.jpeg" />
<b>KNOCK KNOCK</b>
You all turn toward the door.
"Albert, is that you?" the lady asks.
"Are you alone in there?" says the male voice on the other side.
The lady looks at you.
<<epfresh
'[[Yes.|Lady54][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55]]'
'x'
'0'
>>
</center>
<<nobr>> /* tensesilence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 36 */
<center><img src="images/lady2.jpeg" />
"Really. If you do that, if you help me crush his soul, I will do anything you could dream of for you."
<<epfresh
'[[Yes.|Lady37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady37][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady37]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>
/* 37 */
<center><img src="images/lady3.jpeg" />
"Or you could just tell me where to find him."
<<epfresh
'[[Yes.|Lady38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady39][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady38]]'
'x'
'0'
>>
</center>
/* 38 */
<center><img src="images/lady3.jpeg" />
"Well then... where is he?"
<<epfresh
'[[Yes.|Lady38a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady38a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady38a]]'
'x'
'0'
>>
</center>/* 39 */
<center><img src="images/lady1.jpeg" />
"Or you could be straight with me. Did you kill Albert?"
<<epfresh
'[[Yes.|Lady40][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady40]]'
'x'
'0'
>>
</center>/* 40 */
<center><img src="images/lady3.jpeg" />
"You did? You killed him?
Did you come to murder me too?"
<<epfresh
'[[Yes.|Lady46][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady47][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady47]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* 41 */
<center><img src="images/lady3.jpeg" />
"You sure? Because I had a dream a couple nights ago that he died.
And then I died.
<<tf1 3 1 'Oh my god, are you here to kill me now!"'>>
<<epfresh
'[[Yes.|Lady46][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady47][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady47]]'
'x'
'0'
>>
</center>/* 46 */
<center><img src="images/lady3.jpeg" />
"But you didn't. You saw me... as a kindred spirit."
<<epfresh
'[[Yes.|Lady48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady48]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>
/* 47 */
<center><img src="images/lady4.jpeg" />
She hugs you. "Of course. We are kindred spirits, united in our grief of his passing."
<<epfresh
'[[Yes.|Lady48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady48]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* 49 */
<center><img src="images/lady4.jpeg" />
"I knew it. I could feel it."
<<epfresh
'[[Yes.|Lady52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady52]]'
'x'
'0'
>>
</center>/* 50 */
<center><img src="images/lady4.jpeg" />
"Well I wouldn't think of him if I was dying gruesomely either."
<<epfresh
'[[Yes.|Lady52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady52]]'
'x'
'0'
>>
</center>/* 52 */
<center><img src="images/lady3.jpeg" />
"I always wanted him to die. But I wanted it to happen while he was in my arms."
<<epfresh
'[[Yes.|Lady53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady53]]'
'x'
'0'
>>
</center>/* 54 */
<center><img src="images/ladydoor1.jpeg" />
She talks into the door: "Am I alone?
<<tf 2 1 'YES I\'M ALONE!'>>
<<tf 4 1 'I\'m grieving through an uncoupling!"'>>
<<tf 8 1 'She then goes to open the door.'>>
<<epfresh
'[[Yes.|Lady56][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady57][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady56]]'
'y'
'13'
>>
</center>/* 55 */
<center><img src="images/ladydoor1.jpeg" />
"No, I'm with Albert right now. And he's big and amazing and he left me for this skank I just caught sneaking through my apartment with her little brother!"
<<epfresh
'[[Yes.|Lady55a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55a]]'
'x'
'0'
>>
</center>/* 55a */
<center><img src="images/ladydoor1.jpeg" />
Do you hide?
<<epfresh
'[[Yes.|Lady55b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55c]]'
'x'
'0'
>>
</center>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 56 */
<center><img src="images/ladydoor1.jpeg" />
"Just a moment..." she begins to unlock the door.
<<tf 3 1 '"Are you, by chance, with Albert?" she asks through the door.'>>
<<tf 6 1 'Do you stay where you can see the man when she opens the door?'>>
<<epfresh
'[[Yes.|Lady56a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady56b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady56b]]'
'y'
'12'
>>
</center>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* lady57 */
<center><img src="images/ladydoor1.jpeg" />
She stops when you say "no."
"I'm sorry," says the man on the other side.
Weird Artist Lady: "Tell Albert I'll only talk if he comes in person."
Male voice: "Listen, this is about this girl and this boy I'm looking for, that's all."
<<epfresh
'[[Yes.|Lady57a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady57a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady57a]]'
'y'
'13'
>>
</center>
<<nobr>> /* tensesilence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 55b */
<center><img src="images/ladygoon1.jpeg" />
The Door busts open and a Henchman barges in. <<if $klive == 1>>He looks down. Stunned that Kaye is on the floor.<</if>><<if $bat == 1>>Do you hit him with your bat?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>>
<<elseif $honey == 1>>Do you squirt him with the honey bear?
<<epfresh
'[[Yes.|Lady55dh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>>
<<else>>Do you grab a blue chair and hit him over the head?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>><</if>>
</center>/* 55c */
<center><img src="images/ladygoon2.jpeg" />
The Door busts open and a Henchman barges in. He sees you!
<<epfresh
'[[Yes.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55D]]'
'x'
'0'
>>
</center>/* 55d */
<center><img src="images/alleygoon3.jpeg" />
You hit him upside the head and he falls to the ground. <<set $comicbook = 0>>
He growls, super pissed, as he starts to get back up.
You might be able to run? You could hit him again?
But the first thing that comes to mind is:
Should you help him stand up?
<<epfresh
'[[Yes.|LadyXX1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX2]]'
'x'
'0'
>>
</center>
<<set $choice = 1>>
<<set $points -= 2>>
<<set $afp -= 2>>
<<set $comicbook = 0>>/* 55e */
<center><img src="images/ladygoon1.jpeg" />
He turns around and NOW he sees you.
<<epfresh
'[[Yes.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55D]]'
'x'
'0'
>>
</center>/* 55D */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
<<timed 2s>>\
Life sucks. Especially when you die.
<</timed>>\
<<gameover>></center>/* XX1 */
<center><img src="images/ladygoon3.jpeg" />
"Thank you.
<<tf 2 1 'For hitting me in the freakin\' head with a bat."'>>
<<epfresh
'[[Yes.|LadyXXD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXXD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXXD1]]'
'x'
'0'
>>
</center>
/* XX2 */
<center><img src="images/ladygoon3.jpeg" />
<<if $choice == 1>>Do you run?<<elseif $choice == 2>> Do you hit him again?<<else>>Or do you run?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|LadyXX3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXXD1]]'
'y'
'10'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|LadyXX4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXXD1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|LadyXX3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXXD1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>/* 56b */
<center><img src="images/ladygoon3.jpeg" />
You slink out of sight just as she opens the door.
"No," the henchman says. "I'm not with Albert. I'm looking for a little boy and his sister."
He walks in as she says:
"What do you think of the painting I made of Albert? Do you think it looks like him?"
He doesn't see you<<if $klive == 1>> as he looks down, stunned that Kaye is on the floor<</if>>. <<if $bat == 1>>Do you hit him with your bat?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>>
<<elseif $honey == 1>>Do you squirt him with the honey bear?
<<epfresh
'[[Yes.|Lady55dh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>>
<<else>>Do you grab a blue chair and hit him over the head?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>><</if>>
</center>/* 56a1 */
<center><img src="images/ladydoor1.jpeg" />
So you don't hide and <b>BAM!</b> the goon kicks the door open! He sees you and then...
<<epfresh
'[[Yes.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55D]]'
'y'
'5'
>>
</center>/* 56d */
<center><img src="images/ladygoon3.jpeg" />
"Lady, I don't know Albert. I don't know what he looks like, and--"
He sees you!
<<epfresh
'[[Yes.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55D]]'
'y'
'12'
>>
</center>/* lady57a */
<center><img src="images/ladydoor1.jpeg" />
"Then you tell Albert when he's ready for kids, I expect a ring on my finger first."
<<epfresh
'[[Yes.|Lady57c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady57b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady57c]]'
'x'
'0'
>>
</center>/* lady57c */
<center><img src="images/ladydoor1.jpeg" />
The man behind the door: "Look, lady. I don't know squat about Albert. I don't work for Albert. And I believe kids out of wedlock isn't ideal but sometimes life throws you curveballs."
Lady who is infatuated with Albert: "Oh, I like you."
The man behind the door: "Great, can you please let me in?"
<<epfresh
'[[Yes.|Lady57d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady57e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady57d]]'
'y'
'15'
>>
</center>/* lady57b */
<center><img src="images/ladydoor1.jpeg" />
She listens to you and changes her tune. "Actually, marriage can come second if he really wants kids."
<<epfresh
'[[Yes.|Lady57c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady57c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady57c]]'
'x'
'0'
>>
</center>/* lady57d */
<center><img src="images/ladydoor1.jpeg" />
"Just a moment..." she begins to unlock the door.
<<tf 2 1 '"Are you, by chance, with Albert?"'>>
<<tf 4 1 'Do you stay where you can see the man when she opens the door?'>>
<<epfresh
'[[Yes.|Lady56a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady56b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady56b]]'
'x'
'0'
>>
</center>/* lady57e */
<center><img src="images/ladydoor1.jpeg" />
Lady: "I'm sorry, but no. But tell Alby I'm happy he sent you."
Man's voice: "Okay...
<<tf 5 1 'I\'ll tell him."'>>
<<tf 7 1 'You hear the man walk away.'>>
<<epfresh
'[[Yes.|Lady58][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady59][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58]]'
'y'
'12'
>>
</center>/* lady58 */
<center><img src="images/ladydoor1.jpeg" />
"We did it!"
<<if $klive == 1>>
<<epfresh
'[[Yes.|Lady58a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady58a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58a1]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|Lady58a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady58a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58a]]'
'x'
'0'
>><</if>>
</center> /* 59 */
<center><img src="images/lady1.jpeg" />
"No?" she says. "Okay."
She starts to unlock the door and yells: "Sorry, come on in. We changed our minds!"
<<tf 5 1 'Do you stay where you can see the man when she opens the door?'>>
<<ep
'[[Yes.|Lady56a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady56b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady56b]]'
'x'
'0'
>>
</center>/* lady58a */
<center><img src="images/ladywindowA.jpeg" />
Outside you hear: "Oh no! Vince! VINCE! They killed Kaye! He's all over the street!
<<tf 4 1 'They must\'ve crawled out the window."'>>
<<epfresh
'[[Yes.|Lady58b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady58b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58b]]'
'x'
'0'
>>
</center>
<<set $voice = 1>>
/* lady58b */
<center><img src="images/ladywindow1.jpeg" />
"Oh, yeah. I forgot about the dude that fell out my window."
<<epfresh
'[[Yes.|Lady58c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady58d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58c]]'
'x'
'0'
>>
</center>/* lady58c */
<center><img src="images/ladyboy1.jpeg" />
"We need to hide."
<<epfresh
'[[Yes.|Lady58c1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady56a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58c1]]'
'x'
'0'
>>
</center>/* lady58d */
<center><img src="images/ladyboy1.jpeg" />
"Well of course you didn't. You were the one who killed him!"
<<epfresh
'[[Yes.|Lady58c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady58c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58c]]'
'x'
'0'
>>
</center>/* lady58c1 */
<center><img src="images/ladygoon1.jpeg" />
You rush to the corner just as the door busts open and in walks a henchman!
Lady: "You are such a jerk. Of course you're with Albert the Awful!"
The goon doesn't see you<<if $klive == 1>> as he looks down, stunned that Kaye is on the floor<</if>>. <<if $bat == 1>>Do you hit him with your bat?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>>
<<elseif $honey == 1>>Do you squirt him with the honey bear?
<<epfresh
'[[Yes.|Lady55dh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>>
<<else>>Do you grab a blue chair and hit him over the head?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55enext2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>><</if>>
</center>/* XXD1 */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
He shoots you...
<<timed 2s>>\
...dead as a doornail. Look up doornails sometime. It's actually kind of cool.
<a href="https://scholarlykitchen.sspnet.org/2021/11/19/dead-as-a-doornail">Click here to learn more.</a><</timed>>
<<gameover>></center>/* XX3 */
<center><img src="images/topstairs1.jpeg" />
You grab Asher and run out of the room. You hear another man running up the stairs. Do you go downstairs where you will surely meet him?
<<epfresh
'[[Yes.|LadyHS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyHS5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyHS5]]'
'x'
'0'
>></center>
/* XX4 */
<center><img src="images/alleygoon3.jpeg" />
<b>WHAP!</b>
Asher looks at you, stunned: "I think he's knocked out for sure now."
<<epfresh
'[[Yes.|LadyXX5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX5]]'
'x'
'0'
>>
</center>
<<set $TokenV = 1>>
<<set $TokenBB = 1>>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX5 */
<center><img src="images/lady3.jpeg" />
Moments like this remind me why I'm better off without Albert.
You look down at the gun.
Do you grab it?
<<epfresh
'[[Yes.|LadyXX6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX7]]'
'x'
'0'
>>
</center>/* XX6 */
<<set $gun = 1 >>\
<center><img src="images/lady3.jpeg" />
You grab the gun as the lady asks: "So... are you going now?"
<<epfresh
'[[Yes.|LadyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX8]]'
'x'
'0'
>>
</center>
<<set $gun = 1>>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX7 */
<<set $gun = 0 >>\
<center><img src="images/lady3.jpeg" />
"So... are you going now?"
<<epfresh
'[[Yes.|LadyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX8]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* RubyXX8 */
<center><img src="images/lady2.jpeg" />
The lady backs away, and you see a deep fear in her eyes.
She goes into her art room and locks herself in.
"I'm calling the police!"
<<epfresh
'[[Yes.|LadyXS1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS1]]'
'x'
'0'
>>
</center>/* XX9 */
<center><img src="images/lady3.jpeg" />
...and you take Asher's hand and run out as she yells:
"Will you say 'hi' to Albert for me?"
<<epfresh
'[[Yes.|LadyXX10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX10a]]'
'x'
'0'
>>
</center>
<<set $TokenN = 1>>
/* XX10 */
<center><img src="images/boyhallway.jpeg" />
"And you may have just killed two people."
<<epfresh
'[[Yes.|LadyXX11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11]]'
'x'
'0'
>>
</center>/* XX11 */
<center><img src="images/boyhallway2.jpeg" />
"Why are you so cool with that? What happened to you? What did those drugs do to you?"
<<epfresh
'[[Yes.|LadyXX11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11b]]'
'x'
'0'
>>
</center>/* XX12 */
<center><img src="images/boyhallway2.jpeg" />
"Don't lie. You did! You keep on hurting people. You always tell him 'there's always another way,' but in the end, you're just as awful as he is."
<<epfresh
'[[Yes.|LadyXX12a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX12b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX12a]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX11a */
<center><img src="images/boyhallway.jpeg" />
"We'll get you help. I don't know how, but we will. There's always another way, right. That's what you always say."
<<epfresh
'[[Yes.|LadyXX11a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11a2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11a1]]'
'x'
'0'
>>
</center>/* XX11b */
<center><img src="images/boyhallway2.jpeg" />
"You mean to say, that's who you are? That you are just like Dad? But you always say, there's always another way."
<<epfresh
'[[Yes.|LadyXX11c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d]]'
'x'
'0'
>>
</center>/* XX11a1 */
<center><img src="images/boyhallway.jpeg" />
"Now let's get out of here."
<<epfresh
'[[Yes.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* XX11a2 */
<center><img src="images/boyhallway2.jpeg" />
"What do you mean? Do you like the drugs you're on?"
<<epfresh
'[[Yes.|LadyXXa3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXXa3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXXa3]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX13 */
<center><img src="images/goonhallwayX1.jpeg" />
Suddenly a goon comes into the hallway. <<if $voice == 1>>He must've been the voice we heard out the window.<</if>>
<<epfresh
'[[Yes.|hallway1n][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway2]]'
'x'
'0'
>>
</center>
<<set $asher = 1>>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* XX11a3 */
<center><img src="images/boyhallway.jpeg" />
"Let's just get out of here.
<<epfresh
'[[Yes.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13]]'
'x'
'0'
>>
</center>/* XX11c */
<center><img src="images/boyhallway2.jpeg" />
"No. No! You're not a murderer!"
<<epfresh
'[[Yes.|LadyXX11e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11e]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX11d */
<center><img src="images/boyhallway2.jpeg" />
"Please don't turn into him. He's a monster. Promise me you won't be like him."
<<epfresh
'[[Yes.|LadyXX11d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11d2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d2]]'
'y'
'10'
>>
</center>/* XX11e */
<center><img src="images/boyhallway2.jpeg" />
"No, I refuse to believe it. You're just confused."
<<epfresh
'[[Yes.|LadyXX11d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11f]]'
'x'
'0'
>>
</center>/* XX11d1 */
<center><img src="images/boyhallway.jpeg" />
"Okay... then let's get out of here!"
<<epfresh
'[[Yes.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* XX11d2 */
<center><img src="images/boyhallway2.jpeg" />
"No... no! Take it back!"
<<epfresh
'[[Yes.|LadyXX11d3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11d4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d4]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX11d3 */
<center><img src="images/boyhallway2.jpeg" />
"Promise!"
<<epfresh
'[[Yes.|LadyXX11d5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11d4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d4]]'
'x'
'0'
>>
</center>/* XX11d4 */
<center><img src="images/boyhallway3.jpeg" />
Asher gets so upset he runs fast away from you!
Do you go after him?
<<if $afp > 0>>
<<epfresh
'[[Yes.|LadyRunAway1Save][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyRunAway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyRunAway2]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|LadyRunAway1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyRunAway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyRunAway2]]'
'x'
'0'
>><</if>>
</center>
<<set $asher = 0>>
<<nobr>> /* Asher Run */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'slow_build'>>
<<audio $current_song time 36 volume 0 fadeoverto 2 .3>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>>/* XX11d5 */
<center><img src="images/boyhallway.jpeg" />
"Okay, then let's get out of here!"
<<epfresh
'[[Yes.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>><center><img src="images/boyrunout.jpeg" />
You race after him as he heads outside.
<<tf 3 1 'Do you still go after him?'>>
<<if $AsherHandGrab == 1>>
<<ep
'[[Yes.|asherleaves22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun7]]'
'x'
'0'
>>
<<else>>
<<ep
'[[Yes.|asherleaves22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves22a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves22a]]'
'x'
'0'
>>
<</if>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* LadyRunAway2 */
<center><img src="images/goonhallwayX1.jpeg" />
You're alone for a moment.
Then a scary goon comes into the hallway. <<if $voice == 1>>He must've been the voice we heard out the window.<</if>>
<<epfresh
'[[Yes.|hallway1n][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway2]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX12a */
<center><img src="images/boyhallway2.jpeg" />
"You've seen the horrible things he's done! And now you're doing them. Do you want to be him? Is that what is happening?"
<<epfresh
'[[Yes.|LadyXX12c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX12b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX12c]]'
'x'
'0'
>>
</center>/* XX12b */
<center><img src="images/boyhallway2.jpeg" />
"Then promise. Promise me you're not like him!"
<<epfresh
'[[Yes.|LadyXX11d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11d2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d2]]'
'x'
'0'
>>
</center>/* XX12c */
<center><img src="images/boyhallway2.jpeg" />
"So you're just a monster like him?"
<<epfresh
'[[Yes.|LadyXX11d4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX12b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d4]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>/* XX11f */
<center><img src="images/boyhallway2.jpeg" />
"No! No! Take. It. Back."
<<epfresh
'[[Yes.|LadyXX11d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX11d4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX11d4]]'
'x'
'0'
>>
</center><center><img src="images/boyrun2.jpeg" />
"I hate you!" he yells as you go outside.
But now he's running through the super busy street.
<<tf 3 1 'Do you dare run through traffic too?'>>
<<epfresh
'[[Yes.|asherleaves8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves5a]]'
'x'
'0'
>></center><center><img src="images/alone1.jpeg" />
<<set $TokenL = 1>>Your call, and you did survive...
but now you are alone...
with barely a clue of...
where you are...
what is going on...
or who you are.
<<win 7>> </center>
<center><img src="images/goonhallwayX1.jpeg" />
<<if $klive == 1>>"I don't know how you took out the others, but boy, you are definitely the Badger's kid<<if $asher == 1>>s<<else>><</if>>."<<else>>"I can't believe you just killed Kaye like that! You truly are the Badger's kid<<if $asher == 1>>s<<else>><</if>>."<</if>>
<<if $gun == 1>>Do you try and shoot him?<<else>>Do you run?<</if>>
<<if $gun == 1>>
<<epfresh
'[[Yes.|hallgunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgunNo][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgunB]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|hallrunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallrunNo][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallrunB]]'
'y'
'6'
>><</if>>
</center>
<<set $choice = 1>>
<<nobr>> /* FOR HIGH TRAFFIC MOMENTS */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'chase_in_traffic'>>
<<audio $current_song time 90 volume 0 fadeoverto 2 .5>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>>/* hallway1n */
<center><img src="images/goonhallwayX1.jpeg" />
"Yes, indeed."
<<if $gun == 1>>Do you try and shoot him?<<else>>Do you run?<</if>>
<<if $gun == 1>>
<<epfresh
'[[Yes.|hallgunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgunNo][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgunB]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|hallrunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallrunNo][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallrunB]]'
'y'
'6'
>><</if>>
</center>
<<set $choice = 1>>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* hallgunA */
<center><img src="images/alleygoon3.jpeg" />
<<set $points -= 1>><<set $afp -= 1>><<if $asher == 1>><<if $agp < 0>>The man falls down dead. "You killed him," says Asher and starts to back away. Do you grab Asher's hand?<<else>>The man falls down dead. "I wish you didn't kill him," Asher says, "but maybe you had to. We should go."<</if>>
<<else>>The man falls down dead.
Do you run away?<</if>>
<<if $asher == 1>>
<<if $agp < 0>>
<<epfresh
'[[Yes.|hallgun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun2]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun2]]'
'x'
'0'
>>
<</if>>
<<else>>
<<epfresh
'[[Yes.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun7]]'
'y'
'6'
>><</if>>
</center>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* hallgunB */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
He sensed your indecision and shot you...
<<timed 2s>>\
...Do better in your next life.
<</timed>>\
<<gameover>></center><center><img src="images/fastcars.jpeg" />
<<if $choice == 1>>You run outside<<if $asher == 1>> with Asher<<else>>.<</if>>
City traffic is insane!
Do you run on the sidewalk where it's safe but you're an easier target?<<elseif $choice == 2>>Or try to lose the Goon in traffic?<<else>>Or stay on the "safe" sidewalk?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|sidewalkD][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallrunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetdie3]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|traffic1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallrunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetdie3]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|sidewalkD][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallrunA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetdie3]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>/* hallrunB */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
You stand there. He shoots. You die.
<<timed 2s>>\
This was because you just stood there. Let this be a reminder to do something with your life.
<</timed>>\
<<gameover>></center>/* hallgun1 */
<center><img src="images/boyhallway2.jpeg" />
"Let go of me!"
Do you?
<<epfresh
'[[Yes.|hallgun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun3]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>
/* hallgun4 */
<center><img src="images/boyhallway2.jpeg" />
Asher steps back from you, then runs away! "Get away from me!"
Do you go after him?
<<epfresh
'[[Yes.|LadyRunAway1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun5]]'
'x'
'0'
>>
</center>
<<set $AsherHandGrab = 1>>
<<nobr>> /* Asher Run */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'slow_build'>>
<<audio $current_song time 36 volume 0 fadeoverto 2 .3>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>>/* hallgun6 */
<center><img src="images/alone1.jpeg" />
<<set $TokenL = 1>>
You walk out into the city.
So you survived...
for today...
but now you are alone...
with barely a clue of...
where you are...
what is going on...
or who you are.
<<win 7>> </center>/* hallgun7 */
<center><img src="images/alonehallway.jpeg" />
<<set $TokenL = 1>>
So you survived...
for today...
but now you are alone...
with barely a clue of...
where you are...
what is going on...
or who you are.
<<win 7>> </center>/* hallgun3 */
<center><img src="images/boyhallway2.jpeg" />
He yanks his hand free and runs! Do you go after him?
<<epfresh
'[[Yes.|LadyRunAway1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun5]]'
'x'
'0'
>>
</center>
<<set $AsherHandGrab = 1>>
<<nobr>> /* Asher Run */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'slow_build'>>
<<audio $current_song time 36 volume 0 fadeoverto 2 .3>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>>/* hallgun4 */
<center><img src="images/boyhallway2.jpeg" />
He yanks and yanks, but you don't let go. He looks into your eyes.
"You really love me?"
<<epfresh
'[[Yes.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun4a]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>
<<set $okaythen = 1>>
<<nobr>> /* Asher Run */
<<audio $current_song volume .3 fadeoverto 3 0>>
<<set $current_song = 'slow_build'>>
<<audio $current_song time 36 volume 0 fadeoverto 2 .3>>
<<audio $current_song loop play>>
<<set $exceptionplay = 1>>
<<endnobr>>/* hallgun5 */
<center><img src="images/alonehallway.jpeg" />
<<set $TokenL = 1>>
You wait there for a moment. Do you want to go outside the building?
<<epfresh
'[[Yes.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun7]]'
'x'
'0'
>>
</center>/* hallgun4a */
<center><img src="images/boyhallway2.jpeg" />
<<if $okaythen == 1>>"Okay then."<</if>>
He smiles and squeezes your hand.
Then walks you outside.
"We'll be okay."
<<epfresh
'[[Yes.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun5a]]'
'x'
'0'
>>
</center>
/* traffic5 */
<center><img src="images/boyrun1.jpeg" />
<<if $asher == 1>>You and Asher race down a busy sidewalk and then cut down an alley.<<else>>You race through a crowd and spot Asher as he's running down an alley.<</if>>
<<ep
'[[Yes.|traffic7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic7a]]'
'x'
'0'
>>
</center><<if $mobile == 1>><<audio $current_amb play>><<else>><<new_amb 'traffic1' .2 .4 4>><</if>>/* streetdie3 */
<center><b>BANG<<audio bang3 volume .2 play>>!</b>
<<timed 2s>>\
Someone shoots you from behind and you die instantly.
<</timed>>\
<<timed 4s>>\<img src="images/deadstreet.jpeg" /><</timed>>\
<<gameover>></center>/* traffic1 */
<center><img src="images/busystreet1.jpeg" />
You run into oncoming traffic and a semi barrels toward you. Do you jump out of the way?
<<epfresh
'[[Yes.|traffic2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Deadtruck][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Deadtruck]]'
'x'
'0'
>>
</center>
<<if $mobile == 1>><<audio $current_amb play>><<else>><<new_amb 'traffic1' .2 .4 4>><</if>>
/* traffic2 */
<center><img src="images/busystreet1.jpeg" />
<<if $asher == 1>>You leap out of the way, but now Asher and you are separated. And you see the goon going after him. Do you go after them?<<else>>You leap out of the way, but now you turn to see the goon isn't going after you. He's heading after...
<<tf 5 1 'ASHER!'>>
<<tf 6 1 'Do you go after them?'>>
<</if>>
<<epfresh
'[[Yes.|traffic3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic4x][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic4]]'
'y'
'12'
>>
</center>/* traffic3 */
<center><img src="images/busystreet3.jpeg" />
You go after them, but the goon could see you. Do you try to keep out of sight even though it'll slow you down?
<<ep
'[[Yes.|traffic6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic5]]'
'x'
'0'
>>
</center>/* traffic4 */
<center><img src="images/deadstreet.jpeg" />
<b>CRASH!</b>
A Toyota Corolla smashes into you. You die instantly.
<<gameover>></center>/* traffic5 */
<center><img src="images/boyrun1.jpeg" />
You get ahead of the goon and catch up to Asher as he's running down an alley.
<<ep
'[[Yes.|traffic7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic7]]'
'x'
'0'
>>
</center>/* traffic6 */
<center><img src="images/busystreetA.jpeg" />
You stay back but soon see Caleb's goon catching up to Asher. He pulls out his gun on your brother. He's getting ready to fire.
<<tf 5 1 'Do you try and push him into oncoming traffic?'>>
<<epfresh
'[[Yes.|traffic8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun10a]]'
'x'
'0'
>>
</center>
<<set $TokenBT = 1>>
/* traffic7 */
<center><img src="images/alleyboy3.jpeg" />
You catch up and pull Asher into hiding.
"You came!"
<<tf 3 1 'He then looks at the street.'>>
<<tf 5 1 '"Shit, I hear them coming!"'>>
<<if $gun == 1>>
<<epfresh
'[[Yes.|traffic7g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic7g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic7g]]'
'x'
'0'
>><<else>>
<<epfresh
'[[Yes.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley15]]'
'x'
'0'
>>
<<set $choice = 1>>
<</if>></center>
<<set $TokenBT = 1>>
/* traffic8 */
<center><img src="images/busystreet.jpeg" />
You push Caleb's goon and he is destroyed by a car!
Just absolutely mutilated.
<<ep
'[[Yes.|traffic9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic9]]'
'x'
'0'
>>
</center>/* traffic9 */
<center><img src="images/boyrun1.jpeg" />
You get off the street, but...
<<tf 2 1 'Asher is gone.'>>
<<ep
'[[Yes.|asherleaves10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves10]]'
'x'
'0'
>></center>
<<set $TokenBT = 1>>
<<set $TokenV = 1>>
/* LadyXS1 */
<center><img src="images/lady2.jpeg" />
"I'm not falling for your tricks. I can't trust you after what you did to that man.
<<tf 4 1 'And Albert.'>>
<<tf 5 1 'My beloved.'>>
<<tf 6 1 'I\'m doing this for him! I am!"'>>
<<tf 8 1 'Do you leave now?'>>
<<epfresh
'[[Yes.|LadyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS3]]'
'y'
'12'
>>
</center>/* LadyXS2 */
<center><img src="images/lady2.jpeg" />
"You can't stop me!
<<tf 2 1 'But maybe...'>>
<<tf 3 1 'If you tell me exactly where Albert is...'>>
<<tf 4.5 1 'I could make an exception...'>>
<<tf 6 1 'for first-degree murder."'>>
<<epfresh
'[[Yes.|LadyXS2b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS2a]]'
'y'
'12'
>>
</center>/* LadyXS3 */
<center><img src="images/goonhallwayX1.jpeg" />
Suddenly you turn around to see another goon in the doorway, looking at his partner<<if $klive == 1>>s<</if>> on the ground.
<<epfresh
'[[Yes.|LadyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS4]]'
'x'
'0'
>>
</center>/* LadyXS2a */
<center><img src="images/lady2.jpeg" />
"Suit yourself."
<<tf 1.5 1 'Do you leave now?'>>
<<epfresh
'[[Yes.|LadyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS3]]'
'x'
'0'
>>
</center>/* LadyXS2b */
<center><img src="images/lady2.jpeg" />
"Then tell me now. I want the address and location. No games!"
<<epfresh
'[[Yes.|LadyXS2a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS2a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS2a1]]'
'y'
'20'
>>
</center>/* LadyXS4 */
<center><<if $cops == 1>><img src="images/kyepistol2.jpeg" /><<else>><img src="images/goonhallwayX1.jpeg" /><</if>>
<b>BANG<<audio bang3 volume .2 play>>!</b>
He shoots you in the chest. And you fall.
"You really are a child of the Badger, aren't ya," he says.
<<epfresh
'[[Yes.|LadyXS5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS5]]'
'x'
'0'
>>
</center>/* LadyXS5 */
<center><<if $cops == 1>><img src="images/kyepistol2.jpeg" /><<else>><img src="images/goonhallwayX1.jpeg" /><</if>>
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
He shoots you again and...
<<timed 2s>>\
...you die wondering who the Badger is.
<</timed>>\
<<gameover>></center>/* 38a */
<center><img src="images/lady3.jpeg" />
"I get that I make you nervous because we both know him so well. I won't hurt him. Promise."
<<epfresh
'[[Yes.|Lady39][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady39][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady39]]'
'x'
'0'
>>
</center>
/* 1 */
<center><img src="images/aptlobby.jpeg" />
You get down to the lobby. You can go back upstairs or out the front door.
Do you go outside?
<<if $ashdoor == 1>>
<<ep
'[[Yes.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'x'
'0'
>>
<<else>>
<<ep
'[[Yes.|Out1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>><</if>>
</center>
<<set $choice = 1>>
<<hintE>> /* Do your best. *//* 4 */
<center><img src="images/topstairs1.jpeg" />
Do you try the doors on the 2nd floor?
<<if $stairpressure == 1>>
<<ep
'[[Yes.|Doors0][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|Doors0][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'30'
>><<set $stairpressure = 1>><</if>>
</center>
<<hintE>> /* Do your best. *//* K1 */
<center><img src="images/kayestairs.jpeg" />
<<if $ashdoor == 1>>"You didn't think you could get away that easy, did you?"<<else>>"Where do you think you're going?"<</if>>
<<epfresh
'[[Yes.|StairsK2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|StairsK2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK2]]'
'x'
'0'
>></center>/* K2 */
<center><img src="images/kayestairs.jpeg" />
<<if $ashdoor == 1>>"Well, I'm glad the Badger kids are finally over with.<<else>>"I'm done putting up with you."<</if>>
<<tf1 2 1 '<b>BANG<<audio bang3 volume .2 play>>!</b> '>>
<<timed 3s>>
You died just like that.
<</timed>>
<<gameover>></center> /* FFF */ /* Out1 */
<center><img src="images/sw1.jpeg" />
<<if $choice == 1>>You go outside on the busy street and you see only two directions you can run in. Do you go to your left?
<<elseif $choice == 2>>Do you go right?<<else>>Do you go left?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|Out2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out1D]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|Out2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out1D]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|Out2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out1D]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<set $choice1 = 1>>
<<hintB>> /*Cycle W/No */
<<nobr>> /* On Ledge */
<<new_song 'move_n_hide' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<if $mobile == 1>><<else>><<new_amb 'traffic1' .1 .25 4>><</if>>/* 3 */
<center><img src="images/aptlobby.jpeg" />
Do you go back upstairs?
<<ep
'[[Yes.|Stairs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>></center>/* 5 */
<center><img src="images/aptlobby.jpeg" />
Do you leave out the front door?
<<if $ashdoor == 1>>
<<ep
'[[Yes.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'x'
'0'
>>
<<else>><<ep
'[[Yes.|Out1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>><</if>>
</center>
<<set $choice = 1>>
<<hintD>> /*Say nothing?*//* 6 */
<center><img src="images/topstairs1.jpeg" />
Do you go down the stairs?
<<ep
'[[Yes.|Stairs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>></center>/* 2 */
<center><img src="images/topstairs1.jpeg" />
Do you go back to the apartment you came from?
<<if $ashdoor == 1>>
<<ep
'[[Yes.|Stairs2aDeath][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>>
<<else>>
<<ep
'[[Yes.|Stairs2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Stairs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>>
<</if>>
</center>
/* 2a */
<center><img src="images/hallway1.jpeg" />
Do you go back to the room where that guy Kaye is?
<<ep
'[[Yes.|kidroom1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[StairsK1]]'
'y'
'0'
>></center>/* 0 */
<center><img src="images/5doors1.jpeg" />
<<if $whistle1 == 1>>
And you're back to the five doors. Do you try door Room 201?<<else>>You see five doors and hear someone whistling as they come up the stairs behind you. Do you try door Room 201?<</if>>
<<ep
'[[Yes.|Doors1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>
<<set $sticky = 0>>
<<set $whistle1 = 1>>
/* 1 */
<center><img src="images/5doors1.jpeg" />
It's locked. Do you try Room 202?
<<ep
'[[Yes.|Doors2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>
/* 1a */
<center><img src="images/5doors1.jpeg" />
Do you try Room 202?
<<ep
'[[Yes.|Doors2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>
/* DoorsK1a */
<center><img src="images/ladygoon2.jpeg" />
A big scary man comes up the stairs. <<if $ashdoor == 1>>"Well well... if it ain't the Badger's Brood.
<<tf 3 1 'Kaye! They\'re out here!"'>> <<else>>"Well well, little Sadie.
<<tf 3 1 'Kaye! The girl\'s out here!"'>> <</if>>
<<epfresh
'[[Yes.|DoorsK1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|DoorsK1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1b]]'
'x'
'0'
>></center>/* DoorsK1b */
<center><img src="images/ladygoon2.jpeg" />
<<if $ashdoor == 1>>"Kill 'em. Kill 'em NOW!"<<else>>We hear Kaye yell back: "Kill her. I found the squirt."<</if>>
<<epfresh
'[[Yes.|DoorsK1c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|DoorsK1c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1c]]'
'x'
'0'
>></center>/* DoorsK1c */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
He shoots you as you think...
<<timed 2s>><<if $ashdoor == 1>>Who's the Badger?<<else>>Who's the squirt?<</if>>
<</timed>>
<<gameover>></center>
/* 2 */
<center><img src="images/5doors1.jpeg" />
It's locked and the knob is really sticky. Do you try Room 203?
<<ep
'[[Yes.|Doors3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>
<<set $sticky = 1>>/* 2a */
<center><img src="images/5doors1.jpeg" />
Do you try Room 203?
<<ep
'[[Yes.|Doors3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>
/* 3 */
<center><img src="images/5doors1.jpeg" />
It's locked. A dog barks on the other side. Do you try Room 204?
<<ep
'[[Yes.|Doors4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>/* 3a */
<center><img src="images/5doors1.jpeg" />
Do you try Room 204?
<<ep
'[[Yes.|Doors4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>/* 4 */
<center><img src="images/5doors1.jpeg" />
It's actually unlocked. Do you go in?
<<if $ashdoor == 1>>
<<ep
'[[Yes.|LadySneak1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'x'
'0'
>>
<<else>>
<<ep
'[[Yes.|Ruby0][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>><</if>>
</center>/* 4a */
<center><img src="images/5doors1.jpeg" />
Do you try Room 205?
<<ep
'[[Yes.|Doors5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center> /* 0 */
<center><img src="images/ladyroom.jpeg" />
You walk in, smell acrylic paint, and see that there really is only one other room and the apartment door. And then you hear someone in the other room.
Do you say hi?
<<epfresh
'[[Yes.|Ruby2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby3]]'
'x'
'0'
>>
</center>/* 5 */
<center><img src="images/5doors1.jpeg" />
It's locked. And that's the last door. Do you go back into the apartment you came from?
<<ep
'[[Yes.|Stairs2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|DoorsAA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>/* 5a */
<center><img src="images/5doors1.jpeg" />
Welp. That's the last door. Do you go back into the apartment you came from?
<<ep
'[[Yes.|Stairs2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|DoorsAA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>/* AA */
<center><img src="images/5doors1.jpeg" />
Do you go down the stairs where the scary whistling is coming from?
<<ep
'[[Yes.|DoorsK1ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors101][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center>/* DoorsK1ab */
<center><img src="images/ladygoon2.jpeg" />
You run into a man with a gun. <<if $ashdoor == 1>>"Well well... if it ain't the Badger's Brood.
<<tf 3 1 'Kaye! They\'re out here!"'>> <<else>>"Well well, little Sadie.
<<tf 3 1 'Kaye! The girl\'s out here!"'>> <</if>>
<<epfresh
'[[Yes.|DoorsK1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|DoorsK1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1b]]'
'x'
'0'
>></center>/* 101 */
<center><img src="images/5doors1.jpeg" />
Do you try door Room 201 again?
<<ep
'[[Yes.|Doors1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Doors1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[DoorsK1a]]'
'y'
'0'
>></center> /* 2 */
<center><img src="images/lady1.jpeg" />
"Yes," you say. Not "hi." A painter emerges from her art room.
"Hello," she says back. "Are you... looking for Albert?"
<<epfresh
'[[Yes.|Ruby5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby5]]'
'y'
'12'
>>
</center>
<<hintD>> /*Say nothing?*/
<<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* 3 */
<center><img src="images/lady1.jpeg" />
A painter emerges from her art room. "Hello. Who are you? Are you looking for Albert?"
<<epfresh
<<epfresh
'[[Yes.|Ruby5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby5]]'
'y'
'12'
>>
</center>
<<hintD>> /*Say nothing?*/
<<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* 5 */
<center><img src="images/lady1.jpeg" />
"Well he's not here, and he's never coming back!!"
<<epfresh
'[[Yes.|Ruby16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby16]]'
'x'
'0'
>>
</center> /* 6 */
<center><img src="images/lady1.jpeg" />
"Then why are you sneaking in here!?"
<<epfresh
'[[Yes.|Ruby16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby16]]'
'x'
'0'
>>
</center> /* 16 */
<center><img src="images/lady2.jpeg" />
"Wait? Did Albert ghost you too? One day you're in the throes of a romance, the next he talks to you only through restraining orders and subliminal messages?"
<<epfresh
'[[Yes.|Ruby25][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby26]]'
'x'
'0'
>>
</center> /* 22 */
<center><img src="images/lady2.jpeg" />
"I'm so sorry. Albert can be so cruel with all his dreams and taking care of his grandma."
<<epfresh
'[[Yes.|Ruby23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby24][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby23]]'
'x'
'0'
>>
</center> /* 22a */
<center><img src="images/lady2.jpeg" />
"Do not trust him. He is a wicked man who only thinks about his dreams and taking care of his grandma."
<<epfresh
'[[Yes.|Ruby23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby24][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby23]]'
'y'
'10'
>>
</center> /* 23 */
<center><img src="images/lady3.jpeg" />
"How is she? I did like her, although I wish he would know the pain of his Nana hating him."
<<epfresh
'[[Yes.|Ruby25][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby25][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby25]]'
'x'
'0'
>>
</center> /* 24 */
<center><img src="images/lady3.jpeg" />
"Hold on-- Did something happen? Does he no longer have dreams? Or a grandma? Or if he left you, is he single again?"
<<ep
'[[Yes.|Ruby26a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby26a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby26a]]'
'x'
'0'
>>
</center> /* 25 */
<center><img src="images/lady3.jpeg" />
"I'm so sorry. I know exactly what you're going through, but...
<<tf1 2 2 'do you have Albert\'s phone number by chance? I lost it... '>>
<<tf1 5 1 'somehow."'>>
<<ep
'[[Yes.|Ruby27a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby27][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby27]]'
'x'
'0'
>>
</center>
<<set $breakup = 1>>
<<set $points ++>> /* 26a */
<center><img src="images/lady3.jpeg" />
"Wait. Did you kill him?
<<tf 2 1 'Don\'t tell me! I don\'t want to know!"'>>
<<epfresh
'[[Yes.|Ruby26b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby26b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby261]]'
'x'
'0'
>>
</center>
/* 26 */
<center><img src="images/lady3.jpeg" />
"So you're still with him?
I see.
How long have you been dating?
<<tf1 2 2 'And do you have Albert\'s phone number by chance? I lost it...'>>
<<tf1 5 1 'somehow."'>>
<<ep
'[[Yes.|Ruby27a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby27][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby27]]'
'x'
'0'
>>
</center>
<<set $breakup = 0>> /* 26b */
<center><img src="images/ladyEAR.jpeg" />
"Na Na Na Na. I said don't tell me if you killed him or not!
<<tf 3 0 'Na Na Na Na.'>>
<<tf 5 0 'Don\'t tell me don\'t tell me.'>>
<<tf 6 0 'Don\'t tell me don\'t tell me.'>>
<<tf 7 0 'Na Na Na Na Na Na Na Na.'>>
<<tf 8 0 'I\'m not listening. I\'m not listening.'>>
<<tf 9 0 'Don\'t tell me don\'t tell me.'>>
<<tf 10 0 'Don\'t tell me don\'t tell me."'>>
<<epfresh
'[[Yes.|Ruby26c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby26c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby261]]'
'y'
'10'
>>
</center>
<<set $tellscorn = 1>> /* 261 */
<center><img src="images/lady3.jpeg" />
<<if $tellscorn ==1>>
"Ahhh, that's better. Back to my happy place.
<<tf 3 1 'My blissful scorn."'>> <<else>>
"You see, I prefer to be in my happy place.
<<tf 3 1 'My blissful scorn."'>> <</if>>
<<ep
'[[Yes.|Ruby26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby26]]'
'x'
'0'
>>
</center> /* 26c */
<center><img src="images/ladyEAR.jpeg" />
"Na Na Na Na. I'm not listening.
<<tf 2 0 'Na Na Na Na.'>>
<<tf 3 0 'Na Na Na.'>>
<<tf 5 0 'Not listening. Not listening.'>>
<<tf 6 0 'Na.'>>
<<tf 7 0 'Na.'>>
<<tf 9 0 'Na."'>>
<<epfresh
'[[Yes.|Ruby26c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby26c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby261]]'
'x'
'0'
>>
</center> /* 27 */
<center><img src="images/lady3.jpeg" />
"I understand. I understand. You don't want to give his number out to just anyone. Let me show you something that might help.
<<tf 5.5 1 'It\'s about Albert."'>>
<<tf 7 1 'She points to her painting.'>>
<<epfresh
'[[Yes.|Ruby29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby29]]'
'y'
'12'
>>
</center>
/* 29 */
<center><img src="images/albert1.jpeg" />
"Do you like it?"
<<if $breakup == 1>>
<<epfresh
'[[Yes.|Ruby30e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|Ruby31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby31]]'
'x'
'0'
>>
<</if>>
</center>
<<set $TokenA = 1>>
/* 31 */
<center><img src="images/albert1.jpeg" />
"I call it <i>My Burning Love</i>.
So...um, since you're dating, do you think he truly loves you?"
<<epfresh
'[[Yes.|Ruby30e1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby45][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby45]]'
'x'
'0'
>>
</center>
/* 30e */
<center><img src="images/albert1.jpeg" />
"I love it. I love him...
Do you think he still loves me?"
<<epfresh
'[[Yes.|Ruby30e1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby301x][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby301x]]'
'x'
'0'
>>
</center>
/* 30e1 */
<center><img src="images/lady2.jpeg" />
"Have you kissed him?"
<<epfresh
'[[Yes.|Ruby30e2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e2]]'
'x'
'0'
>>
</center>
/* 301 */
<center><img src="images/lady1.jpeg" />
"I'm sorry, I just realized... are you in trouble? Do you need help?"
<<epfresh
'[[Yes.|Ruby53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby53]]'
'x'
'0'
>>
</center>
<<set $points += 1>> /* 30e2 */
<center><img src="images/lady2.jpeg" />
"What do his lips taste like then?"
<<epfresh
'[[Yes.|Ruby30e3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e4]]'
'x'
'0'
>>
</center> /* 30e2a */
<center><img src="images/lady2.jpeg" />
"Well then he could never love you."
<<epfresh
'[[Yes.|Ruby30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e6]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
/* 30e3a */
<center><img src="images/lady2.jpeg" />
"Wrong! They don't taste like 'yass!' Whatever that is!"
<<epfresh
'[[Yes.|Ruby30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e6]]'
'x'
'0'
>>
</center> /* 30e3 */
<center><img src="images/lady2.jpeg" />
"Wrong! They don't taste like 'naugh!' Whatever that is!"
<<epfresh
'[[Yes.|Ruby30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e6]]'
'x'
'0'
>>
</center> /* 30e4 */
<center><img src="images/lady2.jpeg" />
"Your lips couldn't handle his, I bet."
<<epfresh
'[[Yes.|Ruby30e5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby30e6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby30e5]]'
'x'
'0'
>>
</center> /* 30e5 */
<center><img src="images/lady2.jpeg" />
"God, I miss his lips."
<<epfresh
'[[Yes.|Ruby301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby301]]'
'x'
'0'
>>
</center> /* 30e6 */
<center><img src="images/lady2.jpeg" />
"Maybe if he had a gun to his head, he would kiss you. Is that why you killed him? Because he wouldn't kiss you?"
<<epfresh
'[[Yes.|Ruby48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby301]]'
'x'
'0'
>>
</center> /* 48 */
<center><img src="images/lady4.jpeg" />
"Tell me, when you did the deed, did Albert mention me?"
<<epfresh
'[[Yes.|Ruby49][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby50][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby49]]'
'x'
'0'
>>
</center> /* 49 */
<center><img src="images/lady4.jpeg" />
"I knew it. I could feel it. Was it last Tuesday?"
<<epfresh
'[[Yes.|Ruby52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby52]]'
'x'
'0'
>>
</center>/* 50 */
<center><img src="images/lady4.jpeg" />
"Well I wouldn't think of him if I was dying gruesomely either."
<<epfresh
'[[Yes.|Ruby52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby52][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby52]]'
'x'
'0'
>>
</center> /* 53 */
<center><img src="images/ladydoor1.jpeg" />
Suddenly--
<b>KNOCK KNOCK</b>
You both turn toward the door.
"Albert, is that you?" she as through the door.
"Are you alone in there?" replies a male voice on the other side.
The lady looks at you.
How should she answer?
<<epfresh
'[[Yes.|Ruby54][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55]]'
'y'
'20'
>>
</center><<nobr>> /* tense silence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* 54 */
<center><img src="images/ladydoor1.jpeg" />
She talks into the door: "Am I alone?
<<tf 2 1 'YES I\'M ALONE!'>>
<<tf 4 1 'I\'m grieving through an uncoupling!"'>>
<<tf 8 1 'She then goes to open the door.'>>
<<epfresh
'[[Yes.|Ruby56][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby57][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56]]'
'y'
'12'
>>
</center> /* 55 */
<center><img src="images/ladydoor1.jpeg" />
"No, I'm with Albert right now. And he's big and amazing and he left me for this skank I just caught sneaking through my apartment!"
<<epfresh
'[[Yes.|Ruby55a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55a]]'
'x'
'0'
>>
</center>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* 45 */
<center><img src="images/lady3.jpeg" />
"Well perhaps our unrequited love makes our
spirits kindred...
united by adoration and scorn...
a love of Albert for us and us alone.
<<tf1 4 2 'I write poems too."'>>
<<epfresh
'[[Yes.|Ruby301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby301][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby301]]'
'x'
'0'
>>
</center> /* 52 */
<center><img src="images/lady3.jpeg" />
"I always wanted him to die. But I wanted it to happen while he was in my arms, you know."
<<epfresh
'[[Yes.|Ruby53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby53][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby53]]'
'x'
'0'
>>
</center> /* 56 */
<center><img src="images/ladydoor1.jpeg" />
"Just a moment..." she begins to unlock the door.
<<tf 3 1 '"Are you, by chance, with Albert?" she asks through the door.'>>
<<tf 6 1 'Do you stay where you can see the man when she opens the door?'>>
<<epfresh
'[[Yes.|Ruby56a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56b]]'
'y'
'12'
>>
</center> /* ruby57 */
<center><img src="images/ladydoor1.jpeg" />
She stops when you say "no."
"I'm sorry," says the man on the other side.
Weird Artist Lady: "Tell Albert I'll only talk if he comes in person."
Male voice: "Listen, this is about a girl and a boy. That's all. We got one, and we're hoping to get the other now."
<<epfresh
'[[Yes.|Ruby57a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby57a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby57a]]'
'y'
'16'
>>
</center> /* 55a */
<center><img src="images/ladydoor1.jpeg" />
Do you hide?
<<epfresh
'[[Yes.|Ruby55b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55c]]'
'x'
'0'
>>
</center> /* 55b */
<center><img src="images/ladygoon1.jpeg" />
The Door busts open and a henchman barges in saying "Alright, we got your little brat brother, now we have you too!" However, he doesn't see you. All he sees at first is the lady. You see a wooden chair. Do you hit him with it?
<<epfresh
'[[Yes.|Ruby55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55e]]'
'y'
'14'
>>
</center> /* 55c */
<center><img src="images/ladygoon2.jpeg" />
The Door busts open and a Henchman barges in and sees you. "Aha! We got little Asher. Now we have you!"
<<epfresh
'[[Yes.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55D]]'
'x'
'0'
>>
</center> /* 56a */
<center><img src="images/ladygoon1.jpeg" />
So you don't hide as she opens the door. The man sees you. "There you are. We got little Asher. Now we have you!"
<<epfresh
'[[Yes.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55D]]'
'x'
'0'
>>
</center>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* 56b */
<center><img src="images/ladygoon3.jpeg" />
You slink out of sight just as she opens the door.
"No," the henchman says. "I'm not with Albert. I'm looking for a little boy and his sister."
As he walks in, he doesn't see you. And you see a CHAIR you could wield.
The lady says:
"What do you think of the painting I made of Albert? Do you think it looks like him?"
Do you hit the man with the chair?
<<if $hairspray > .9>>
<<epfresh
'[[Yes.|Ruby55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56b1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56d]]'
'y'
'30'
>>
<<else>>
<<epfresh
'[[Yes.|Ruby55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56d]]'
'y'
'20'
>><</if>>
</center>
<<nobr>> /* tense action */
<<new_song 'tense_action1' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* ruby57a */
<center><img src="images/ladydoor1.jpeg" />
"So now Albert wants to talk about having children. Well, I'm sorry-- Marriage comes first."
<<epfresh
'[[Yes.|Ruby57c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby57b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby57c]]'
'x'
'0'
>>
</center> /* 55d */
<center><img src="images/alleygoon3.jpeg" />
You hit him upside the head and he falls to the ground.
<<tf 3 1 'He starts to get back up.'>>
<<tf 4.5 1 'Do you help him stand?'>>
<<epfresh
'[[Yes.|RubyXX1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXX2]]'
'x'
'0'
>>
</center>
<<set $choice = 1>> /* 55e */
<center><img src="images/ladygoon1.jpeg" />
He turns around and sees you.
<<epfresh
'[[Yes.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55D]]'
'x'
'0'
>>
</center> /* 55D */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
<<timed 2s>>\
Life sucks. Especially when you die.
<</timed>>\
<<gameover>></center> /* XX1 */
<center><img src="images/ladygoon3.jpeg" />
"Thank you."
<<tf 2 1 'For hitting me in the freakin\' head with that thing.'>>
<<epfresh
'[[Yes.|RubyXXD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXXD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXXD1]]'
'x'
'0'
>>
</center> /* XX2 */
<center><img src="images/ladygoon3.jpeg" />
<<if $choice == 1>>Do you run?<<elseif $choice == 2>> Do you hit him again?<<else>>Or do you run?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|RubyXX3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXXD1]]'
'y'
'10'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|RubyXX4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXXD1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|RubyXX3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXXD1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>/* XXD1 */
<center><img src="images/ladygoon2.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
He shoots you...
<<timed 2s>>\
...dead as a doornail. Look up doornails sometime. It's actually kind of cool.
https://scholarlykitchen.sspnet.org/2021/11/19/dead-as-a-doornail
<</timed>>\
<<gameover>></center>/* XX3 */
<center><img src="images/ladygoon3.jpeg" />
You make it to the door. And then...
<<epfresh
'[[Yes.|RubyXXD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXXD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXXD1]]'
'y'
'4'
>>
</center>/* XX5 */
<center><img src="images/alleygoon3.jpeg" />
<b>SMASH!</b>
The chair shatters and this time he's out.
The lady remarks that it's "moments like this remind me about the time Albert broke a chair."
Do you grab the goon's gun?
<<epfresh
'[[Yes.|RubyXX5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXX7]]'
'y'
'14'
>>
</center>
<<set $TokenV = 1>>
<<set $TokenBB = 1>> /* 56d */
<center><img src="images/ladygoon3.jpeg" />
"Lady, I don't know Albert. I don't know what he looks like, and--"
He sees you!
<<epfresh
'[[Yes.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby55D]]'
'y'
'12'
>>
</center> /* ruby57c */
<center><img src="images/ladydoor1.jpeg" />
The man behind the door says, "Look, lady. I don't know squat about Albert. I don't work for Albert. And I believe kids out of wedlock isn't ideal but sometimes life throws you curveballs."
The lady replies, "Oh, I like you."
The man behind the door: "Great, can you please let me in?"
<<epfresh
'[[Yes.|Ruby57d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby57e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby57d]]'
'y'
'15'
>>
</center> /* ruby57b */
<center><img src="images/ladydoor1.jpeg" />
"No no. Marriage comes 2nd."
<<epfresh
'[[Yes.|Ruby57c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby57c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby57c]]'
'x'
'0'
>>
</center> /* ruby57d */
<center><img src="images/ladydoor1.jpeg" />
"Just a moment..." she begins to unlock the door, saying:
<<tf 2 1 '"Are you, by chance, with Albert?"'>>
<<tf 4 1 'Quick, before the door is opened, do you stay where you can see the man on the other side?'>>
<<epfresh
'[[Yes.|Ruby56a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56b]]'
'y'
'12'
>>
</center> /* ruby57e */
<center><img src="images/ladydoor1.jpeg" />
Lady: "I'm sorry, but no. But tell Alby I'm happy he sent you."
Man's voice: "Okay...
<<tf 5 1 'I\'ll tell him."'>>
<<tf 7 1 'You hear the man walk away.'>>
<<epfresh
'[[Yes.|Ruby58][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby59][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby58]]'
'x'
'0'
>>
</center> /* ruby58 */
<center><img src="images/ladydoor1.jpeg" />
"We did it!"
<<epfresh
'[[Yes.|Ruby58a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby58a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby58a]]'
'x'
'0'
>>
</center> /* 59 */
<center><img src="images/lady1.jpeg" />
"No?" she says. "Okay."
She starts to unlock the door and yells: "Sorry, come on in. We changed our minds!"
<<tf 5 1 'Do you stay where you can see the man when she opens the door?'>>
<<ep
'[[Yes.|Ruby56a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56b]]'
'x'
'0'
>>
</center>
/* ruby58a */
<center><img src="images/ladydoor1.jpeg" />
Outside we hear two men talking:
"We got the kid. That's all we really need. Now let's get out of here."'
<<tf 5 1 'And you hear a muffled scream of a kid as they leave.'>>
<<epfresh
'[[Yes.|Ruby58a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby58a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby58a1]]'
'x'
'0'
>>
</center> /* ruby58a1 */
<center><img src="images/lady1.jpeg" />
"I know. Moments like this make you really miss Albert, don't they."
<<epfresh
'[[Yes.|RubyXX7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXX7]]'
'x'
'0'
>>
</center>
<<set $TokenV = 1>>
/* XX7 */
<<set $gun = 0 >>\
<center><img src="images/lady3.jpeg" />
"So... are you going now?"
<<epfresh
'[[Yes.|RubyXX9a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXX8]]'
'x'
'0'
>>
</center><<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>> /* rubyXX8 */
<center><img src="images/lady2.jpeg" />
The lady backs away, and you see a deep fear in her eyes.
"Oh my god. I just realized. You're the daughter of Jodie Pincher."
She goes into her art room and locks herself in.
"I'm calling the police!"
<<epfresh
'[[Yes.|RubyXS1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS1a]]'
'x'
'0'
>>
</center> /* rubyXX9 */
<center><img src="images/ladywindow1.jpeg" />
You hear the lady start to make the call. "You can't stop me!
I'm calling the police! For Murder
<<tf 6 1 'ALBERT\'S MURDER!"'>>
<<epfresh
'[[Yes.|RubyXS1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2w][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS1]]'
'x'
'0'
>>
</center>/* LadyXS1 */
<center><img src="images/ladywindow1.jpeg" />
"I'm not falling for your tricks. I can't trust you after whatever you did to...
<<tf 4 1 '...my poor Albert.'>>
<<tf 5 1 'My burning love.'>>
<<tf 6 1 'I\'m doing this for him! I am!"'>>
<<tf 8 1 'Do you leave now?'>>
<<epfresh
'[[Yes.|RubyXX9a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS2]]'
'y'
'12'
>>
</center>/* LadyXS2 */
<center><img src="images/ladywindow1.jpeg" />
"You can't stop me!
<<tf 2 1 'But maybe...'>>
<<tf 3 1 'If you tell me exactly where Albert is...'>>
<<tf 4.5 1 'I could make an exception...'>>
<<tf 6 1 'for first-degree murder."'>>
<<epfresh
'[[Yes.|RubyXS2b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS2a]]'
'y'
'12'
>>
</center>
<<set $choice = 1>>/* LadyXX5a*/
<<set $gun = 1 >>\
<center><img src="images/lady2.jpeg" />
The lady backs away, and you see a deep fear in her eyes.
She goes into her art room and locks herself in.
"I'm calling the police!"
<<epfresh
'[[Yes.|RubyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXX9]]'
'x'
'0'
>>
</center><<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* LadyXS2b */
<center><img src="images/ladywindow1.jpeg" />
She yells from her room: "Then tell me now. I want Albert's address and location. No games!"
<<epfresh
'[[Yes.|RubyXS2a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS2a]]'
'y'
'20'
>>
</center>
<<set $choice = 1>>
/* LadyXS2a */
<center><img src="images/ladywindow1.jpeg" />
"Suit yourself."
<<tf 1.5 1 'Do you leave now?'>>
<<epfresh
'[[Yes.|RubyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS4]]'
'x'
'0'
>>
</center>
<<set $choice = 1>>
/* hallgun5 */
<center><img src="images/5doors1.jpeg" />
You get out into the hallway. All seems quiet. Do you go outside?
<<epfresh
'[[Yes.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun7]]'
'x'
'0'
>>
</center>
<<set $TokenN = 1>>
<<nobr>> /* love but sad */
<<new_song 'lovebutsad' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="ladywindow1.jpeg" />
<<if $choice == 1>>Do you wait for the police to come?<<elseif $choice == 2>> Do you leave then?<<else>>Wait for the cops?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|Cops1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Cops1]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|RubyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Cops1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|Cops1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Cops1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>/* Cops1 */
<center><img src="images/ladywindow1.jpeg" />
You wait and finally hear someone coming.
<<epfresh
'[[Yes.|Cops2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Cops2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Cops2]]'
'y'
'12'
>>
</center>
<<nobr>> /* Stairwell */
<<new_song 'think_until_next' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* LadyXS3 */
<center><img src="images/kyepistol2.jpeg" />
<b>CRASH!</b>
The door just bursts open! But cops don't barge in.
<<tf 3 1 '<img src="images/kyepistol2.jpeg" />'>>
<<tf 3 1 'Kaye does.'>>
<<tf 4 1 'The lady screams!'>>
<<epfresh
'[[Yes.|Cops3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Cops3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Cops3]]'
'x'
'0'
>>
</center><center><img src="images/kyepistol2.jpeg" />
"Silly Sadie. Don't you know we have ears everywhere!"
<<epfresh
'[[Yes.|LadyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS4]]'
'x'
'0'
>>
</center>
<<set $cops = 1>>/* 2 */
<center><img src="images/alleygoon2.jpeg" />
<<if $choice1 == 1>>You see a giant goon walking right toward you. Do you hide around the corner?<<elseif $choice1 == 2>>Do you charge the giant goon and try to hit him and stuff?<<else>>Then do you hide around the corner?<</if>>
<<if $choice1 == 1>>
<<epfresh
'[[Yes.|Out3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'15'
>>
<<set $choice1 = 2>>
<<elseif $choice1 == 2>>
<<ep
'[[Yes.|Out3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'0'
>>
<<set $choice1 = 3>>
<<elseif $choice1 ==3>>
<<ep
'[[Yes.|Out3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'0'
>>
<<set $choice1 = 2>>
<</if>>
</center>/* 3 */
<center><img src="images/trunf1.jpeg" />
You duck around the corner and get the attention of another Punk gunning for you. Do you run in the opposite direction?
<<epfresh
'[[Yes.|Out5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out6]]'
'x'
'0'
>></center>
/* 4 */
<center><img src="images/alleygoon2a.jpeg" />
Because you just stand there petrified, the muscular beast in a suit merely grabs you by the throat and drags you into the alley.
<<epfresh
'[[Yes.|Out4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4a]]'
'x'
'0'
>></center>/* 4a */
<center><img src="images/alleygoon2a.jpeg" />
You kick and flail. The man slowly strangles you and as everything fades, you think...
<<timed 2s>>\
"he seems really calm to be killing me like this."
<</timed>>\
<<gameover>></center>/* 5 */
<center><img src="images/alleygoon2a.jpeg" />
You run into the much larger goon! He grabs you by the throat and pulls you into an alley.
<<epfresh
'[[Yes.|Out8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out8]]'
'x'
'0'
>></center>/* 6 */
<center><img src="images/tsuki1.jpeg" />
"Sadie," she says. "Where's Asher?"
<<epfresh
'[[Yes.|Out7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out7]]'
'x'
'0'
>></center>/* 8 */
<center><img src="images/alleygoon2a.jpeg" />
He starts to choke you. And as you begin to fade. Someone hits him with a brick. And he drops his gun.
<<epfresh
'[[Yes.|Out8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out8a]]'
'x'
'0'
>></center>/* 7 */
<center><img src="images/alleygoon2a.jpeg" />
<<if $rightstreet ==1>>Suddenly a giant goon with a gun comes rearing around the corner and lunges at you. The punk girl pushes you out of the way and kicks him in the nuts, thankfully causing him to drop the firearm.<<else>>The giant goon comes rearing around the corner and as he takes out his gun, the punk girl pushes you out of the way and kicks him in the nuts, thankfully causing him to drop the firearm.<</if>>
<<epfresh
'[[Yes.|Out9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9]]'
'y'
'15'
>></center>/* 9 */
<center><img src="images/ggf1.jpeg" />
The two fight and as their fists and kicks fly, you gather your wits.
<<epfresh
'[[Yes.|Out10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out10]]'
'y'
'17'
>></center>
/* 8a */
<center><img src="images/ggf1.jpeg" />
The big guy wheels around and suddenly the punk girl and Mr. Big Muscles are in a fistfight.
<<epfresh
'[[Yes.|Out9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9]]'
'y'
'15'
>></center>/* 10 */
<center><img src="images/ggf1.jpeg" />
Do you pick up the dropped gun and shoot the punk girl?
<<if $hairspray == 1 || $hairspray == 2>>
<<ep
'[[Yes.|Out9d2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutHS1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d]]'
'y'
'0'
>>
<<else>>
<<ep
'[[Yes.|Out9d2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d]]'
'y'
'0'
>>
<</if>>
</center>
/* 9d */
<center><img src="images/ggf1.jpeg" />
The goon grabs the punk girl by her mohawk and slams her on the ground. He then takes out his extra gun. Looks at you.
<<epfresh
'[[Yes.|Out9d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out9d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d1]]'
'x'
'0'
>></center>/* 9d1 */
<center><img src="images/alleygoon2a.jpeg" />
"God I hate your girlfriend."
<<timed 2s>>Wait? She's your-- <</timed>>\
<<timed 3s>><b>BANG<<audio bang3 volume .2 play>>!</b> <</timed>>\
<<gameover>></center>/* 9d2 */
<center><img src="images/ggf1.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>!</b>
You hit the girl in the gut and she falls to the ground.
<<tf 3 1 '"Sadie... no."'>>
<<tf 4 1 '"The big guy looks at you. Takes out his extra gun."'>>
<<epfresh
'[[Yes.|Out9d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out9d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d1]]'
'x'
'0'
>></center>/* 10a */
<center><img src="images/ggf1.jpeg" />
Do you pick up the gun and shoot the big guy in the suit then?
<<if $hairspray == 1 || $hairspray == 2>>
<<ep
'[[Yes.|Out11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d]]'
'y'
'0'
>>
<<else>>
<<ep
'[[Yes.|Out11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutHS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d]]'
'y'
'0'
>>
<</if>>
</center>/* 11 */
<center><img src="images/trunf1.jpeg" />
<<timed .3s>><b>BANG!</b><</timed>><<timed .3s>><<audio bang3 volume .2 play>><</timed>>
<<timed .5s>><b>BANG!</b><</timed>><<timed .5s>><<audio bang4 volume .2 play>><</timed>>
<<timed .8s>><b>BANG!</b><</timed>><<timed .8s>><<audio bang5 volume .2 play>><</timed>>
<<timed 1.4s>><b>BANG!</b><</timed>><<timed 1.4s>><<audio bang6 volume .2 play>><</timed>>
<<timed 2s>><b>BANG!</b><</timed>><<timed 2s>><<audio bang7 volume .2 play>><</timed>>
<<timed 2.4s>><b>BANG!</b><</timed>><<timed 2.4s>><<audio bang8 volume .2 play>><</timed>>
You fire six shots and he falls hard as big men do<<if $comicbook == 1>> (and in the process, you have dropped the comic book)<</if>>.
Do you shoot the punk girl now?
<<epfresh
'[[Yes.|Out12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out13]]'
'x'
'0'
>></center>
<<set $points -= 2>>/* 12 */
<center><img src="images/tsuki1.jpeg" />
You pull the trigger, but the gun is out of ammo. She grabs the gun from you.
<<tf 3 1 '"Sadie, it\'s me, Tsuki. Are you okay?"'>>
<<epfresh
'[[Yes.|Out14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out14]]'
'x'
'0'
>></center>
<<set $points -= 3>>
/* 13 */
<center><img src="images/tsuki1.jpeg" />
She grabs the gun from you and tosses it.
<<tf 2 1 '"Sadie, it\'s me, Tsuki. Are you okay?"'>>
<<epfresh
'[[Yes.|Out14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out14]]'
'x'
'0'
>></center>/* 14 */
<center><img src="images/trun1.jpeg" />
"Ok, we need to run! Another one of Caleb's guys is coming. You know this area best. Lead the way."
<<epfresh
'[[Yes.|Out16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'80'
>></center>
<<nobr>> /* tsuki run */
<<new_song 'chasewt' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<<if $mobile == 1>><<audio 'traffic1' stop>><<else>><<set $current_amb = 'traffic1'>><<new_amb 'traffic1' .3 .1 4>><</if>>
<</nobr>>
/* 14a */
<center><img src="images/trun1.jpeg" />
"Sadie, lead the way or we die!"
<<ep
'[[Yes.|Out16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutDDD][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* DDD */
<center><img src="images/alleygoon5.jpeg" />
And then the henchman finally catches up to you.
"Too slow, little Badger Girl."
<<epfresh
'[[Yes.|OutDDD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutDDD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD1]]'
'x'
'0'
>></center>/* DDD1 */
<center><img src="images/alleygoon5.jpeg" />
"Say goodbye to your girlfriend."
<<timed 2s>>Wait? This punk girl's your-- <</timed>>\
<<timed 3s>><b>BANG<<audio bang3 volume .2 play>>!</b> <</timed>>
<<gameover>></center>/* 16 */
<center><img src="images/streetcorner1.jpeg" />
You "lead the way" to a street corner. Do you cross the street?
<<ep
'[[Yes.|Out17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out16a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 17 */
<center><img src="images/trun2.jpeg" />
You weave between traffic as Tsuki says:
"What happened to Asher?"
<<ep
'[[Yes.|Out18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 16a */
<center><img src="images/streetcorner1.jpeg" />
"Sadie, hurry! He's coming!"
<<tf1 1 .1 'Do you turn the corner then and just stay on the sidewalk?'>>
<<ep
'[[Yes.|Out16d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out16b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 16b */
<center><img src="images/streetcorner1.jpeg" />
Do you cross the street?
<<ep
'[[Yes.|Out17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out16c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 18 */
<center><img src="images/streetcorner2.jpeg" />
You come to another crosswalk on a busy street. Do you wait for the 'OK TO CROSS' pedestrian light?
<<ep
'[[Yes.|Out18b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out18a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 16c */
<center><img src="images/streetcorner1.jpeg" />
Do you turn the corner?
<<ep
'[[Yes.|Out16d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out16b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 18a */
<center><img src="images/trun3.jpeg" />
Cars <b>HONK</b> as your race across.
"Your brother. What happened to him?"
<<ep
'[[Yes.|Out19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'7'
>></center>/* 18b */
<center><img src="images/trun3.jpeg" />
"Your brother. What happened to him?"
<<ep
'[[Yes.|Out19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 19 */
<center><img src="images/parkinglot.jpeg" />
Do you cut through a small parking lot?
<<ep
'[[Yes.|Out20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 20 */
<center><img src="images/trun4.jpeg" />
"Sadie, are you on something?"
<<ep
'[[Yes.|Out21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 21 */
<center><img src="images/puppy1.jpeg" />
You see a cute puppy. Do you pet it?
<<ep
'[[Yes.|Out21a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out21b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 21a */
<center><img src="images/puppy2.jpeg" />
You pet the puppy and he really loves your cuddles.
"Oh, you're definitely on something. Come on!"
<<ep
'[[Yes.|Out22ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out22ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points += 1>>
<<redrush1>>/* 21b */
<center><img src="images/trun4.jpeg" />
"Is it your dad's drug? Dis-o-Dat? Are you on Dis-o-Dat?"
<<ep
'[[Yes.|Out22a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out22b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'7'
>></center>/* 21ab */
<center><img src="images/trun4.jpeg" />
"Is it your dad's drug? Dis-o-Dat? Are you on Dis-o-Dat?"
<<ep
'[[Yes.|Out22a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out22b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 22a */
<center><img src="images/trun5.jpeg" />
"Crap, this is not good."
<<ep
'[[Yes.|Out23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'5'
>></center>/* 22b */
<center><img src="images/trun5.jpeg" />
"Oh no-- you are definitely on it. This is not good!"
<<ep
'[[Yes.|Out23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out23][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'7'
>></center>/* 23 */
<center><img src="images/trun6.jpeg" />
"How long have you been on it?"
<<ep
'[[Yes.|Out24][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out24][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 24 */
<center><img src="images/shoes1.jpeg" />
Your shoes are very itchy. Do you take them off?
<<ep
'[[Yes.|Out24a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out24b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 24a */
<center><img src="images/trun7.jpeg" />
"Sorry, that's like a really stupid question for someone in your condition. Was Kaye the one who made you take the drugs?"
<<ep
'[[Yes.|Out25a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out25b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 24b */
<center><img src="images/trun7.jpeg" />
"Sorry, that's like a really stupid question for someone in your condition. Was Kaye the one who made you take it?"
<<ep
'[[Yes.|Out25a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out25b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'12'
>></center>/* 25a */
<center><img src="images/trun7.jpeg" />
"Of course it's him. His boss is the one who wants Asher dead."
<<ep
'[[Yes.|Out26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'2'
>></center>/* 25b */
<center><img src="images/trun7.jpeg" />
"He's involved somehow. His Dad is the one who wants Asher dead."
<<ep
'[[Yes.|Out26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out26][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 26 */
<center><img src="images/raccoonalley1.jpeg" />
<<if $honey == 1>>And now there are raccoons. Do you squirt them with your honey bear? They'd probably like it.
<<ep
'[[Yes.|Out27ahb][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out27a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>>
<<else>>And now there are raccoons. Do you run around them?
<<ep
'[[Yes.|Out27a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out27b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>>
<</if>></center>
<<redrush1>>/* 27a */
<center><img src="images/trun9.jpeg" />
"You understand your uncle is at war with your dad, right?"
<<ep
'[[Yes.|Out28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'8'
>></center>/* 27b */
<center><img src="images/raccoonscary3.jpeg" />
The raccoons leap out and scratch at you. You stumble as you run from them.
<<ep
'[[Yes.|Out27ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out27ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 27ab */
<center><img src="images/trun9.jpeg" />
Tsuki helps you up. "You understand your uncle is at war with your dad, right?"
<<ep
'[[Yes.|Out28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 28 */
<center><img src="images/deadend.jpeg" />
You come to a dead end, but you see two thin passageways between the buildings. Do you take the first one?
<<ep
'[[Yes.|Out31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 31 */
<center><img src="images/trun10.jpeg" />
"Are you still worried about what your dad thinks?"
<<ep
'[[Yes.|Out32][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 29 */
<center><img src="images/deadend.jpeg" />
Do you take the second one then?
<<ep
'[[Yes.|Out31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out30][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 30 */
<center><img src="images/deadend.jpeg" />
Do you take the first one then?
<<ep
'[[Yes.|Out31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 32 */
<center><img src="images/trun11.jpeg" />
"What? No! The only person you love in that family is your brother...
<<tf 2.5 1 'Right?"'>>
<<ep
'[[Yes.|Out34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'3'
>></center>/* 33 */
<center><img src="images/trun11.jpeg" />
"That's my girl. The only person in your family you give a rat's ass about is your brother, right?
<<ep
'[[Yes.|Out34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
3'
>></center>
<<set $points += 1>>
/* 34 */
<center><img src="images/trun12.jpeg" />
"Ok, let's keep moving."
<<ep
'[[Yes.|Out36][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out36][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'5'
>></center>/* 35 */
<center><img src="images/trun12.jpeg" />
"Okay, the Dis-o-Dat is messing with you more than we thought."
<<ep
'[[Yes.|Out36][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out36][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 36 */
<center><img src="images/crates.jpeg" />
Do you tip over crates and boxes to slow down the goon <<if $rfollow == 1>>and the raccoons <</if>>behind you?
<<ep
'[[Yes.|Out36a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out36b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>/* 36a */
<center><img src="images/trun13.jpeg" />
"But you know me, right? What we mean to each other?"
<<ep
'[[Yes.|Out38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out37b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'9'
>></center>
<<redrush1>>
/* 36b */
<center><img src="images/trun13.jpeg" />
"But you know me, right? What we mean to each other?"
<<ep
'[[Yes.|Out38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out37b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 37b */
<center><img src="images/trun13.jpeg" />
"We love each other, Sade. Do you even remember me?"
<<ep
'[[Yes.|Out37c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out37d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points -= 1>>
<<redrush1>>/* 38 */
<center><img src="images/familypic1.jpeg" />
A family is taking a tourist pic. Do you run through it and ruin their special moment?
<<ep
'[[Yes.|Out38a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out38b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points += 1>>
<<redrush1>>/* 37c */
<center><img src="images/trun13.jpeg" />
"So you just don't feel it then? What we have? Or had?"
<<ep
'[[Yes.|Out38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points -= 1>>
/* 37d */
<center><img src="images/trun13.jpeg" />
"Well, I guess your drug-infused amnesia makes me feel a little better."
<<ep
'[[Yes.|Out38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out38][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 38a */
<center><img src="images/trun14.jpeg" />
Your run through and ruin a family photo as Tsuki says, "Do you have any notion that we're a couple?"
<<ep
'[[Yes.|Out39b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out39a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'7'
>></center>
<<set $points -= 1>>
/* 38b */
<center><img src="images/trun14.jpeg" />
"Do you have any notion that we're a couple?"
<<ep
'[[Yes.|Out39b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out39a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points += 1>>
/* 39a */
<center><img src="images/trun15.jpeg" />
"Well we are!"
<<ep
'[[Yes.|Out39b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out39b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points -= 1>>
<<redrush1>>/* 39 */
<center><img src="images/railing1.jpeg" />
Do you slide down the railing on your butt?
<<ep
'[[Yes.|Out40a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out40b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 40a */
<center><img src="images/trun16.jpeg" />
"I know you love me. And I know you love Asher. We're going to go back for him."
<<ep
'[[Yes.|Out41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out41a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'7'
>></center>
<<redrush1>>/* 40b */
<center><img src="images/trun16.jpeg" />
"I know you love me. And I know you love Asher. We're going to go back for him, okay?"
<<ep
'[[Yes.|Out41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out41a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 41 */
<center><img src="images/boutique1.jpeg" />
You see a cute boutique. Do you cut through it?
<<ep
'[[Yes.|Out42a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out42b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 41a */
<center><img src="images/trun16.jpeg" />
"We have to."
<<ep
'[[Yes.|Out41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out41][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<set $points -= 1>>
<<redrush1>>/* 42a */
<center><img src="images/trun17.jpeg" />
"And we're not doing it for your dad. Screw him."
<<ep
'[[Yes.|Out43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out43a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 42b */
<center><img src="images/trun18.jpeg" />
"And we're not doing it for your dad. Screw him."
<<ep
'[[Yes.|Out43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out43a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'7'
>></center>
<<redrush1>>/* 43 */
<center><img src="images/trun20.jpeg" />
"We're not going back to that family."
<<ep
'[[Yes.|Out44][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out44][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'4'
>></center>
<<set $points -= 1>>
<<redrush1>><<nobr>> /* fight with Kaye */
<<new_song 'intense' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<if $mobile == 1>><<audio $current_amb stop>><<else>><<new_amb 'traffic1' .4 0 4>><</if>>/* 43a */
<center><img src="images/trun19.jpeg" />
"No, what do you mean 'no'?"
<<ep
'[[Yes.|Out43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out43][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'0'
>></center>
<<redrush1>>/* 44 */
<center><img src="images/trun21.jpeg" />
"You're better than him. You'll see. That cruelty he has about him... it's not in you."
<<ep
'[[Yes.|Out45][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out45][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'4'
>></center>
<<redrush1>>/* 45 */
<center><img src="images/trun21.jpeg" />
"Not anymore. As you like to tell him, there's always another way." <<if $rfollow == 1>>She turns and says: "Are there raccoons following us?"<</if>>
<<ep
'[[Yes.|Out46][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out46][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'4'
>></center>
<<redrush1>>/* 46 */
<center><img src="images/deadend2.jpeg" />
You run down an alley and it's closed off.
"There's nowhere left to go!"
<<epfresh
'[[Yes.|Out47][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out47][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out47]]'
'x'
'0'
>></center>
<<redrush1>>/* 47 */
<center><img src="images/trun22.jpeg" />
She hands you a pipe.
"Hide behind the dumpster. I'll distract him."
<<epfresh
'[[Yes.|Out48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out48][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out48]]'
'x'
'0'
>></center>
/* 48 */
<center><img src="images/trun22.jpeg" />
"Listen to me, Sadie. When I say 'Cowboy Up' come out and hit him with all you got.
But before that, don't make a peep. Understood?"
<<epfresh
'[[Yes.|Out49][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out49b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out49b]]'
'y'
'12'
>></center>/* 49 */
<center><img src="images/trun23.jpeg" />
"Here he comes." She shoves you behind the dumpster.
<<epfresh
'[[Yes.|Out50][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out50][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out50]]'
'y'
'5'
>></center><<nobr>> /* tense silence */
<<new_song 'tensesilence' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 49b */
<center><img src="images/trun22.jpeg" />
"Say nothing. No 'yes.' No 'no.' Be absolutely silent."
<<epfresh
'[[Yes.|Out49][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out49][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out49]]'
'x'
'0'
>></center>/* 50 */
<center><img src="images/faceoff1.jpeg" />
Tsuki: "Hey Bri Bri."
Bri Bri: "Tsuki, where is she?
<<epfresh
'[[Yes.|OutTY1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out51]]'
'y'
'4'
>></center>/* TY1 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY1a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN1 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY1a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 51 */
<center><img src="images/faceoff1.jpeg" />
Tsuki: "Where is Asher?"
Bri Bri: "Oh, he's long gone. Maybe we can make a trade though."
<<epfresh
'[[Yes.|OutTY2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out52]]'
'y'
'5'
>></center>/* TYd */
<center><img src="images/goonkill12.jpeg" />
He kicks Tsuki to the ground.
"Now let's see what's over here." He spots you behind the dumpster.
<<epfresh
'[[Yes.|Out62c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62c]]'
'y'
'5'
>></center>/* TY1a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY1b]]'
'x'
'0'
>></center>/* TY1b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out51]]'
'x'
'0'
>></center>/* 62c */
<center><img src="images/goonkill12.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>!</b>
He shoots you and you fall.
<<epfresh
'[[Yes.|Out62d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62d]]'
'y'
'5'
>></center>/* TY2 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY2a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN2 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY2a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 52 */
<center><img src="images/goonf1.jpeg" />
Tsuki: "Well Sadie's long gone too. So that'll be hard."
Bri Bri looks confused.
<<epfresh
'[[Yes.|OutTY3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out53]]'
'y'
'5'
>></center>/* TY2a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY2b]]'
'x'
'0'
>></center>/* TY2b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out52]]'
'x'
'0'
>></center>/* TY3 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY3a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN3 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY3a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 53 */
<center><img src="images/bbgoon2.jpeg" />
Tsuki: "That's right. You've been following just me for blocks."
<<epfresh
'[[Yes.|OutTY4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out54]]'
'y'
'4'
>></center>/* TY3a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY3b]]'
'x'
'0'
>></center>
/* TY3b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out53]]'
'x'
'0'
>></center>/* TY4 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY4a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN4 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY4a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 54 */
<center><img src="images/goonf1.jpeg" />
"Do I look that stupid?"
<<epfresh
'[[Yes.|OutTY5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out55]]'
'y'
'3'
>></center>/* TY4a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY4b]]'
'x'
'0'
>></center>
/* TY4b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out54]]'
'x'
'0'
>></center>/* TY5 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY5a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>
/* TN5 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY5a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 55 */
<center><img src="images/trun6.jpeg" />
"How long've we known each other, Bri Bri? I know your stupidity runs much deeper than your face."
<<epfresh
'[[Yes.|OutTY6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out56]]'
'y'
'6'
>></center>
/* TY5a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY5b]]'
'x'
'0'
>></center>/* TY5b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out55]]'
'x'
'0'
>></center>/* TY6 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY6a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN6 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY6a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 56 */
<center><img src="images/bbgoon3.jpeg" />
"Caleb's gonna rip you apart when I bring you in. Then you'll feel pretty damn stupid, won't ya?"
<<if $rfollow == 1>>
<<epfresh
'[[Yes.|OutTY7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out57a]]'
'y'
'6'
>>
<<else>>
<<epfresh
'[[Yes.|OutTY7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out57]]'
'y'
'6'
>><</if>>
</center>
/* TY6a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY6b]]'
'x'
'0'
>></center>
/* TY6b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out56]]'
'x'
'0'
>></center>/* TY7 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY7a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN7 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY7a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 57 */
<center><img src="images/trun11.jpeg" />
"Why would he bring me in?" Tsuki asks.
<<epfresh
'[[Yes.|OutTY8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out58]]'
'y'
'3'
>></center>/* TY7a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY7b]]'
'x'
'0'
>></center>/* TY7b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<if $rfollow == 1>>
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out57a]]'
'x'
'0'
>><<else>>
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out57]]'
'x'
'0'
>><</if>>
</center>
/* TY8 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY8a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN8 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY8a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 58 */
<center><img src="images/bbgoon1.jpeg" />
"To lure in Jodie Pincher's daughter, Tsuki. You and Asher will be the ransom for little bitty Sadie."
<<epfresh
'[[Yes.|OutTY9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out59]]'
'y'
'7'
>></center>/* TY8a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY8b]]'
'x'
'0'
>></center>/* TY8b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out58]]'
'x'
'0'
>></center>/* TY9 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY9a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN9 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY9a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 59 */
<center><<if $rfollow == 1>><img src="images/raccoonsangry.jpeg" /><<else>><img src="images/trun21.jpeg" /><</if>>
<<if $rfollow == 1>>The raccoons are getting really close now, and they look thirsty. Meanwhile, you hear Tsuki say: <<else>>Tsuki glances in your direction when Bri Bri isn't looking. She asks: <</if>>"So Asher's still alive back at Caleb's. Why would you need me then?"
<<epfresh
'[[Yes.|OutTY10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out60]]'
'y'
'9'
>></center>/* TY9a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY9b]]'
'x'
'0'
>></center>/* TY9b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out59]]'
'x'
'0'
>></center>/* TY10 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY10a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN10 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY10a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 60 */
<center><img src="images/bbgoon4.jpeg" />
"You bring up a darn good point," he says<<if $rfollow == 1>> as you look at your two options - pipe or honey bear<<else>> as he cocks his weapon and sneers at Tsuki<</if>>.
<<epfresh
'[[Yes.|OutTY11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTN11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out61]]'
'y'
'5'
>></center>/* TY10a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY10b]]'
'x'
'0'
>></center>
/* TY10b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out60]]'
'x'
'0'
>></center>/* TY11 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'Yes' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'Yes.'"
Tsuki uses her finger to make a hush sound to you.
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY11a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* TN11 */
<center><img src="images/goonf2.jpeg" />
<<if $BBhear == 1>>
"Now I know I heard someone say 'No' over here."
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTYd]]'
'x'
'0'
>>
<<else>>Bri Bri's head turns your way. "What was that? I thought I heard someone say 'No.'"
Tsuki uses her finger to make a hush sound to you.
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY11a]]'
'y'
'7'
>><<set $BBhear = 1>><</if>></center>/* 61 */
<center><img src="images/faceoff2.jpeg" />
Tsuki: "Look at you, Bri Bri. Finally Cowboying Up."
<<tf1 4 .1 'Do you attack with the pipe?'>>
<<if $rfollow == 1>>
<<epfresh
'[[Yes.|Out62][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62hb][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62b]]'
'y'
'8'
>>
<<else>>
<<epfresh
'[[Yes.|Out62][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62b]]'
'y'
'8'
>>
<</if>>
</center>/* TY11a */
<center><img src="images/trunf1.jpeg" />
"No one's here but you and me. You're just hearing things, Dumb Butt."
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutTY11b]]'
'x'
'0'
>></center>/* TY11b */
<center><img src="images/trunf1.jpeg" />
"Don't call me that, you li'l Punky Brewster!"
<<ep
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out61]]'
'x'
'0'
>></center>/* 62 */
<center><img src="images/goonfall1.jpeg" />
You come out and swing at him hard with the pipe.
<<epfresh
'[[Yes.|Out63][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out63][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out63]]'
'y'
'6'
>></center>
<<set $points -= 2>>
/* 62b */
<center><img src="images/faceoff2.jpeg" />
He kicks Tsuki to the ground. And then turns around.
He sees you.
<<epfresh
'[[Yes.|Out62c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62c]]'
'y'
'5'
>></center>/* 63 */
<center><img src="images/alleygoon3.jpeg" />
<b>SMASH!</b>
You hit his head hard and he falls unconscious.
<<epfresh
'[[Yes.|Out64][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out64][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out64]]'
'y'
'8'
>></center>/* 64 */
<center><img src="images/trun24.jpeg" />
"Good job, Sades. I know that wasn't easy.
But unfortunately, we got to keep going."
<<if $points > 0>>
She smiles at you. "You're still the girl I fell in love with."
<<tf 6 1 '"Anyway, I know a man that can help us get Asher back."'>>
<<tf 8 1 'She puts out her hand. Do you take it?'>>
<<epfresh
'[[Yes.|Out65a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out65b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out65b]]'
'y'
'18'
>>
<<else>>
She pulls back from you a little. "Something in you has changed. I don't know if it's the Dis-o-Dat, but you're not the same, and I don't know if I like it." You can feel a new tension in your relationship with Tsuki.
<<tf 6 1 '"Anyway, I know a man that can help us get Asher back."'>>
<<epfresh
'[[Yes.|Out65a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out65a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out65a1]]'
'y'
'18'
>>
<</if>>
</center>
<<set $TokenT = 1>>
<<set $TokenV = 1>>
<<set $TokenBB = 1>>
<<nobr>> /* love but sad */
<<new_song 'lovebutsad' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 65a */
<center><img src="images/trun24.jpeg" />
You take her hand. Tsuki smiles.
"The man's name is...
<<tf 4 1 'Albert.'>>
<<tf 6 1 'Now let\'s go."'>>
<<epfresh
'[[Yes.|Out66][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out67][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out66]]'
'y'
'10'
>></center>/* 65b */
<center><img src="images/trun24.jpeg" />
"Okay then. But I'm not giving up on us.
<<tf 4 1 'The man we\'re looking for. His name is...'>>
<<tf 5.5 1 'Albert.'>>
<<tf 7 1 'Now let\'s go."'>>
<<epfresh
'[[Yes.|Out66][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out68][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out66]]'
'y'
'12'
>></center>/* 66 */
<center><img src="images/endrun1.jpeg" />
The two of you run off.
<<tf1 2 1 'You lived for today.'>>
<<tf1 4 1 'But you still need to get your little brother back.'>>
<<win 6>> </center>/* 62d */
<center><img src="images/trun25.jpeg" />
He walks away, his work done. Tsuki quickly comes to your side.
<<tf 3 1 '"Sadie. No... no.'>>
<<tf 4 1 'You\'re not going to die on me.'>>
<<tf 5.5 1 'Stay with me.'>>
<<tf 6.5 1 'Say yes, you\'ll stay with me."'>>
<<epfresh
'[[Yes.|Out62e1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62e]]'
'y'
'12'
>></center>/* 62e */
<center><img src="images/trun25.jpeg" />
You don't stay with her. And die in her arms.
<<gameover>></center>/* 1 */
<center><img src="images/ladyroom.jpeg" />
You sneak in with Asher and smell acrylic paint. You see that there really is only one other room in the apartment and a window. Then you hear someone in the other room.
"Who is that humming?" Asher asks. "Do we say hi to her?"
<<epfresh
'[[Yes.|Lady2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady2]]'
'y'
'14'
>>
</center><<nobr>> /* tense questions */
<<new_song 'askQsRacCandle' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/khallway1.jpeg" />
You grab the honey just as Kaye comes back.
"Alright. Why don't you get up and show me where Asher is."
<<epfresh
'[[Yes.|hallwayx1ahhA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedroom19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroom19]]'
'y'
'20'
>></center>
<<set $choice = 1>>
<<set $points -= 2>>
<<set $honey = 1>>
<center><img src="images/khallway1.jpeg"/>
"Don't you think everything feels simpler when you're on Dis-o-Dat? Caleb says the drug helps with interrogations, but I think it helps people see who they really are. You're either this way or that way. You get what I'm saying?"
<<epfresh
'[[Yes.|hallwayx1g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1h][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1h]]'
'y'
'28'
>></center>
<<set $choice = 1>><center><img src="images/kyepistol2.jpeg" />
"C'mon. Don't be so childish.
<<tf 2 1 'Tap into your ruthless side.'>>
<<tf 4 1 'I know you\'re more like your pops than you let on.'>>
<<tf 9.5 1 'Still can\'t believe he chose the squirt over you to be the heir apparent."'>>
<<epfresh
'[[Yes.|Bed14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed14]]'
'y'
'20'
>></center>
<<set $points += 1>><center><img src="images/bedx1.jpeg" />
Kaye looks around the room. Then underneath the bed, we hear...
<<tf 3 1 '<b>Sniff sniff.</b>'>>
<<tf 4 1 '"That\'s Little Asher underneath the bed, isn\'t it?"'>>
<<ep
'[[Yes.|bedx3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx3]]'
'x'
'0'
>></center><center><img src="images/boyrun1.jpeg" />
You just stand there as Asher runs out of your sight.
He is gone.
<<ep
'[[Yes.|asherleaves10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves10]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
<<if $asher == 1>>"Plus, he's the reason Uncle Caleb wants to kill us." <<elseif $asher == 0>> "Plus, he's the reason Uncle Caleb wants to kill us."<<else>>"I know. He is the reason all these guys want to kill us."<</if>>
<<ep
'[[Yes.|alleyrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun10a]]'
'x'
'0'
>></center><center><img src="images/boygirlrun1.jpeg" />
Asher grabs your hand anyway and the two of you run off. You lived...
<<tf1 4 1 'for today.'>>
<<win 6>> </center><center><img src="images/boygirlrun1.jpeg" />
Asher grabs your hand and the two of you run off.
You lived...
<<tf 4 1 'for today.'>>
<<win 7>> </center>/* XX10a */
<center><img src="images/boyhallway.jpeg" />
Once you're alone in the hallway with Asher, he says:
"Wow. So that's the neighbor you said had some issues?"
<<epfresh
'[[Yes.|LadyXX10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX10]]'
'x'
'0'
>>
</center><center><img src="images/aptlobby.jpeg" />
You stop. You're alone for a moment.
Then a scary goon comes into the lobby. <<if $voice == 1>>He must've been the voice you heard out the window.<</if>>
<<epfresh
'[[Yes.|hallway1n][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway2]]'
'x'
'0'
>>
</center>
<center><img src="images/alone1.jpeg" />
<<set $TokenL = 1>>Yay! You're safe...
<<tf1 1.5 1 'but now you are alone...'>>
<<tf1 3 1 'with barely a clue of...'>>
<<tf1 4.5 1 'where you are...'>>
<<tf1 6 1 'what is going on...'>>
<<tf1 7.5 1 'or who you are.'>>
<<win 10>> </center><center><img src="images/alleygoon5.jpeg" />
The goon comes running around the corner.
"HEY!"
Do you shoot at him with your gun?
<<epfresh
'[[Yes.|alleygun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleygun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleygun3]]'
'y'
'10'
>></center>
<<set $TokenBT = 1>>
<<set $TokenV = 1>>
<<set $TokenBB = 1>>/* LadyXS2a */
<center><img src="images/lady2.jpeg" />
"No more of the yes and the no! That's the game I'm sick of. You are crazy.
<<tf 4 1 'You are just absolutely nutzoid!"'>>
<<tf 6 1 'Do you leave now?'>>
<<epfresh
'[[Yes.|LadyXX9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS3]]'
'x'
'0'
>>
</center> /* 27a */
<center><img src="images/lady3.jpeg" />
"Excellent! You'll have to give it to me before you leave. Now let me show you something that you're going to absolutely love...
<<tf 5.5 1 'It\'s about Albert."'>>
<<tf 7 1 'She points to her painting.'>>
<<epfresh
'[[Yes.|Ruby29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby29]]'
'y'
'12'
>>
</center>/* XX9 */
<center><img src="images/lady3.jpeg" />
You run out as she yells:
"Will you say 'hi' to Albert for me?"
<<epfresh
'[[Yes.|RubyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS3]]'
'x'
'0'
>>
</center><center><img src="images/ladywindow1.jpeg" />
"No more of the yes and the no! That's the game I'm sick of. You are crazy.
<<tf 4 1 'You are just absolutely nutzoid!"'>>
<<tf 6 1 'Do you leave now?'>>
<<epfresh
'[[Yes.|RubyXS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS4]]'
'y'
'20'
>>
</center>
<<set $choice = 1>>
/* 62e1 */
<center><img src="images/trun25.jpeg" />
But you don't stay with her. You die.
"Yes," your last word to her was a lie.
<<gameover>></center><center><img src="images/endrun1.jpeg" />
You say no, but she pulls your hand anyway. And two of you run off.
<<tf1 4 1 'You lived for today.'>>
<<tf1 6 1 'But you still need to get your little brother back.'>>
<<win 9>> </center><center><img src="images/endrun1.jpeg" />
You say no, but she grabs you by the arm and pulls you along anyway.
And two of you go off.
<<tf1 4 1 'You lived for today.'>>
<<tf1 6 1 'But you still need to get your little brother back.'>>
<<win 9>> </center><div class="largefont">ABOUT THE GAME</div>
In <b>YES/NO/DIE</b>, choices are everything.
The problem is you can only react/respond with in affirmative or negative - <span class="startYES"><<button "Yes">><</button>></span> or <span class="startNO"><<button "No">><</button>></span>.
Once you start playing, you will soon realize something is wrong with you.
You don't remember anything.
And with every choice you must make...
Every decision...
Your brain boils it down to either
<span class="startYES"><<button "Yes">><</button>></span> or <span class="startNO"><<button "No">><</button>></span>.
And there will be a lot of decisions.
You'll find some questions cannot be answered with a <span class="startYES"><<button "Yes">><</button>></span> or <span class="startNO"><<button "No">><</button>></span>.
Some questions aren't even a question at all.
And like in life, sometimes your choices won't make a difference...
And yet small choices can spiral you toward a completely alternate journey.
Not only that, but taking too long to pick <span class="startYES"><<button "Yes">><</button>></span> or <span class="startNO"><<button "No">><</button>></span> is a choice in itself.
So think quickly.
Ready carefully.
Follow your instincts.
Shape your adventure.
<div class="largefont">NOTES ON GAME MECHANICS</div>
There a few simple game mechanics.
1. The time bar above will shrink down and when it is gone, your indecision is a decision all its own.
2. Sometimes, if you answer quickly, you will get extra time on the following passage.
3. A note about your character: you will find you can only ever speak in "Yes" or "No."
4. A note about other characters: Unless otherwise stated or in rare exceptions, the character in the image is the character who is talking.
5. A note about the various endings: at the end of the game, you will receive tokens. There are many different story paths, and each one unlocks new characters and tokens to collect. You will find out which tokens you unlocked after completing the chapter. Can you find them all?
/*2. In the bottom right there is the <span class="startYES"><<button "Yes">><</button>></span> and <span class="startNO"><<button "No">><</button>></span> buttons. When the <span class="startYES"><<button "Yes">><</button>></span> and <span class="startNO"><<button "No">><</button>></span> buttons turn <span class="startYES"><<button "blue">><</button>></span>, then you know there is no more text or dialogue coming on that page.*/
<div class="largefont">CREDITS</div>
Created, Designed and Written by Scott Gunnison Miller
Images generated through Midjourney.
MUSIC CREDIT:
"Cinematic Action Percussion Trailer" by Gregor Quendel
"Cinematic Cello Arpeggio Trailer" by Gregor Quendel
"Cinematic Modern Orchestral Trailer" by Gregor Quendel
"Cinematic Cello Arpeggio Trailer" by Gregor Quendel
"Cinematic Suspense Trailer" by Gregor Quendel
"Cinematic Sentimental Lullaby Trailer" by Gregor Quendel
https://gregor-quendel.itch.io/cinematic-trailer-music-collection
"A Way To Heaven" by Kathrin Klimek
"Classical Doku" by Kathrin Klimek
"Strong Intention" by Kathrin Klimek
https://freemusicarchive.org/music/kathrin-klimek/cinema-masterful-film-music-vol-1
"Run" by Kai Engel
https://freemusicarchive.org/music/Kai_Engel/The_Run
"Quickening" by Jim Halliday (malictus music)
"Ambient Dream" by Jim Halliday (malictus music)
"Dark Awakening" by Jim Halliday (malictus music)
"Forest Heartbeat" by Jim Halliday (malictus music)
https://freemusicarchive.org/music/malictusmusic/discography
"Forgotten Memories" by Mayra Gandra
https://mayragandra.itch.io/freeemotionalpianomusic
"Dark Atmosphere to Synth" by Tim Beek
"Surveillance" by Tim Beek
https://timbeek.itch.io/dystopian
<<if $intro == 1>>
[[returnTOstart|Start]]
<<else>><</if>>
<div class="fixedleft"> <<button 'RETURN TO START PAGE' Start>> <</button>></div>
<div id="white-space1"></div>
<<set $hiddenpassage to "red">>
<<timedprogressbar 120 20em>>
<</timedprogressbar>><center><div class="largefont">GAME MECHANICS</div></center>There a few simple game mechanics.
1. The time bar above will shrink down and when it is gone, your indecision is a decision all its own.
2. Sometimes, if you answer quickly, you will get extra time on the following passage.
3. A note about your character: you will find you can only ever speak in "Yes" or "No."
4. A note about other characters: Unless otherwise stated or in rare exceptions, the character in the image is the character who is talking.
5. A note about the various endings: at the end of the game, you will receive tokens. There are many different story paths, and each one unlocks new characters and tokens to collect. You will find out which tokens you unlocked after completing the chapter. Can you find them all?
/*2. In the bottom right there is the <span class="startYES"><<button "Yes">><</button>></span> and <span class="startNO"><<button "No">><</button>></span> buttons. When the <span class="startYES"><<button "Yes">><</button>></span> and <span class="startNO"><<button "No">><</button>></span> buttons turn <span class="startYES"><<button "blue">><</button>></span>, then you know there is no more text or dialogue coming on that page.*/
.
<<timedprogressbar 120 20em>>
<</timedprogressbar>>
<<if $intro == 1>>
[[returnTOstart|Start]]
<<else>><</if>>
<div class="fixedrightX3"> <<button 'RETURN TO START PAGE' Start>> <</button>></div>
<div id="white-space1"></div>
<<set $hiddenpassage to "red">>
<center><img src="images/hallwayexit1.jpeg" />
<<if $choice == 1>>You stop.
Do you do what he wants and go into the room where the noise came from?<<elseif $choice == 2>>Do you try to run away again?<<else>>Or do you do what you're told and go to the room where the noise probably came from?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|bedx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|apexit2f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|apexit3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|apexit2f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|bedx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|apexit2f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[apexit2]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center><center><img src="images/boyonledge2.jpeg" />
"Or should we stay on the ledge and run around the corner?" Asher asks.
<<set $bus = 1>>
<<ep
'[[Yes.|Window7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath4]]'
'y'
'0'
>></center><center><img src="images/SUVgoons1.jpeg" />
You try to poke his eyes, but he bats your hand away and says:
"This is such a crappy day."
<<epfresh
'[[Yes.|SUVrunDead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrunDead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrunDead1]]'
'y'
'9'
>>
</center><center><img src="images/alone1.jpeg" />
<<set $TokenV = 1>><<set $TokenBB = 1>>You run out and hide in an alley as you see the goons chase after the kid.
<<set $TokenL = 1>>
<<tf1 6 1 'You survived...'>>
<<tf1 7 1 'for today...'>>
<<tf1 8 1 'but now you are alone...'>>
<<tf1 9 1 'with barely a clue of...'>>
<<tf1 10 1 'where you are...'>>
<<tf1 11 1 'what is going on...'>>
<<tf1 12 1 'or who you are.'>>
<<win 14>> </center>
<center><b>BANG<<audio bang3 volume .2 play>></b>
He shot you in the head.
You died trying to poke someone in the eye.
<<gameover>></center><center><img src="images/alleygoon2a.jpeg" />
"There you are, Little Sadie," says a huge goon in a suit. He grabs you by the throat and drags you into the alley.
<<epfresh
'[[Yes.|Out4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4a]]'
'x'
'0'
>></center><center><img src="images/alleygoon2a.jpeg" />
You run at the muscular beast in a suit, but before you can "hit him and stuff," he grabs you by the throat and drags you into the alley.
<<epfresh
'[[Yes.|Out4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4a]]'
'x'
'0'
>></center>/* 27 */
<center><img src="images/ladyboy1.jpeg" />
"My sister's wrong. We don't have his number. Or know who 'Albert' is. You have to understand, Sadie is on that weird drug called 'Dis-o-Dat.'"
<<ep
'[[Yes.|Lady28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady28][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady28]]'
'x'
'0'
>>
</center><center><img src="images/trun2.jpeg" />
You weave between people on the bustling sidewalk as Tsuki says:
"What happened to Asher?"
<<ep
'[[Yes.|Out18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'3'
>></center>
<<redrush1>><center><img src="images/khallway1.jpeg" />
"Don't you think everything feels simpler when you're on Dis-o-Dat? Caleb says the drug helps with interrogations, but I think it helps people see who they really are. You're either this way or that way. You get what I'm saying?"
<<epfresh
'[[Yes.|hallwayx1g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1h][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1h]]'
'y'
'25'
>></center>
<<set $choice = 1>>
<center><img src="images/khallway1.jpeg" />
"Man, even on the Dis-o-Dat, you're pretty sharp," Kaye says. "I wonder how much of the Big Bad Badger you actually got in you."
<<epfresh
'[[Yes.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1]]'
'y'
'20'
>></center>
<<set $choice = 1>><center><img src="images/khallway1.jpeg" />
"Well maybe you don't get it," Kaye says. "I just wonder how much of the Big Bad Badger you actually got in you."
<<epfresh
'[[Yes.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1]]'
'y'
'20'
>></center>
<<set $choice = 1>><center><img src="images/kyeleaving1.jpeg" />
"'No'? Okay, but think about it.
They say the drugs we have you on, they help with interrogations, but I just think they clarify things, you know? Helps people see who they really are. What you really want.
You gets what I'm saying?"
<<epfresh
'[[Yes.|Bed18b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18a]]'
'y'
'17'
>></center>
<center><img src="images/khallway1.jpeg" />
"Well maybe you don't get it, but I bet you'll find you're a lot more like your old man than you think.
You got his dark side, that's for sure.
What?
You really don't think you got a bit of the Big Badger in you?"
<<epfresh
'[[Yes.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18]]'
'y'
'17'
>></center><center><img src="images/khallway1.jpeg" />
"See, even on the Dis-o-Dat, you're pretty sharp.
I knew you had a lot of your old man's cutthroat side, that's for sure.
What?
You don't think you got a bit of the Big Badger in you?"
<<epfresh
'[[Yes.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18]]'
'y'
'17'
>></center><center><img src="images/kyeleaving1.jpeg" />
"There we go. So helpful.
You know. hey say the drugs we have you on, they help with interrogations, but I just think they clarify things for you, you know? Helps people see who they really are. What you really want.
You gets what I'm saying?"
<<epfresh
'[[Yes.|Bed18ca][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18cb][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18cb]]'
'y'
'17'
>></center><center><img src="images/khallway1.jpeg" />
"Well maybe you don't get it, but you got his dark side, that's for sure.
What?
You don't think you have that much of the Big Badger in you?"<center><img src="images/khallway1.jpeg" />
"See, even on the Dis-o-Dat, you're pretty sharp.
I knew you had a lot of your old man's cutthroat side, that's for sure.
What?
You really don't think you got a bit of the Big Badger in you?"
<<epfresh
'[[Yes.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18]]'
'y'
'17'
>></center><center><img src="images/khallway1.jpeg" />
"Well, maybe you don't get it.
Probably because the drugs are simplifying things too much.
But I can still see you got your dad's dark side.
What?
You don't think you got a bit of the Big Badger in you?"
<<epfresh
'[[Yes.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed18]]'
'y'
'17'
>></center><center><img src="images/kyepistol2.jpeg" />
And there is Kaye. Once again conscious.
"That really hurt, you little Badger bitch."
<<tf1 4 1 '<b>BANG<<audio bang3 volume .2 play>>!</b>'>>
<<timed 5s>>
You died just like that.
<</timed>>
<<gameover>></center> /* FFF */<center><img src="images/boyonledge.jpeg" />
You grab Asher by the hand<<if $bat == 1>>, subconsciously dropping the bat,<<set $bat = 0>><</if>> and...
<<epfresh
'[[Yes.|Bus2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bus2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bus2]]'
'y'
'4'
>></center><center><img src="images/kyepistol1.jpeg" />
"Great. So you ready to cooperate?"
<<epfresh
'[[Yes.|Bedroom2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroom4]]'
'y'
'12'
>></center><center><img src="images/honeyhair.jpeg" />
While he's away, you glance around the room and see a HAIRSPRAY BOTTLE and a HONEY BEAR SQUEEZER on the dresser.
Do you grab the hairspray? <i>It's not mace, but no one likes getting it in their eyes.</i>
<<epfresh
'[[Yes.|hallwayx1ah1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway1ah2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway1ah2]]'
'x'
'14'
>></center>
<<set $choice = 1>>
<center><img src="images/HoneyBear.jpeg" />
You grab the hairspray. <i>It's at least something.</i>
Do you also get the honey bear?
<<tf1 4 1 'You wonder, <i>What the hell is honey doing there anyway? Do people style their hair with it too? Wouldn\'t it make your head super sticky.</i>'>>
<<epfresh
'[[Yes.|hallwayx1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1z][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1z]]'
'y'
'12'
>></center>
<<set $choice = 1>>
<<set $hairspray = 2>>
<center><img src="images/HoneyBear.jpeg" />
<i>Probably a good call. Hair products make for some awful self-defense. What about the honey bear? Should we assume you don't need that either?</i>
<<epfresh
'[[Yes.|hallwayx1z][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1z]]'
'x'
'7'
>></center>
<<set $choice = 1>>
<<set $nohairspray = 1>><center><img src="images/khallway1.jpeg" />
<i>Smart choice. Honey seems pretty useless unless you're having biscuits or fending off a bunch of ravenous varmints.</i>
Kaye comes back and says, "Alright, why don't you get up and show me where Asher is."
<<epfresh
'[[Yes.|hallwayx1ahhA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedroom19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroom19]]'
'y'
'20'
>></center>
<<set $choice = 1>>
<<set $points -= 2>>
<<set $nohoney = 1>><center><img src="images/honeyhair.jpeg" />
While he's away, you glance around the room and see a HAIRSPRAY BOTTLE and a HONEY BEAR SQUEEZER on the dresser.
Do you grab the hairspray? <i>It's not mace, but no one likes getting it in their eyes.</i>
<<epfresh
'[[Yes.|hallwayx1ah1s][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway1ah2s][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway1ah2s]]'
'x'
'15'
>></center>
<<set $choice = 1>>
<center><img src="images/HoneyBear.jpeg" />
You grab the hairspray. <i>It's at least something.</i>
Do you also get the honey bear?
<<tf1 4 1 'You wonder, <i>What the hell is honey doing there anyway? Do people style their hair with it too? Wouldn\'t it make your head super sticky.</i>'>>
<<epfresh
'[[Yes.|Bedroom12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom12z][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bedroom12z]]'
'y'
'12'
>></center>
<<set $choice = 1>>
<<set $hairspray = 2>>
<center><img src="images/HoneyBear.jpeg" />
<i>Probably a good call. Hair products make for some awful self-defense. What about the honey bear? Should we assume you don't need that either?</i>
<<epfresh
'[[Yes.|Bedroom12z][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bedroom12z]]'
'x'
'7'
>></center>
<<set $choice = 1>>
<<set $nohairspray = 0>><center><img src="images/kyepistol2.jpeg" />
<i>Smart choice. Honey seems pretty useless unless you're having biscuits or fending off a bunch of ravenous varmints.</i>
Kaye comes back and says, "Looks like the noise came from the next room. It was little Asher, wasn't it?"
<<epfresh
'[[Yes.|Bed13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed14a]]'
'y'
'12'
>></center>
<<set $nohoney = 1>>/* hs1 */
<center><img src="images/aromagirlcomic.jpeg" />
<b>PSSSSSHHH!</b>
You spray him in the face and Kaye flails. Firing his pistol wildly.
<b>BANG<<audio bang3 volume .2 play>>!</b>
He misses.
Quick-- do you pick up the comic book -- It's called “Aroma Girl: The Woman Who Can Smell Your Worst Fear”?
<<epfresh
'[[Yes.|bedhs2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhs3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'12'
>></center>
<<set $kayespray = 1>>
<<set $points += 1>>
<<set $afp += 1>>
<<set $hairspray -= 1>>/*6a*/
<center><img src="images/bat1.jpeg" />
Yeah, that attack probably would backfire. <i>What about the bat?</i> you think. <i>That could be useful.</i> Do you try to hit Kaye with that?
<<if $hairspray == 1 || $hairspray == 2>>
<<epfresh
'[[Yes.|bedx5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx6b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx6b]]'
'y'
'10'
>><<else>>
<<epfresh
'[[Yes.|bedx5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx6]]'
'y'
'10'
>><</if>>
</center>
/*cb1*/
<center><img src="images/k1kill1.jpeg" />
You throw the comic book at Kaye. And he looks at you. Ok, I guess I'll just shoot you first then.
<<timed 5s>><b>BANG<<audio bang3 volume .2 play>>!</b><</timed>>
<<gameover>></center>
/*6b*/
<center><img src="images/HairSpray.jpeg" />
The bat may be a little too violent for your taste, but you also have some hairspray, which might work better than Honey or a comic book. Do you use that on Kaye?
<<epfresh
'[[Yes.|bedxhs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx6]]'
'y'
'9'
>></center>
/*6c*/
<center><img src="images/HoneyBear.jpeg" />
Good call, throwing a comic book probably won't do much. Then you remember you also have the Honey Bear. What about squirting honey in Kaye's face?
<<epfresh
'[[Yes.|bedxhb1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx6a]]'
'y'
'11'
>></center>
/*hb1*/
<center><img src="images/k1kill1.jpeg" />
You squirt the honey. And Kay looks over at you. Ok, I guess I'll just shoot you first.
<<timed 5s>><b>BANG<<audio bang3 volume .2 play>>!</b><</timed>>
<<gameover>>
</center>/* hs2 */
<center><img src="images/k1kill1.jpeg" />
<i>Who would ever read a hero comic about smelling powers?</i> you half wonder.
<b>BANG<<audio bang4 volume .2 play>>!</b>
A shot flies over your head as you put down the hairspray and pick up the comic book. Apparently, you can only hold two things at once.
Do you switch back to the hairspray?
<<epfresh
'[[Yes.|bedhs2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhs2b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'13'
>></center>
<<set $hairspray = 0>>
<<set $comicbook = 1>>
/* hs3 */
<center><img src="images/k1kill1.jpeg" />
<b>BANG<<audio bang4 volume .2 play>>!</b>
He misses again.
Do you pick up the bat?
<<epfresh
'[[Yes.|bedhs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhs5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'12'
>></center>
/*hsDEAD*/
<center><img src="images/k1kill1.jpeg" />
Kaye finally grabs you. “There you are.” He points his gun.
<b>BANG<<audio bang8 volume .2 play>>!</b>
<<gameover>></center>
/* hs2a */
<center><img src="images/k1kill1.jpeg" />
<b>BANG<<audio bang5 volume .2 play>>!</b>
You get back your hairspray and put down the comic. Do you pick up the bat now?
<<epfresh
'[[Yes.|bedhs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhs5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'8'
>></center>
<<set $hairspray = 1>>
<<set $comicbook = 0>>
/* hs2b */
<center><img src="images/k1kill1.jpeg" />
<b>BANG<<audio bang5 volume .2 play>>!</b>
You stick with the comic book then. Do you pick up the bat now?
<<epfresh
'[[Yes.|bedhs4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhs5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'8'
>></center>/* hs4 */
<center><img src="images/k1kill1.jpeg" />
<b>BANG<<audio bang6 volume .2 play>>!</b>
You pick up the bat but drop the honey bear. You have only two hands for two things. Do you switch back to the honey bear?
<<epfresh
'[[Yes.|bedhs4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhs5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'10'
>></center>
<<set $honey = 0>>
<<set $bat = 1>>
/* hs5 */
<center><img src="images/bedx1.jpeg" />
You stick with what you got.
<b>BANG<<audio bang7 volume .2 play>>!</b>
He misses once more but now Kaye, still partially blind, blocks the door. Do you escape out the window?
<<epfresh
'[[Yes.|bedhs6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsDEAD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'10'
>></center>
/* hs4a */
<center><img src="images/k1kill1.jpeg" />
You get the honey bear back but lose the bat.
<b>BANG<<audio bang3 volume .2 play>>!</b>
He misses another time but now Kaye, still partially blind, blocks the door. Do you escape out the window?
<<epfresh
'[[Yes.|bedhs6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsDEAD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'10'
>></center>
<<set $honey = 1>>
<<set $bat = 0>>
<center><img src="images/boyledge1.jpeg" />
You and this kid Asher step out the window.
As you run, Asher says: "Oh my god. You're on that drug Dad sells. The kind that messes with your mind, and your memories. Does everything way too simple? Like stuff is either 'this way' or 'that way'?"
<<epfresh
'[[Yes.|bedhsledge1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsledge2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsledge2]]'
'y'
'25'
>></center>
<<nobr>> /* On Ledge */
<<new_song 'move_n_hide' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/k1kill1.jpeg" />
Do you charge at Kaye?
<<epfresh
'[[Yes.|bedhsDEAD][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsDEAD2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'1'
>></center><center><img src="images/k1kill1.jpeg" />
Or do you flee out the window?
<<ep
'[[Yes.|bedhs6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsDEAD1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsDEAD]]'
'y'
'1'
>></center><center><img src="images/boyledge2.jpeg" />
"Yes," you say as you run along the apartment ledge.
"Well at least now we know," Asher says.
<<epfresh
'[[Yes.|bedhsledge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsledge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsledge3]]'
'y'
'10'
>></center><center><img src="images/boyledge2.jpeg" />
"No," you say as you run along the apartment ledge.
"Actually, yes," Asher says. "I'm pretty that's exactly what's happening to you."
<<epfresh
'[[Yes.|bedhsledge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedhsledge3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedhsledge3]]'
'y'
'10'
>></center><center><img src="images/boyledge3.jpeg" />
You run on the ledge some.
"I think I see Uncle Caleb's guys down there," Asher says. "Do you see them?"
<<epfresh
'[[Yes.|Window4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window4]]'
'x'
'0'
>></center>
<<hintC>> /*Say out loud.*//* bedx5a */
<center><img src="images/aromagirlcomic.jpeg" />
You put down the bat and then pick back up the honey bear. What about the comic book? It's called “Aroma Girl: The Woman Who Can Smell Your Worst Fear”? <i>Who would ever read a hero comic about smelling powers?</i> you half wonder.
Do you pick it up?
<<epfresh
'[[Yes.|bedx5c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx5d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx5d]]'
'y'
'15'
>></center>
<<set $bat = 0>>
<<set $honey = 1>>
/* bedx5b */
<center><img src="images/aromagirlcomic.jpeg" />
You stick with the bat. What about the comic book? It's called “Aroma Girl: The Woman Who Can Smell Your Worst Fear”? <i>Who would ever read a hero comic about smelling powers?</i> you half wonder.
Do you pick it up?
<<epfresh
'[[Yes.|bedx5c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx5d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx5d]]'
'y'
'15'
>></center>
/* bedx5c */
<center><img src="images/aromagirlcomic.jpeg" />
<<if $nohairspray == 1>>You pick up the comic book.
<<tf 3 1 'The boy called Asher looks at you looking at the things.'>>
<<tf 5 1 '"Sadie, are you okay?'>>
<<tf 8 1 '"Sadie, what did Kaye do to you?"'>>
<<epfresh
'[[Yes.|bedx9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx9]]'
'y'
'12'
>>
<<else>>
You pick up the comic book after you put down the hairspray. Do you switch back to the hairspray?
<<epfresh
'[[Yes.|bedx5e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx5d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx5d]]'
'y'
'12'
>>
<</if>>
</center>
<<set $hairspray = 0>>
<<set $comicbook = 1>>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* bedx5d */
<center><img src="images/boyx1.jpeg" />
So you decide on sticking with what you got then.
<<tf 3 1 'The boy called Asher looks at you looking at the things.'>>
<<tf 5 1 '"Sadie, are you okay?'>>
<<tf 8 1 'What did Kaye do to you?"'>>
<<epfresh
'[[Yes.|bedx9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx9]]'
'y'
'15'
>></center>
<<hintE>> /* Do your best. */
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* bedx5e */
<center><img src="images/boyx1.jpeg" />
So you take the hairspray back, but lose the comic book.
<<tf 3 1 'The boy called Asher looks at you looking at the things.'>>
<<tf 5 1 '"Sadie, are you okay?'>>
<<tf 8 1 'What did Kaye do to you?"'>>
<<epfresh
'[[Yes.|bedx9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx9]]'
'y'
'12'
>></center>
<<set $hairspray = 2>>
<<set $comicbook = 0>>
<center><img src="images/alleygoon3.jpeg" />
"I knew it," Asher says as your eyes drift back over toward Kaye and Asher adds: "Yeah, Kaye is definitely my least favorite of all our cousins."
<<epfresh
'[[Yes.|bedx14a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx14a1]]'
'x'
'0'
>></center><center><img src="images/alleygoon3.jpeg" />
You move toward his body and reach for the gun. He begins to stir. Do you still try and take it?
<<epfresh
'[[Yes.|bedx14e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx14]]'
'x'
'0'
>></center>
<<set $choice = 4>><center><img src="images/alleygoon3.jpeg" />
Good thing you didn't go close to him. Kaye's now starting to move. "That's not good, is it?" Asher whispers.
<<epfresh
'[[Yes.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx14]]'
'x'
'0'
>></center>
<<set $choice = 4>><center><img src="images/alleygoon3.jpeg" />
You reach for the gun and he grabs you. Pulls you close and pulls the gun.
"That hurt."
<b>BANG<<audio bang3 volume .2 play>>!</b>
<<gameover>></center>
/* 8a */
<center><img src="images/kfall.jpeg" />
He comes around the corner. <<if $bat == 1>>You swing your bat at him and hit him in the gut. Do you try and save him?<<set $batfall = 1>><<set $points -= 2>><<set $afp -= 2>>
<<elseif $honey == 1>>You squirt honey in his eyes and it surprises him and he's about to fall. Do you try and save him?<<set $TokenHB = 1>>
<<else>>You shove him hard when comes around the corner. He's going to plunge to his doom. Do you try and save him? <<set $points -= 1>> <<set $afp -= 1>>
<</if>>
<<ep
'[[Yes.|Window8s1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window8n1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window8n1]]'
'x'
'0'
>></center>
/* 7xa */
<center><img src="images/kledge2.jpeg" />
<<if $comicbook == 1>>What about the comic book? Do you throw it at him?
<<elseif $hairspray == 1 || $hairspray == 2>>Do you spray him with hairspray?
<<elseif $hairspray == 1 || $hairspray == 2>>Do you spray him with hairspray?
<<else>>Do you scream “YES” at him when he comes around the corner?
<</if>>
<<ep
'[[Yes.|Window8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window7xb][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window9]]'
'y'
'2'
>></center>
/* 7xb */
<center><img src="images/kledge2.jpeg" />
<<if $bat == 1>>Will you hit him with your bat?
<<elseif $honey == 1>>Will you squirt honey on him as comes around the corner?
<<else>>Will you shove him hard when he turns the corner?
<</if>>
<<ep
'[[Yes.|Window8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window7xa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window9]]'
'y'
'2'
>></center>
/*8s1*/
<center><img src="images/kfall.jpeg" />
You reach for Kaye, but it's too late. He plunges quickly to his death. You almost fall too, but Asher grabs you.
<<if $batfall == 1>>“It's okay,” Asher says. “You tried to save him, even though you nailed him with a bat.”<<else>>“It's okay,” Asher says. “You tried to save him.”<</if>>
<<ep
'[[Yes.|Window11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window11]]'
'x'
'0'
>></center>
<<set $points += 1>>
<<set $afp += 1>>
<<if $comicbook == 0>><<set $hairspray -=1>><</if>>/* Window8n1 */
<center><img src="images/kfall.jpeg" />
You watch as Kaye plunges to his death.
Asher looks at you.
"You killed him.
<<tf 2 1 'Just like Dad would\'ve."'>>
<<epfresh
'[[Yes.|Window11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Window11]]'
'y'
'12'
>></center>
/*MINUS - - - - - */
<<set $points -= 2>>
<<set $afp -= 2>>
/* LadyRun1 */
<center><img src="images/kledge2.jpeg" />
You run to the door and-- <b>BANG<<audio bang3 volume .2 play>>!</b>
You jump back. He jumps into the apartment and if you go for the door again, he will surely kill you. Do you still try?
<<epfresh
'[[Yes.|Lady10dead][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyRun3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyRun3]]'
'x'
'0'
>>
</center>
/* LadyRun3 */
<center><img src="images/k1kill1.jpeg" />
Kaye grabs Asher by the throat. “Say bye-bye, Baby Badger.” He's going to kill the kid first.
Do you attack Kaye with your <<if $bat == 1>>bat<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<set $hairspray -=1>><<elseif $honey == 1>>honey bear<<elseif $comicbook == 1>>Aroma Girl comic book<<else>>fists<</if>>?
<<epfresh
'[[Yes.|LadyRun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyRun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyRun5a]]'
'x'
'0'
>>
</center>
/* LadyRun4 */
<center><img src="images/k1kill1.jpeg" />
<<if $bat == 1>>/*MINUS - - - - - */
<<set $points -= 1>>
<<set $afp -= 1>><</if>>You lunge at Kaye but then suddenly he is hit with a vase by the painter lady. He collapses to the ground. He looks really out this time.
<<tf1 3 1 '”Was he with Albert?” the lady asks.'>>
<<epfresh
'[[Yes.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady16]]'
'x'
'0'
>>
</center>
/* LadyRun5 */
<center><img src="images/k1kill1.jpeg" />
“No!” you scream…
<<tf1 3 1 'And then suddenly he is hit with vase by the painter lady. Kaye collapses. He looks really out this time.'>>
<<tf1 3 1 '”Was he with Albert?” the lady asks. “Was he dangerous?”'>>
<<epfresh
'[[Yes.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady16]]'
'x'
'0'
>>
</center>
<<set $klive = 1>>
/* 12a */
<center><img src="images/k1kill1.jpeg" />
Kaye jumps in the room and grabs Asher by the throat. “Say bye-bye, Baby Badger.” He's going to kill the kid.
Do you attack Kaye with your <<if $bat == 1>>bat<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $honey == 1>>honey bear<<elseif $comicbook == 1>>Aroma Girl comic book<<else>>fists<</if>>?
<<epfresh
'[[Yes.|LadyRun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyRun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyRun5a]]'
'x'
'0'
>>
</center>
/* 12d */
<center><img src="images/kledge.jpeg" />
To Asher's shock, you reach out and grab Kaye. In that moment, you lock eyes and he smiles. “Well maybe you're not as much like him after all.” Your grip starts to slip. Do you let him drop?
<<epfresh
'[[Yes.|Lady12f][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady12g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady12g]]'
'y'
'13'
>>
</center>
<<set $points += 2>>
<<set $afp += 2>>
/* 12e*/
<center><img src="images/kfall.jpeg" />
You watch Kaye plummet to the asphalt below. <b>SMASH!</b>
Asher looks at you, stunned.
"You killed him.
<<tf 3 1 'Just like Dad would\'ve."'>>
<<epfresh
'[[Yes.|Lady15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady15]]'
'y'
'13'
>>
</center>
/*MINUS - - - - - */
<<set $points -= 2>>
<<set $afp -= 2>>
/* 12f */
<center><img src="images/kledge.jpeg" />
You pull him in and Kaye turns dark again. He pushes you back and grabs Asher by the throat. “Say bye-bye, Baby Badger.” He's going to kill him.
Do you attack Kaye with your <<if $bat == 1>>bat<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $hairspray == 1 || $hairspray == 2>>hairspray<<elseif $honey == 1>>honey bear<<elseif $comicbook == 1>>Aroma Girl comic book<<else>>fists<</if>>?
<<epfresh
'[[Yes.|LadyRun4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyRun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyRun5]]'
'y'
'13'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>
/* 12g */
<center><img src="images/kfall.jpeg" />
You let go and Kaye plummets into the city's asphalt. <b>SMASH!</b>
Asher looks at you, stunned. Then says:
"You killed him.
<<tf1 3 1 'Just like Dad would\'ve."'>>
<<epfresh
'[[Yes.|Lady15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady15]]'
'y'
'13'
>>
</center>
/*MINUS - - - - - */
<<set $points -= 3>>
<<set $afp -= 3>>/* LadyRun5a */
<center><img src="images/k1kill1.jpeg" />
You watch in shock...
<<tf1 3 1 'And then suddenly he is hit with a vase by the painter lady. Kaye collapses. He looks really out.'>>
<<tf1 3 1 '”Was he with Albert?” the lady asks. “Was he dangerous?”'>>
<<epfresh
'[[Yes.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady16][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady16]]'
'x'
'0'
>>
</center>
<<set $klive = 1>>
/* lady58c */
<center><img src="images/ladywindow1.jpeg" />
Outside you hear: "Vince! Kaye's gone. I think they're in the neighbor's apartment!"
Asher turns to you: "Should we hide?"<<set $voice = 1>>
<<epfresh
'[[Yes.|Lady58c1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady56a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady58c1]]'
'x'
'0'
>>
</center><center><img src="images/boyonledge.jpeg" />
<<if $windowjam == 0 >>The window is jammed, and you're losing time. You can try yanking the window with all you've got, but Asher warns: "I think that's where that lady lives. The one you says has serious issues. You sure we should go in there?"<<set $windowjam = 1>><<else>>The window's still jammed, but you can open with one big yank. Do you try?<</if>>
<<ep
'[[Yes.|Lady1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Window7ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BangDeath4]]'
'y'
'2'
>>
</center>/* 55dh */
<center><img src="images/ladygoon2.jpeg" />
You squirt him with honey and he makes a weird face.
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>></b>
<<timed 2s>>\
You get a little honey in your mouth. And blood.
I'm sorry, but this is the taste of your death.
<</timed>>\
<<gameover>></center>/* Lady55enext */
<center><img src="images/ladygoon2.jpeg" />
<<if $klive == 1>>You see Kaye's gun on the floor. Do you grab it and shoot the goon?
<<epfresh
'[[Yes.|LadyPistol1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyNoGun1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'y'
'11'
>>
<<elseif $hairspray == 1 || $hairspray == 2>> Feels like you have only one option left. Do you get him in the eyes with the hairspray?
<<epfresh
'[[Yes.|Lady55hs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'y'
'11'
>>
<<else>> Feels like you have only one option left. Do you grab a green chair and hit him over the head?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>><</if>></center>
<center><img src="images/boyhallway.jpeg" />
"Yes!" you yell. And Asher stops. Looks back.
"I know... I know it's the drugs," he says.
<<epfresh
'[[Yes.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13]]'
'x'
'0'
>>
</center>
<<set $points += 1>>
<<set $afp += 1>>/* hallgunNo */
<center><img src="images/goonhallwayX1.jpeg" />
The goon puts his gun down. “Tell your pops, I don't want no trouble. This was just a job, and it all just went haywire.” He then walks away.
<center><img src="images/alleygoon3.jpeg" />
<<if $asher == 1>>Asher looks up at you. “We should get out of here. Not everyone's gonna back down like that. But I'm glad you didn't kill him.
<<else>>You stare in shock. He was actually afraid of you. Do you go out into the city?<</if>>
<<if $asher == 1>>
<<epfresh
'[[Yes.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun4a]]'
'y'
'20'
>>
<<else>>
<<epfresh
'[[Yes.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun7]]'
'y'
'20'
>><</if>>
</center>
<<set $points += 3>>
<<set $afp += 3>>
/* hallrunNo */
<center><img src="images/goonhallwayX1.jpeg" />
The goon puts his gun down. “Tell your pops, I don't want no trouble. This was just a job, and it all just went haywire.” He then walks away.
<center><img src="images/alleygoon3.jpeg" />
<<if $asher == 1>>Asher looks up at you. “We should get out of here. Not everyone's gonna back down like that. But I'm glad you didn't kill him.
<<else>>You stare in shock. He was actually afraid of you. Do you go out into the city?<</if>>
<<if $asher == 1>>
<<epfresh
'[[Yes.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun4a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun4a]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun7]]'
'y'
'6'
>><</if>>
</center>
/* LadyPistol1 */
<center><img src="images/lady2.jpeg" />
<<if $bat == 1>>You drop the bat and pick up the gun.<<elseif $pipe ==1>>You drop the pipe and pick up the gun.<<elseif $honey == 1>>You drop the bat and pick up the honey.<<else>>You pick up the gun.<</if>>
<<BANG!>>
You shoot the man right in the head. Asher looks at you scared.
The lady backs away, and you see a deep fear in her eyes too.
She goes into her art room and locks herself in.
"I'm calling the police!"
<<epfresh
'[[Yes.|LadyXS1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXS1]]'
'y'
'20'
>>
</center>
<<set $gun = 1>>
<<set $bat = 0>>
<<set $points -= 3>>
<<set $afp -= 3>>
/* LadyNoGun1*/
<center><img src="images/ladygoon2.jpeg" />
<<if $hairspray > .9>> Feels like you have only one option left. Do you get him in the eyes with the hairspray?
<<epfresh
'[[Yes.|Lady55hs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'y'
'11'
>>
<<else>> Feels like you have only one option left. Do you grab a green chair and hit him over the head?
<<epfresh
'[[Yes.|Lady55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55e]]'
'x'
'0'
>><</if>></center>
/* Lady55hs1 */
<center><img src="images/ladygoon2.jpeg" />
You spray his face and he screams as you blind him. Now's your chance! Do you run out of there?
<<epfresh
'[[Yes.|LadyHS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyHS3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyHS3]]'
'x'
'0'
>></center>
<<set $hairspray -= 1>>
<<set $points += 2>>
<<set $afp += 2>>
<<set $TokenHS = 1>>
/* LadyHS2 */
<center><img src="images/topstairs1.jpeg" />
<<if $rasher == 0>>You run out of the room. Unfortunately, soon hear another man running up the staircase. Do you go downstairs where you will surely meet him?<<else>>You grab Asher and run out of the room. Unfortunately, you then hear another man running up the staircase. Do you go downstairs where you will surely meet him?<</if>>
<<epfresh
'[[Yes.|LadyHS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyHS5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyHS5]]'
'x'
'0'
>></center>/* LadyHS3 */
<center><img src="images/ladygoon2.jpeg" />
He gathers himself and squints at you with his stinging eyes. He's big and strong and gnarly. You sure you don't want to run?
<<epfresh
'[[Yes.|LadyHS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyHSD][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyHSD]]'
'x'
'0'
>></center>
/* LadyHS4 */
<center><img src="images/goonhallwayX1.jpeg" />
You run downstairs and then run into another scary goon.
<<epfresh
'[[Yes.|hallway1n][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway2]]'
'x'
'0'
>>
</center>
/* LadyHS5 */
<center><img src="images/topstairs1.jpeg" />
You notice that there's a back entrance to the building. Do you go out that way?
<<if $rasher == 0>>
<<epfresh
'[[Yes.|LadyHS6r][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13a]]'
'x'
'0'
>>
<<else>>
<<epfresh
'[[Yes.|LadyHS6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|LadyXX13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[LadyXX13]]'
'x'
'0'
>><</if>>
</center>
/* LadyHSD */
<center><img src="images/ladygoon1.jpeg" />
He sees you real good now.
<<epfresh
'[[Yes.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Lady55D][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Lady55D]]'
'x'
'0'
>>
</center>
/* LadyHS6 */
<center><img src="images/emptyalley3.jpeg" />
You run into a back alley and Asher leads you around the corner. As you hide, he says, "I think we lost 'em."
<<set $shopfinal = 0>>
<<epfresh
'[[Yes.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallgun6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallgun6]]'
'x'
'0'
>></center>
/* 56b */
<center><img src="images/ladygoon3.jpeg" />
Do you spray his face with hairspray?
<<ep
'[[Yes.|Lady55hs1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56d]]'
'y'
'0'
>>
</center>
<<set $rasher = 0>>
<<set $asher = 0>><center><img src="images/ladygoon3.jpeg" />
Do you hit him with the chair?
<<ep
'[[Yes.|Ruby55d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby56b1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby56d]]'
'y'
'0'
>>
</center><center><img src="images/emptyalley3.jpeg" />
You run into a back alley and around the corner. You may have lost them... for now.
<<set $shopfinal = 0>>
<<epfresh
'[[Yes.|alley2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley2]]'
'x'
'0'
>></center>
<<nobr>> /* Asher */
<<new_song 'ashertheme2' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/aptlobby.jpeg" />
You stop. You're alone for a moment.
Then a scary goon comes up the stairs. He spots you.
<<epfresh
'[[Yes.|hallway1n][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallway2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallway2]]'
'x'
'0'
>>
</center><center><img src="images/alleyboy3.jpeg" />
Asher steps back from you, horrified and speechless.
<<epfresh
'[[Yes.|alley13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley13]]'
'x'
'0'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>><center><img src="images/alleygoon2.jpeg" />
You rush the goon and shoot him. He crumbles down hard. “You killed him!” exclaims Asher.
<<epfresh
'[[Yes.|charge7hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge7hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge7hs]]'
'y'
'10'
>></center>
<<set $points -= 3>>
<<set $afp -= 3>>
/* charge1hs */
<center><img src="images/alleygoon2.jpeg" />
You rush the goon and take him by surprise, spraying him in the face
<b>PSSSHH!</b>
The henchman screams and drops his gun as your hairspray can goes empty. Do you pick the gun up?
<<epfresh
'[[Yes.|charge2hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge3hs]]'
'y'
'12'
>></center>
<<set $points += 1>>
<<set $afp += 1>>
<<set $hairspray -= 1>>
<<set $TokenHS = 1>>
/* charge2hs */
<center><img src="images/alleygoon2.jpeg" />
You pick up the gun as the guy squints at you while you wield his own weapon. “Look, I'm sorry, Miss Sadie. I didn't know it'd turn into this. Just let me go.” Asher looks at you: “So you think we should let him go, even after he tried to kill us?”
<<epfresh
'[[Yes.|charge4hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge5hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge5hs]]'
'y'
'25'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>
/* charge3hs */
<center><img src="images/GoonNew.jpeg" />
The big man starts to gather himself as you hear another goon coming around the corner. “Bri Bri, did you find ‘em?”
Do you run?
<<epfresh
'[[Yes.|charge3hsA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3hsB][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge3hsC]]'
'y'
'17'
>></center>
/* charge4hs */
<center><img src="images/alleygoon2.jpeg" />
“Yes,” you say. And the burly hired gun scurries away. “Vince, Vince! We got to bolt! These Pincher kids aren't worth it.”
Asher looks, astonished. “I can't believe you just did that. I guess what you say to Dad is right – ‘There is always another way.'”
<<epfresh
'[[Yes.|charge6hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge6hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge6hs]]'
'y'
'20'
>></center>
<<set $points += 3>>
<<set $afp += 3>>
/* charge5hs */
<center><img src="images/alleygoon3.jpeg" />
You shoot him point blank and he crumbles down hard. “You killed him!” exclaims Asher.
<<epfresh
'[[Yes.|charge7hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge7hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge7hs]]'
'y'
'10'
>></center>
<<set $points -= 4>>
<<set $afp -= 4>>
/* charge3hsA CLOSED LOOP */
<center><img src="images/GoonNew.jpeg" />
You and Asher race out of there and hide around the corner.
<<timed 4s>><b>BANG<<audio bang3 volume .2 play>>!</b><</timed>>
<<timed 4.3s>><b>BANG<<audio bang4 volume .2 play>>!</b><</timed>>
<<epfresh
'[[Yes.|alleyrun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun2]]'
'y'
'6'
>></center>
<<set $alleyspecial1 = 1>>
<<set $points += 1>>
<<set $afp += 1>>/* charge3hsB */
<center><img src="images/GoonNew.jpeg" />
Then do you pick up the gun?
<<ep
'[[Yes.|charge2hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3hsD][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge3hsC]]'
'y'
'0'
>></center>/* charge3hsC CLOSED LOOP */
<center><img src="images/deadstreet.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>!</b>
You fall to the ground. Someone shot you.
<<epfresh
'[[Yes.|alley17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley17]]'
'y'
'6'
>></center>
/* charge3hsD */
<center><img src="images/GoonNew.jpeg" />
Then do you run?
<<ep
'[[Yes.|charge3hsA][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge3hsB][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge3hsC]]'
'y'
'0'
>></center>
/* charge6hs – CLOSED LOOP */
<center><img src="images/alleyboy2.jpeg" />
Asher clutches your hand. "Ok. I think we're in the clear. But we still need to get to a safe place, right?"
<<epfresh
'[[Yes.|alleyrun6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun6a]]'
'y'
'12'
>></center><<set $TokenAsh = 1>>
/* charge7hs */
<center><img src="images/goonkill1.jpeg" />
Another henchman comes running around the corner. “Bri Bri! NO!” He sees you. “You little Pincher bitch!” Do you shoot him too?
<<epfresh
'[[Yes.|charge8hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge9hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge9hs]]'
'y'
'10'
>></center>
/* charge8hs CLOSED LOOP */
<center><img src="images/alleygoon3.jpeg" />
<<if $alleyspecial2 == 1>><<else>>You shoot him too. <</if>>And you look at yet another man you've killed. “No!” Asher yells and runs away from you. "I'm scared of you!" he yells as he goes around the corner.
<<tf 2.5 1 'Do you go after him?'>>
<<epfresh
'[[Yes.|asherleaves4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|asherleaves5s][$timediff = setup.extratime($starttime, $bartime)]]'
'[[asherleaves10]]'
'x'
'0'
>></center>
<<set $ff1f = 1>>
<<set $points -= 2>>
<<set $afp -= 2>>
/* charge9hs CLOSED LOOP */
<center><img src="images/goonkill1.jpeg" />
<b>BANG<<audio bang3 volume .2 play>>! <<timed .5s>>BANG<<audio bang4 volume .2 play>>!<</timed>> <<timed 1s>>BANG<<audio bang5 volume .2 play>>!<</timed>></b>
<<tf 2 1 'He shoots you. You fall.'>>
<<epfresh
'[[Yes.|alleydeath19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleydeath19][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleydeath19]]'
'y'
'8'
>></center>
<center><img src="images/alleyboy3.jpeg" />
You pull Asher into hiding.
<<tf 3 1 'He then looks at the street.'>>
<<tf 5 1 '"Oh no, I hear them coming!"'>>
<<if $gun == 1>>
<<epfresh
'[[Yes.|traffic7g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|traffic7g][$timediff = setup.extratime($starttime, $bartime)]]'
'[[traffic7g]]'
'x'
'0'
>><<else>>
<<epfresh
'[[Yes.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alley15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alley15]]'
'x'
'0'
>>
<<set $choice = 1>>
<</if>></center><center><img src="images/busystreet4.jpeg" />
You race into the traffic and pull the goon to the edge just before a van nearly hits him.
<<epfresh
'[[Yes.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun7a]]'
'x'
'0'
>>
</center>
<<set $choice = 1>>
<<set $points += 2>>
<<set $afp += 2>>
<<set $goontrafficsave = 1>>
<center><img src="images/busystreet4.jpeg" />
You watch as a van plows over the goon, completely crushing him.
<<epfresh
'[[Yes.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|SUVrun7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[SUVrun7a]]'
'x'
'0'
>>
</center>
<<set $points -= 1>>
<<set $afp -= 1>>
<<set $choice = 1>>
/* streetgoon4a */
<center><img src="images/streetwoman.jpeg" />
One of the men whispers to you, “Tell her you're fine or she gets it.”
The lady asks again: “Is everything okay here?”
<<epfresh
'[[Yes.|streetgoon4b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon4c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon4c]]'
'y'
'12'
>></center>
/* streetgoon4b */
<center><img src="images/streetwoman.jpeg" />
You say “yes” and the Goon adds: “Just taking my little niece and nephew out for a little dinner, right Niece.”
<<epfresh
'[[Yes.|streetgoon4d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon4e][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon4e]]'
'y'
'12'
>></center>
<<set $points += 1>>
<<set $afp += 1>>
/* streetgoon4c CLOSED*/
<center><img src="images/streetwoman.jpeg" />
You say “no” and the goon hits you on the head, and then stabs the lady. He says to you “This is on you, Badger Girl” as he shoves you into his vehicle.
<<epfresh
'[[Yes.|streetgoon4bl][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon4bl][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon4bl]]'
'y'
'12'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>
/* streetgoon4d CLOSED */
<center><img src="images/streetwoman.jpeg" />
You say “yes” again as he shoves you in his car. The lady isn't that convinced though.
<<epfresh
'[[Yes.|streetgoon4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon4]]'
'y'
'12'
>></center>
<<set $points += 1>>
<<set $afp += 1>>
<<set $TokenKL = 1>>
/* streetgoon4e */
<center><img src="images/streetwoman.jpeg" />
You say “no” and the goon hits you on the head, and then stabs the lady. He says to you “This is on you, Badger Girl” as he shoves you into his vehicle.
<<epfresh
'[[Yes.|streetgoon4bl][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon4bl][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon4bl]]'
'y'
'12'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>
/* streetgoon4bl */
<center><img src="images/streetwoman2.jpeg" />
The woman stumbles and wails "help me" as they drive you away.
<<epfresh
'[[Yes.|streetgoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon5]]'
'y'
'7'
>></center>
/*Shoprun34a*/
<center><img src="images/aromagirlcomic.jpeg" />
Clerk: “Oh my god! I love Aroma Girl! As an aromachologist, she's like the one hero that really represents me, you know.” She then leans in, “Look, are you in trouble? I'll give you my bear spray.” Do you make the trade?
<<epfresh
'[[Yes.|shoprun34c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun34d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun34d]]'
'y'
'16'
>></center>
<<set $TokenAG = 1>>/*Shoprun34c*/
<center><img src="images/bearspray.jpeg" />
You make the exchange. “There's an exit out the back," the clerk says.
<<epfresh
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'y'
'16'
>></center>
<<set $bearspray = 1>>
<<set $TokenBS = 1>>
/*Shoprun34d*/
<center><img src="images/shop3.jpeg" />
The clerk is pissed. “Fine, whatever. Just get out of here!”
<<epfresh
'[[Yes.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|shoprun5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[shoprun5]]'
'y'
'16'
>></center>
<center><img src="images/alleygoon2.jpeg" />
You rush the goon and spray him with the bear spray. He crumbles down hard. “You got him!” exclaims Asher.
<<epfresh
'[[Yes.|charge7bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge7bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge7hs]]'
'y'
'10'
>></center>
<<set $points += 2>>
<<set $afp += 2>>
/* charge7hs */
<center><img src="images/goonkill1.jpeg" />
Another henchman comes running around the corner. “Bri Bri! NO!” He sees you. “You little Pincher bitch!” Do you spray him too?
<<epfresh
'[[Yes.|charge8bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge9hs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge9hs]]'
'y'
'10'
>></center><center><img src="images/alleygoon3.jpeg" />
You spray him and he also goes down, screaming. Asher grabs your hand and pulls you away. Of of the goons yells: "I'm sorry. I'm sorry. We should have never crossed your family."
<<epfresh
'[[Yes.|charge9bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|charge9bs][$timediff = setup.extratime($starttime, $bartime)]]'
'[[charge9bs]]'
'x'
'0'
>></center>
<<set $ff1f = 1>>
<<set $points += 2>>
<<set $afp += 2>><center><img src="images/boyhide1.jpeg" />
You run away and hear: "This ain't worth it, man. We should never have gone after his family. Never."
<<ep
'[[Yes.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun5a]]'
'x'
'0'
>></center>/* raccoon29hb */
<center><img src="images/raccoons14.jpeg" />
You give the raccoons your honey bear and they pass it around.
Raccoon girl chatters with her critters. And then they tell you, “Okay, they like you now.”
<<epfresh
'[[Yes.|raccoon29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon29][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon29]]'
'y'
'14'
>></center>
<<set $TokenHB = 1>>
/* 10 */
<center><img src="images/dumpsterboy1.jpeg" />
"You're scared and on weird drugs. I get it."
<<ep
'[[Yes.|raccoonLove11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoonLove11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoonLove11]]'
'x'
'0'
>></center>
<<set $points -= 1>>
<<set $afp -= 1>>/* OutHS1 */
<center><img src="images/ggf1.jpeg" />
Do you take out the hairspray and get the punk girl with that?
<<ep
'[[Yes.|OutHS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out10a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d]]'
'y'
'0'
>>
</center>
/* OutHS2 CLOSED */
<center><img src="images/ggf1.jpeg" />
You spray the girl with hairspray and she screams, “Sadie, what the hell!”
<<tf 4 1 'The big guy looks at you. Takes out his extra gun.'>>
<<epfresh
'[[Yes.|Out9d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out9d1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d1]]'
'x'
'0'
>></center>
/* OutHS3 */
<center><img src="images/ggf1.jpeg" />
Do you spray the eyes of the big guy in the suit?
<<ep
'[[Yes.|OutHS4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out9d]]'
'y'
'0'
>></center>
/* HS4 */
<center><img src="images/trunf1.jpeg" />
<b>PFFSSSH!</b>
You get him right in the eyes and flails, hitting the can out of your hand. The punk girl kicks him in the groin, and he keels over. She then grabs you by the wrist and pulls you. "C'mon! We have to run. Caleb has another guy here."
<<epfresh
'[[Yes.|Out12a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out12a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out12a]]'
'y'
'14'
>></center>
<<set $points += 2>>
<<set $TokenHS = 1>>
<<set $hairspray -= 2>><center><img src="images/tsuki1.jpeg" />
She can tell you're in a daze.
<<tf 2 1 '"Sadie, are you okay? It\'s me, Tsuki."'>>
<<epfresh
'[[Yes.|Out14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out14]]'
'x'
'0'
>></center>/* Out27ahb */
<center><img src="images/raccoons3.jpeg" />
As you run by, you spray the raccoons with some of your delicious honey bear. And they do like it. They like it so much, they're now following you.
<<ep
'[[Yes.|Out27ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out27ab][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutDDD]]'
'y'
'10'
>></center>
<<set $points += 1>>
<<set $rfollow = 1>>
<<set $TokenHB = 1>>
/* 57a */
<center><img src="images/raccoons14.jpeg" />
Suddenly, you see a bunch of raccoons coming toward you. They want more honey. You look at the honey bear and remember what Tsuki told you -- that you'd always say, “There's always another way.”
<<epfresh
'[[Yes.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutTYd][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out57]]'
'x'
'11'
>>
</center>
/* 62hb */
<center><img src="images/HoneyBear.jpeg" />
Do you squirt Bri Bri the goon with the honey bear?
<<epfresh
'[[Yes.|Out62hb1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62ba][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62b]]'
'y'
'8'
>></center>/* 61 */
<center><img src="images/goonfall1.jpeg" />
You squirt Bri Bri with all the honey you got.
He looks at you confused and says, "What the-- Is that honey?"
<<set $TokenHB = 1>>
<<epfresh
'[[Yes.|OutGoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutGoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutGoon1]]'
'y'
'8'
>></center>
<<set $points += 3>>/* 62ba */
<center><img src="images/faceoff2.jpeg" />
Do you attack with the pipe?
<<epfresh
'[[Yes.|Out62][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62hb3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62b]]'
'y'
'5'
>></center>/* 62hb */
<center><img src="images/raccoons14.jpeg" />
Do you squirt Bri Bri the goon with honey?
<<epfresh
'[[Yes.|Out62hb1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out62b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out62b]]'
'y'
'6'
>></center><center><img src="images/goonkill12.jpeg" />
Tsuki yells, "You were supposed to hit him with the pipe!" She lunges at Bri Bri in a last-second attempt to save you, but he shoves her aside. Then he licks his lips as he raises his gun at you.
"Killing you tastes pretty sweet."
<<epfresh
'[[Yes.|OutGoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutGoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutGoon2]]'
'y'
'10'
>></center><center><img src="images/raccoonscary2.jpeg" />
But then they pop up and converge on him. "What the hell?" Bri Bri says as he steps back.
<<epfresh
'[[Yes.|OutGoon3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutGoon3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutGoon3]]'
'y'
'7'
>></center><center><img src="images/raccoonscary4.jpeg" />
One raccoon after another leaps at him and Bri Bri stumbles back. And then starts running. But these very thirsty varmints aren't giving up and they run even faster.
<<epfresh
'[[Yes.|OutGoon4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|OutGoon4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[OutGoon4]]'
'y'
'7'
>></center>/* OutGoon4 */
<center><img src="images/trun24.jpeg" />
As you watch him and the raccoons go, Tsuki says, "I can't believe I doubted you."
<<if $points > 0>>
She smiles at you. "You're still the girl I fell in love with."
<<tf 6 1 '"Anyway, I know a man that can help us get Asher back."'>>
<<tf 8 1 'She puts out her hand. Do you take it?'>>
<<epfresh
'[[Yes.|Out65a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out65b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out65b]]'
'y'
'18'
>>
<<set $TokenHeart = 1>>
<<else>>
She pulls back from you a little. "Something's in you has changed though. I don't know if it's the Dis-o-Dat, but you're not the same." It's a tense moment.
<<tf 6 1 '"Anyway, I know a man that can help us get Asher back."'>>
<<epfresh
'[[Yes.|Out65a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out65a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out65a1]]'
'y'
'18'
>>
<</if>>
</center>
<<set $TokenT = 1>>
<<set $TokenV = 1>>
<<set $TokenBB = 1>>
<<nobr>> /* love but sad */
<<new_song 'lovebutsad' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* 65b */
<center><img src="images/trun24.jpeg" />
"I'm not giving up on you, okay? I'm not giving up on us.
<<tf 4 1 'The man we\'re looking for, by the way, his name is...'>>
<<tf 5.5 1 'Albert.'>>
<<tf 7 1 'Now let\'s go."'>>
<<epfresh
'[[Yes.|Out66][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out66][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out66]]'
'y'
'12'
>></center><center><img src="images/kyepistol1.jpeg" />
"Let's just say it helps people with honesty. Makes them more cooperative.
So you ready?... To cooperate?"
<<epfresh
'[[Yes.|Bedroom2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedroom4]]'
'y'
'12'
>></center>
<center><img src="images/alleyboy1.jpeg" />
When you put your arms around him, he squeezes back.
<<tf 2 1 '"Let\'s go find Tsuki.'>>
<<tf 3 1 'She\'s a samurai badass."'>>
<<epfresh
'[[Yes.|alleyrun11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|alleyrun11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[alleyrun11a]]'
'x'
'0'
>></center><center><img src="images/trunf1.jpeg" />
You go right and see this Punk gunning for you. Do you run in the opposite direction?
<<epfresh
'[[Yes.|Out5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out6]]'
'x'
'0'
>></center>
<<set $rightstreet = 1>>
<<set $choice1 = 1>>
<center><img src="images/alleygoon2.jpeg" />
<<if $choice1 == 1>>You turn around and go left, but then see a much larger goon also coming toward you. Do you go back and take your chances with the scary punk girl?<<elseif $choice1 == 2>>Then do you charge the giant goon and try to hit him and stuff?<<else>>Then back to punk girl? You're not feeling a lot of options here.<</if>>
<<if $choice1 == 1>>
<<epfresh
'[[Yes.|Out6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'15'
>>
<<set $choice1 = 2>>
<<elseif $choice1 == 2>>
<<ep
'[[Yes.|Out3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'0'
>>
<<set $choice1 = 3>>
<<elseif $choice1 ==3>>
<<ep
'[[Yes.|Out6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out5a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'0'
>>
<<set $choice1 = 2>>
<</if>>
</center><center><img src="images/tsuki1.jpeg" />
You run back toward the punk girl and she leaps out and grabs you!
<<tf1 3 1 '"Sadie," she says. "Where\'s Asher?"'>>
<<epfresh
'[[Yes.|Out7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Out7][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out7]]'
'x'
'0'
>></center>
<<set $rightstreet = 0>>
<center><img src="images/raccoongirl2.jpeg" />
"That's okay. Most people don't. I'm studying the native raccoon population. I'm really trying to get into the way they think, communicate, and how they pick garbage to eat."
<<epfresh
'[[Yes.|raccoon24][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon25][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoon26]]'
'y'
'12'
>></center><center><img src="images/lady2.jpeg" />
"Well then I suppose you think he loves you then."
<<epfresh
'[[Yes.|Ruby30e1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Ruby45][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Ruby45]]'
'x'
'0'
>>
</center>
<center><img src="images/lady2.jpeg" />
"You're a very dangerous woman!"
She goes into her art room and locks herself in.
"I'm calling the police! And I can't believe Albert got wrapped up in the mafia. I knew you had him killed!"
<<epfresh
'[[Yes.|RubyXS1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS1]]'
'x'
'0'
>>
</center><center><img src="images/lady2.jpeg" />She goes into her art room and locks "Don't lie to me. I looked you up as soon as you moved in two months ago."
She goes into her art room and locks herself in.
"I'm calling the police!"
<<epfresh
'[[Yes.|RubyXS1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS1]]'
'x'
'0'
>>
</center><center><img src="images/ladywindow1.jpeg" />
"You can't stop me!
<<tf 2 1 'But maybe...'>>
<<tf 3 1 'If you tell me exactly where Albert is...'>>
<<tf 4.5 1 'I could make an exception here.'>>
<<epfresh
'[[Yes.|RubyXS2b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|RubyXS2a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[RubyXS2a]]'
'y'
'12'
>>
</center>
<<set $choice = 1>><center><img src="images/HoneyBear.jpeg" />
You grab the honey bear. Do you now go peek into the hallway?
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone2]]'
'y'
'10'
>></center>
<<set $honeybear = 1>><center><img src="images/emptyroom1.jpeg" />
Do you go peek into the hallway?
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone2]]'
'y'
'10'
>></center><center><img src="images/HoneyBear.jpeg" />
You grab the honey bear. Do you also grab the Hairspray?
<<epfresh
'[[Yes.|aloneHairspray][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|aloneHairsray2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[aloneHairsray2]]'
'y'
'13'
>></center>
<<set $honeybear = 1>><center><img src="images/emptyroom1.jpeg" />
Do you peek into the hallway?
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone2]]'
'y'
'10'
>></center><center><img src="images/HairSpray.jpeg" />
You grab the hairspray. Do you now go peek into the hallway?
<<epfresh
'[[Yes.|hallway3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|BedAlone2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[BedAlone2]]'
'y'
'10'
>></center>
<<set $hairspray = 2>><center><<if $choice1 == 1>><img src="images/2streetgoon1.jpeg" /><<elseif $choice1 == 2>><img src="images/raccoons6.jpeg" /><<else>><img src="images/2streetgoon1.jpeg" /><</if>>
<<if $choice1 == 1>>You head back, but just outside the alley there are a couple of big scary men looking around. Do you try to sneak past them?<<elseif $choice1 == 2>>Or do you take your chances with the raccoons?<<else>>Or try to sneak past the scary men?<</if>>
<<if $choice1 == 1>>
<<epfresh
'[[Yes.|raccoon3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoongoon1]]'
'y'
'17'
>>
<<set $choice1 = 2>>
<<elseif $choice1 == 2>>
<<ep
'[[Yes.|raccoon5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoongoon1]]'
'y'
'0'
>>
<<set $choice1 = 3>>
<<elseif $choice1 ==3>>
<<ep
'[[Yes.|raccoon3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|raccoon3a1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[raccoongoon1]]'
'y'
'0'
>>
<<set $choice1 = 2>>
<</if>>
</center>
<center><img src="images/2streetgoon1.jpeg" />
You take too long to decide and the big scary men find you in the alley. "Crap," Asher says, "those are definitely Caleb's guys!"
Quick! Do you try and get them with your<<if $bat == 1>>bat?<<elseif $pipe == 1>>pipe?<<elseif $hairspray == 1 || $hairspray == 2>>hairspray?<<elseif $comicbook == 1>>comic book?<<elseif $honey == 1>>honey bear?<<else>>-- oh no! You don't have anything to hit them with!<</if>>
<<epfresh
'[[Yes.|streetgoon1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|streetgoon2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[streetgoon2]]'
'y'
'12'
>></center><center><img src="images/emptyroom1.jpeg" />
Kaye gets up and looks in the hall.
<<epfresh
'[[Yes.|Bedroom12hh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bedroom12hh][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bedroom12hh]]'
'y'
'13'
>></center>
<<nobr>>
/* Starting song */
<<new_song 'first_thoughts' .05 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<hintA>> /*Answer Quick */<center><img src="images/emptyroom1.jpeg" />
"Yes," you say. Every 'yes' and 'no' you seem to utter out loud.
"That's the spirit, Cousin," Kaye replies as he stands you up. "I knew you were as cold, calculating, and ruthless. as your pops, despite all your holier-than-thou shit. Now let's go see how much of the Big Bad Badger you really got in you."
<<epfresh
'[[Yes.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|hallwayx1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[hallwayx1]]'
'y'
'15'
>></center>
<<nobr>>
<<new_song 'first_thoughts' .05 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<hintA>> /*Answer Quick */
<<set $choice = 1>>
/* BUS2 */
<center><img src="images/fallbus1.jpeg" />
The two of you leap!
<<tf1 3 1 'And smash onto the bus roof.'>><b></b>
<<epfresh
'[[Yes.|bus3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus3]]'
'x'
'0'
>></center>
<<set $TokenBus = 1>>
<<if $mobile == 1>><<audio 'traffic1' play>><<else>><<set $current_amb = 'traffic1'>><<new_amb 'traffic1' .3 .5 4>><</if>>
/* 4 */
<center><img src="images/boybus1.jpeg" />
Asher asks, "Did you know that wouldn't kill us?"
<<epfresh
'[[Yes.|bus5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus5][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus5]]'
'x'
'0'
>></center>
/* 5 */
<center><img src="images/buskayejump.jpeg" />
<b>THUD</b>
You turn around and see Kaye jumped down after you. But…
<b>CLANG</b>
<b>CLANG</b>
<b>CLANG</b>
He dropped his pistol.
<<epfresh
'[[Yes.|bus6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6]]'
'x'
'0'
>></center>
<<set $choice = 1>>
/* 6 */
<center><img src="images/busfight.jpeg" />
<<if $choice == 1>>It's retrievable, but do you just kick the gun off the roof?
<<elseif $choice == 2>>Do you pick up the gun?<<else>>Then do you kick it off?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|bus6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6kill]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|bus6b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6kill]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|bus6a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6kill]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
/* bus6a */
<center><img src="images/busfight.jpeg" />
You kick the gun off the bus, and Kaye screams "Carla!" He then glares at you, incensed. "She was my favorite!" he shouts.
<<epfresh
'[[Yes.|bus16a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus16b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus16b]]'
'x'
'0'
>></center>
/* 6kill */
<center><img src="images/kbus1.jpeg" />
Kaye picks up the pistol. "You are so annoying, cuz."
<<epfresh
'[[Yes.|bus6kllla][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6kllla][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6kllla]]'
'y'
'5'
>></center>
/* 6b */
<center><img src="images/boybus1.jpeg" />
You grab the pistol, which is still warm from Kaye's grip. Asher tugs at you. "Can you stop him… but not kill him?"
<<epfresh
'[[Yes.|bus6b1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6b2][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6b2]]'
'x'
'0'
>></center>
/* 6kllla*/
<center><img src="images/deadstreet.jpeg" />
<b>BANG<<audio bang3 volume .2 play>></b> <b>BANG<<timed .5s>><<audio bang4 volume .2 play>><</timed>></b>
You fall off the bus, but are dead before you hit pavement.<<gameover>></center>
/* 6b1 */
<center><img src="images/kbus1.jpeg" />
"She's lying," Kaye says. "She can't stop me."
"Yes, she can," Asher yells. "She got you at the apartment!"
"And yet I came back. And now I'm pissed, I'm here and she's too wishy washy to pull that trigger. Too weak."
<i>Is he right? Are you too weak to shoot him?</i>
<<epfresh
'[[Yes.|bus6b1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6b1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6b1a]]'
'y'
'18'
>></center>
/* bus6b2*/
<center><img src="images/kbus1.jpeg" />
Kaye laughs. "She can't kill me. She can't use a Glock, let alone aim it on top of a moving metro." <i>Do you still try?</i>
<<epfresh
'[[Yes.|bus6b1b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6b1a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6b1a]]'
'x'
'0'
>></center>
/* bus6b1a*/
<center><img src="images/kbus1.jpeg" />
You can't pull the trigger. You're so rattled, you drop the gun when the bus hits a bump. And Kaye quickly charges at you. Do you dodge out of the way and try and trip him?
<<epfresh
'[[Yes.|bus7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus7kill][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus7kill]]'
'x'
'0'
>></center>
/* bus6b1b*/
<center><img src="images/kbus1.jpeg" />
<b>BANG<<audio bang3 volume .2 play>></b>
"Ow!" You get Kaye in the leg. "But still what a horrible shot. I knew you didn't know how to handle that thing."
<i>Do you shoot him again?</i>
<<epfresh
'[[Yes.|bus6c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus6d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus6d]]'
'x'
'0'
>></center>
/* bus7a*/
<center><img src="images/busfight.jpeg" />
You instinctively duck and stick your leg out, and the fast-moving bus helps as your foot catches his and he stumbles down. <<if $busknife == 1>>He drops the knife!<</if>> But then he falls right into Asher, almost sending them both over the edge.
<<set $choice = 1>>
<<epfresh
'[[Yes.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus8]]'
'y'
'15'
>></center>
/* bus7kill*/
<center><img src="images/deadstreet.jpeg" />
Kaye rams into you and you fly off the bus. Your spine snaps as you crumble into pavement.
<<gameover>></center>
/* bus6c*/
<center><img src="images/busfight.jpeg" />
<b>BANG<<audio bang3 volume .2 play>></b>
The bus swerves just as you fire – you're way off this time. "Here, let me show you how it works." Kaye charges you. Quick-- do you dodge and try to trip him?
<<epfresh
'[[Yes.|bus7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus7c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus7c]]'
'x'
'0'
>></center>
/* bus6d*/
<center><img src="images/busfight.jpeg" />
"I knew you couldn't do it," Kaye says just before he charges you. Quick-- do you dodge and try to trip him?
<<epfresh
'[[Yes.|bus7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus7ca][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus7ca]]'
'x'
'0'
>></center>
/* bus7c*/
<center><img src="images/busfight.jpeg" />
Do you shoot him again?
<<epfresh
'[[Yes.|bus7d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus7kill][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus7kill]]'
'y'
'5'
>></center>
/* bus7d */
<center><img src="images/kbus1.jpeg" />
<b>BANG<<audio bang3 volume .2 play>></b>
Kaye swerves to avoid your shot and bumps into poor Asher. They both almost fall over the edge.
<<set $choice = 1>>
<<epfresh
'[[Yes.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus8]]'
'y'
'6'
>></center>
/* bus8 */
<center><img src="images/buschoice.jpeg" />
<<if $choice == 1>>You could shove Kaye over the edge. Or you could try to save Asher. But which do you choose first? Is it saving Asher?
<<elseif $choice == 2>>So then you kick Kaye off?<<else>>So save Asher first then?<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|bus8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus8kill]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|bus8b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus8kill]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|bus8a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus8][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus8kill]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
/* bus8a */
<center><img src="images/boybus1.jpeg" />
You rush to Asher's aid and lift him up. <<set $points += 2>>
"Sadie, Sadie! Behind you!"
<<epfresh
'[[Yes.|bus9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus9][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus9]]'
'y'
'6'
>></center>
/* bus8kill*/
<center><img src="images/busfight.jpeg" />
You take too long and Kaye gets to his feet and he then rams you over the edge.
<<epfresh
'[[Yes.|bus8killa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus8killa][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus8killa]]'
'x'
'0'
>></center>
/* bus8b*/
<center><img src="images/busfast.jpeg" />
You run, slide, and kick your heinous cousin in his scumbag face. He starts to fall off but…
<<epfresh
'[[Yes.|bus30][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus30][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus30]]'
'y'
'6'
>></center>
/* bus8killa */
<center><img src="images/deadstreet.jpeg" />
You fall off, hit the street, and your skull collapses as everything light in you goes out.
<<gameover>></center>
/* bus9 */
<center><img src="images/kbus1.jpeg" />
Kaye tackles you from behind, and you quickly find yourself in a choke hold, and no matter how you struggle, you can't escape. Your first thought is to leap off the bus and take Kaye with you. It could mean your demise, but it may be your only hope. Do you jump?
<<epfresh
'[[Yes.|bus9dead][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus9b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus9b]]'
'y'
'17'
>></center>
<<nobr>>
<<new_song 'softbackground' .05 .5 3>>
/* TRACK VolOld VolNew Seconds */
<<if $mobile == 1>><<audio 'traffic1' stop>><<else>><<audio 'traffic1' volume 0.2 play>><</if>>
<</nobr>>
/* bus9dead */
<center><img src="images/deadstreetk.jpeg" />
You leap. You twist. You plunge into the boulevard, sandwiching Kaye between you and the asphalt. You hear his body crunch. <i>He must finally be dead.</i> But then your head also pounds against the hard road. With your last bit of consciousness, you see Asher alive atop the bus as it goes off into the city. <i>And so you part from this plane with this little bit of hope.</i>
<<epfresh
'[[Yes.|bus9dead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus9dead1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus9dead1]]'
'y'
'20'
>></center>f
/* bus9b */
<center><img src="images/kbusbright1.jpeg" />
You decide to stay with your assailant on the bus, and your strength starts to fade as Kaye whispers in your ear. "This is how you go. Just give up." <i>Do you?</i>
<<epfresh
'[[Yes.|bus11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus10][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus11a]]'
'y'
'13'
>></center>
/* bus10 */
<center><img src="images/kbusbright2.jpeg" />
"I'm the last voice you'll ever hear, Sadie" Kaye says, "but please go knowing the next thing I'm gonna do is kill the pissant. That's it… go to sleep…" You're so weak now.
<i>Do you just give in?</i>
<<epfresh
'[[Yes.|bus11a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus11][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus11a]]'
'y'
'16'
>></center>
/* bus11 */
<center><img src="images/kbusbrigh3.jpeg" />
<<if $busknife ==1>><b>SLICE</b><<else>><b>BANG<<audio bang3 volume .2 play>></b><</if>>
<<epfresh
'[[Yes.|bus12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus12][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus12]]'
'y'
'3'
>></center>
/* bus12 */
<center><img src="images/kbusbrigh3.jpeg" />
Kaye's grip loosens and blood returns to your head<<if $busknife ==1>> as his blood spills onto you<</if>>. Slowly you see Asher above you both. He's holding <<if $busknife ==1>>Kaye's knife. Your brother's in shock as he looks at the bloody blade.<<else>>the Glock in his hand. He must have shot Kaye.<</if>>
<<epfresh
'[[Yes.|bus12a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus12b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus12b]]'
'y'
'20'
>></center>
/* bus12a */
<center><img src="images/boyhug2.jpeg" />
"I didn't want to," poor Asher says. He drops the <<if $busknife ==1>>knife and it clanks next to Kaye<<else>>gun and it clanks off the bus<</if>>.<<if $busknife ==1>> Your cousin looks at the weapon and gives a dying laugh. "I guess this one's getting my name," Kaye mutters.<<else>><</if>>
<<if $busknife ==1>><<epfresh
'[[Yes.|bus20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus20]]'
'x'
'0'
>><<else>>
<<epfresh
'[[Yes.|bus13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus13]]'
'x'
'0'
>> <</if>></center>
/* bus12b */
<center><img src="images/boyhug2.jpeg" />
"I had to," poor Asher says. He drops the <<if $busknife ==1>>knife and it clanks next to Kaye<<else>>gun, and it clanks off the bus<</if>>.<<if $busknife ==1>> Your cousin looks at the blade and gives a dying laugh. "Shit. I guess this one gets my name," Kaye mutters. "You really are like your pops."<<else>><</if>>
<<if $busknife ==1>><<epfresh
'[[Yes.|bus20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus20][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus20]]'
'x'
'0'
>><<else>>
<<epfresh
'[[Yes.|bus13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus13]]'
'x'
'0'
>> <</if>></center>
/* bus20b */
<center><img src="images/boyhug2.jpeg" />
You and Asher watch as your cousin who meant to kill you dies instead. Asher shakes as he looks at his hands, at what he's done.
<<epfresh
'[[Yes.|bus21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus21][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus21]]'
'x'
'0'
>></center>
/* bus13*/
<center><img src="images/boyhug2.jpeg" />
Do you hug Asher?
<<epfresh
'[[Yes.|bus13a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus13b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus13b]]'
'x'
'0'
>></center>
/* bus13a */
<center><img src="images/boygirlrun1.jpeg" />
You embrace just as the bus finally comes to a complete stop. The two of you carefully jump down.
<<set $points += 2>>
<<set $afp += 2>>
<<epfresh
'[[Yes.|bus14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus14]]'
'y'
'8'
>></center>
<<set $choice = 1>>
/* bus13b */
<center><img src="images/boygirlrun1.jpeg" />
Asher stands there shaking as the bus finally comes to a complete stop. The two of you carefully jump down.
<<set $points -= 2>>
<<set $afp -= 2>>
<<epfresh
'[[Yes.|bus14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus14][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus14]]'
'y'
'8'
>></center>
<<set $choice = 1>>
/* bus14 */
<center><img src="images/alleygoon1.jpeg" />
Asher looks back and sees that there are more of Caleb's goons coming. "Sadie. We gotta keep going." He pulls you along no matter what you say.
<<epfresh
'[[Yes.|bus15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus15]]'
'x'
'0'
>></center>
/*bus15*/
<center><img src="images/alleyshop.jpeg" />
<<if $choice == 1>>Asher immediately pulls you toward a candle shop next to an alley. "Should we hide in the alley?" he asks.<<elseif $choice == 2>> "What about that shop?"<<else>>"Okay, the alley then?"<</if>>
<<if $choice == 1>>
<<epfresh
'[[Yes.|alley1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose1]]'
'y'
'15'
>>
<<set $choice = 2>>
<<elseif $choice == 2>>
<<ep
'[[Yes.|candleshop1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose1]]'
'y'
'0'
>>
<<set $choice = 3>>
<<elseif $choice ==3>>
<<ep
'[[Yes.|alley1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Street1][$timediff = setup.extratime($starttime, $bartime)]]'
'[[boychoose1]]'
'y'
'0'
>>
<<set $choice = 2>>
<</if>>
</center>
<<hintD>> /*Say nothing?*/
<<nobr>> /* raccoon tense */
<<new_song 'fight_more' .5 1 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>
<<if $mobile == 1>><<audio $current_amb play>><<else>><<new_amb 'traffic1' .5 .2 2>><</if>>/* bus16a */
<center><img src="images/kbus1.jpeg" />
"Like you know what my favorite weapon was. You know I name each of them after their first kill, right?"
<<epfresh
'[[Yes.|bus17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus17]]'
'x'
'0'
>></center>
/* bus 16b */
<center><img src="images/kbus1.jpeg" />
"You don't know which one's my favorite weapon. Carla was special. Did you know I name my babies after their first kills?"
<<epfresh
'[[Yes.|bus17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus17]]'
'x'
'0'
>></center>
/* bus17 */
<center><img src="images/kbus1.jpeg" />
"I guess I'l have to christen a new one today." He pulls out a knife. He looks at it and considers for a second. "So what are we going to call her? Sadie or Asher?"
<<epfresh
'[[Yes.|bus18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus18][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus18]]'
'y'
'14'
>></center>
/* bus18*/
<center><img src="images/busfight.jpeg" />
Kaye charges you. Quick-- Do you dodge out of the way and try and trip him?
<<epfresh
'[[Yes.|bus7a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus7kill][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus7kill]]'
'y'
'10'
>></center>
<<set $busknife = 1>>
/* bus21 */
<center><img src="images/busfast.jpeg" />
Asher looks behind the bus and you see more of Caleb's goons coming. "S- S- Sadie," he stutters, "we need to keep going." The bus finally comes to a complete stop, and the two of you carefully jump down.
<<epfresh
'[[Yes.|bus22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus22][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus22]]'
'y'
'16'
>></center>
<<set $choice = 1>>
/* bus22 */
<center><img src="images/boybus1.jpeg" />
"Say whatever you want. We got to keep moving." Asher says as he pulls you along.
<<epfresh
'[[Yes.|bus15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus15][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus15]]'
'x'
'0'
>></center>
/* bus30 */
<center><img src="images/kbus1.jpeg" />
…he grabs your foot. <i>He's just won't die easy.</i>
"You throw me under the bus, I take you with me, cuz."
<i>So do you?... Do you go down with him.</i>
<<epfresh
'[[Yes.|bus31kill][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus31][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus31]]'
'x'
'0'
>></center>
/* bus31kill */
<center><img src="images/deadstreet.jpeg" />
You and Kaye both fall hard into the boulevard as the bus drives over you. A wheel crushes Kaye's skull. Your head gets crushed too. But with your last bit of consciousness, you see Asher alive atop the bus. <i>And so you part this plane with a bit of hope.</i>
<<gameover>></center>
/* bus31 */
<center><img src="images/kbus1.jpeg" />
"Mouthing off with yes and no ain't going to help you," Kaye yells. <i>He's right. Your mouth isn't doing much good, but you have a free foot ready to make a statement. Do you let it speak for you?</i>
<<epfresh
'[[Yes.|bus32][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus31kill][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus31kill]]'
'y'
'14'
>></center>
/* bus32 */
<center><img src="images/kbus1.jpeg" />
"YES" you yell as you kick Kaye firmly in his asshole nose, and that sends him into the boulevard where the bus's wheels break him open like a jar of marinara.
<<epfresh
'[[Yes.|bus33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus33][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus33]]'
'y'
'14'
>></center>
/* bus33 */
<center><img src="images/busfast.jpeg" />
<i>That had to kill him.</i>
It was a gross sight, but you pull yourself up to go get Asher.
<<epfresh
'[[Yes.|bus34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus34][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus34]]'
'x'
'0'
>></center>
/* bus34 */
<center><img src="images/busfast.jpeg" />
But Ash is gone. You look behind the bus and you don't see signs of anything other than Kaye's mutilated body. The bus comes to a stop and you carefully jump off to go look for your brother, but there's no sign of him anywhere.
<<epfresh
'[[Yes.|bus35a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus35a]]'
'x'
'0'
>></center>
<<set $choice1 == 1>>
/* bus35a */
<center><img src="images/streetcorner1.jpeg" />
<i>You lost him. You don't know if he's dead. Or injured. Or captured.</i> But then you see…
<<epfresh
'[[Yes.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus35]]'
'x'
'0'
>></center>
<<set $choice1 = 1>>
<<nobr>> /* On Ledge */
<<new_song 'move_n_hide' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>>/* bus35 */
<center><img src="images/alleygoon2.jpeg" />
<<if $choice1 == 1>>A car pulling over and another goon getting out. <i>Oh great.</i> And he's walking right toward you. Do you go run around the corner? Try to hide?<<elseif $choice1 == 2>>Do you charge the giant man and try to hit him and stuff? <<else>>Then do you go hide around the corner?<</if>>
<<if $choice1 == 1>>
<<epfresh
'[[Yes.|Out3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'15'
>>
<<set $choice1 = 2>>
<<elseif $choice1 == 2>>
<<ep
'[[Yes.|Out3a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'0'
>>
<<set $choice1 = 3>>
<<elseif $choice1 ==3>>
<<ep
'[[Yes.|Out3][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Out4]]'
'y'
'0'
>>
<<set $choice1 = 2>>
<</if>>
</center>
/* bus7ca*/
<center><img src="images/busfight.jpeg" />
<i>Ok then,</i> do you shoot him? It's your last chance.
<<epfresh
'[[Yes.|bus7d][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus7kill][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus7kill]]'
'y'
'6'
>></center>
/* 3 */
<center><img src="images/busfast.jpeg" />
A jolt of pain rocks your body. It was a brutal, hard landing. But you get up. And so does Asher.
<<epfresh
'[[Yes.|bus4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus4][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus4]]'
'x'
'0'
>></center><center><img src="images/alleygoon3.jpeg" />
"Yeah," Asher says. "You're definitely on that drug. It's called Dis-o-Dat."
Your eyes drift back over toward Kaye and Asher adds: "Yeah, Kaye is definitely my least favorite of all our cousins."
<<epfresh
'[[Yes.|bedx17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx17][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx17]]'
'x'
'0'
>></center><center><img src="images/alleygoon3.jpeg" />
You notice Kaye's still holding his gun. Do you try and take it from him?
<<epfresh
'[[Yes.|bedx14b][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bedx14c][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bedx14c]]'
'x'
'0'
>></center>
<<set $choice = 4>>/* bus11 */
<center><img src="images/kbusbrigh3.jpeg" />
You choose to stop resisting. And so Kaye finishes you off and your light goes out.
<<gameover>></center>/* bus9dead1 */
<center><img src="images/deadstreetk.jpeg" />
But then you come to. Woozy but alive.
Not dead after all.
You stumble to your feet.
<i>You must find Asher.</i>
<<epfresh
'[[Yes.|bus35x][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35x][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus35x]]'
'y'
'15'
>></center>
<<set $choice1 = 1>> /* bus9dead1 */
<center><img src="images/streetcorner1.jpeg" />
You don't know what happened to him. Or how long you've been out. <i>You lost him and he could be injured, captured, dead...</i> But then you see...
<<epfresh
'[[Yes.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|bus35][$timediff = setup.extratime($starttime, $bartime)]]'
'[[bus35]]'
'y'
'15'
>></center>
<<set $choice1 = 1>>
<<nobr>> /* On Ledge */
<<new_song 'move_n_hide' .5 .5 3>>
/* TRACK VolOld VolNew Seconds */
<</nobr>><center><img src="images/kyepistol2.jpeg" />
"Looks like the noise came from the next room. That's him, isn't it?"
<<epfresh
'[[Yes.|Bed13][$timediff = setup.extratime($starttime, $bartime)]]'
'[[No.|Bed14a][$timediff = setup.extratime($starttime, $bartime)]]'
'[[Bed14a]]'
'y'
'12'
>></center><center>
<<nobr>>
<div style="position: absolute; top: 255px; left: 50%; transform: translateX(-50%);"><div class="largefontred">YES/NO/DIE</div>For optimal gameplay experience, please designate the type of device you're using.
/*<div class="startYES"><<button Yes. Start>> <</button>></div>*/ </div>
<div style="position: absolute; z-index: -1; top: 8px; left: calc(50% - 264px);">
<img src="images/Cool3front.png" width="528" height="352">
</div>
<<set $prestart = 1>>
/* <<waitforaudio>> */
<div class="fixedcentermobile"><<button 'MOBILE DEVICE'>>
<<set $mobile = 1>><<goto 'Start'>>
<</button>>
</div>
<div class="fixedcentercomp"><<button 'LAPTOP/DESKTOP'>>
<<set $mobile = 0>><<goto 'Start'>>
<</button>>
</div>
<</nobr>>
</center>
<span class="whitesmoke">.</span>